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    How to make this?

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    • C Offline
      cupko
      last edited by

      Here's results. Texturing is done with projected material. Not bad I think? Base for sampling is rounded box (pic #4).
      How to map shapes like this?


      1.png


      #2


      #3


      #4

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      • G Offline
        gulcanocali
        last edited by

        Hi cupko,

        You can use Tgi3D SU Amorph's cross section tool to draw the handle quickly. The good news is cross section tool is available and unrestricted in the Free Training Edition of Tgi3D SU Amorph πŸ˜„

        Below is a quick video to show how. I drew the initial shape with Follow Me and then used Tgi3D SU AMorph's cross section tool to re-shape it to the desired form.

        [flash=600,480:15hmun5f]http://www.youtube.com/v/R_5uO99_kRU?fs=1&hl=en_US[/flash:15hmun5f]

        Gulcan Ocali
        Product Manager
        http://www.Tgi3D.com

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        • C Offline
          cupko
          last edited by

          Hi Gulcan,

          That looks quite easy, I'll try it, thanks πŸ˜„ .

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          • C Offline
            cupko
            last edited by

            Excellent tool for objects like this. You'll see some geometry distortion because I rotated few cross-sections πŸ˜’.
            Sketchup is became very powerfull software 😍.


            1


            2

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            • G Offline
              gulcanocali
              last edited by

              Glad you liked it. Cross-section tool is one of the most favorite among the many features of Tgi3D SU Amorph.

              Nice renders. And your model looks way better than mine too πŸ˜„

              Gulcan Ocali
              Product Manager
              http://www.Tgi3D.com

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              • C Offline
                cupko
                last edited by

                Heh, but you did it in 1 min. πŸ˜„.
                Thanks again.

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                • G Offline
                  gulcanocali
                  last edited by

                  Oops, I forgot to mention that the video was sped up. 😳 It was more like 4+ mins. I sped up the video so that people would not get bored. That is how slow I model πŸ˜’

                  Gulcan Ocali
                  Product Manager
                  http://www.Tgi3D.com

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @gulcanocali said:

                    ...It was more like 4+ mins... That is how slow I model πŸ˜’

                    Still very impressive. I have had this tool for a while but still exploring and am amazed what one can do with it. πŸ‘

                    Gai...

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                    • C Offline
                      cupko
                      last edited by

                      Ok, new challenge πŸ˜„.

                      Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @cupko said:

                        Ok, new challenge πŸ˜„.

                        Is there any plugin which works like ChamferAlongPath, but to preserve original edges (I don't need bevel). I just want to add some geometry which will be parallel with original edges from both sides.

                        Try the native Offset tool - perhaps with some Move used on specific vertices/edges if required... πŸ˜•

                        TIG

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                        • C Offline
                          cupko
                          last edited by

                          Native Offset requires selected face. I have something like in attach, but much more complex.


                          chamfer.png

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Perhaps my ExtendEdgesByOffset ?
                            Part of the Extrusion Tools zipped set - search for it...
                            Although it only works on any set of coplanar edges... πŸ˜•

                            TIG

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                            • C Offline
                              cupko
                              last edited by

                              As you said, edges must be coplanar. One more thing, angles between faces aren't exactly 90Β°.

                              TIG, can we expect some plugin maybe? πŸ˜„

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                EEbyOffset will accommodate non-right-angle corners BUT all edges must be coplanar for it to work...

                                A relatively easy way is using the native Offset tool on each face [double-click to repeat last use offset dim], with some subsequent Move tool use on edges/vertices IF the offset isn't needed to be 'all round'...Capture.PNG

                                TIG

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                                • C Offline
                                  cupko
                                  last edited by

                                  I should emphases that geometry is complex. I am practicing making a car from blueprint and there's a lot of triangles.
                                  Easiest way to do this would be to select edges and then chamfer. This is not the only place where I need to do this 😞 .


                                  1


                                  2


                                  3

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                                  • B Offline
                                    bjornkn
                                    last edited by

                                    Take a look at Tools On Surface and Joint Push Pull (JPP)

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                                    • C Offline
                                      cupko
                                      last edited by

                                      I've made this with those tools, but it's slow and unprecise.

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