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    How to make this?

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    • G Offline
      gulcanocali
      last edited by

      Glad you liked it. Cross-section tool is one of the most favorite among the many features of Tgi3D SU Amorph.

      Nice renders. And your model looks way better than mine too πŸ˜„

      Gulcan Ocali
      Product Manager
      http://www.Tgi3D.com

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      • C Offline
        cupko
        last edited by

        Heh, but you did it in 1 min. πŸ˜„.
        Thanks again.

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        • G Offline
          gulcanocali
          last edited by

          Oops, I forgot to mention that the video was sped up. 😳 It was more like 4+ mins. I sped up the video so that people would not get bored. That is how slow I model πŸ˜’

          Gulcan Ocali
          Product Manager
          http://www.Tgi3D.com

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          • GaieusG Offline
            Gaieus
            last edited by

            @gulcanocali said:

            ...It was more like 4+ mins... That is how slow I model πŸ˜’

            Still very impressive. I have had this tool for a while but still exploring and am amazed what one can do with it. πŸ‘

            Gai...

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            • C Offline
              cupko
              last edited by

              Ok, new challenge πŸ˜„.

              Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.

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              • TIGT Offline
                TIG Moderator
                last edited by

                @cupko said:

                Ok, new challenge πŸ˜„.

                Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.

                Try the native Offset tool - perhaps with some Move used on specific vertices/edges if required... πŸ˜•

                TIG

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                • C Offline
                  cupko
                  last edited by

                  Native Offset requires selected face. I have something like in attach, but much more complex.


                  chamfer.png

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Perhaps my ExtendEdgesByOffset ?
                    Part of the Extrusion Tools zipped set - search for it...
                    Although it only works on any set of coplanar edges... πŸ˜•

                    TIG

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                    • C Offline
                      cupko
                      last edited by

                      As you said, edges must be coplanar. One more thing, angles between faces aren't exactly 90Β°.

                      TIG, can we expect some plugin maybe? πŸ˜„

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        EEbyOffset will accommodate non-right-angle corners BUT all edges must be coplanar for it to work...

                        A relatively easy way is using the native Offset tool on each face [double-click to repeat last use offset dim], with some subsequent Move tool use on edges/vertices IF the offset isn't needed to be 'all round'...Capture.PNG

                        TIG

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                        • C Offline
                          cupko
                          last edited by

                          I should emphases that geometry is complex. I am practicing making a car from blueprint and there's a lot of triangles.
                          Easiest way to do this would be to select edges and then chamfer. This is not the only place where I need to do this 😞 .


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                          • B Offline
                            bjornkn
                            last edited by

                            Take a look at Tools On Surface and Joint Push Pull (JPP)

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                            • C Offline
                              cupko
                              last edited by

                              I've made this with those tools, but it's slow and unprecise.

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