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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @fluid

      Changed the original post title to reflect the current version number

      Great update πŸ‘

      Download the free D'oh Book for SketchUp πŸ“–

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      • F Offline
        fluid
        last edited by

        Released 1.0.5, fixing a bug causing a bunch of crashes. Thanks to Thomthom for the help.

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        • D Offline
          dedmin
          last edited by

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          • P Offline
            pibuz
            last edited by

            Back to report a bugsplat.

            I made a quite heavy tree with TreeD, which got correctly exported in OBJ format, resulting in a 42MB file. When I tried to import (several times) the obj, after a rather short time the tree was imported into sketchy (no bugsplats), but it had no textures applied. The materials were correctly created (their names themselves were correct too, corresponding to the ones figuring in the mlt file), but they had no textures embedded, but when I tried to add the textures the mapping was wrong.

            I tried to separately export the trunk/branches (26MB) and the leaves (16MB) from TreeD. The trunk/branches gave no errors in the import process, but when I tried to import the leaves' mesh I got the bugsplat, two times.

            Then, the final solution I tried (which finally worked) was to import in a new file only the leaves using TIG's old importer (this worked, in the known biblical time πŸ˜† ) and then I manually merged the two sketchup files (the origin was common).

            Is this something fixable? I guess the issue concerns huge obj files. What I don't understand is that I recently imported xfrog obj files which were even 80MB each, and I got no problems. What is going on?

            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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            • F Offline
              fluid
              last edited by

              Hi pibuz,

              If you have Dropbox I can take a look at the file that is giving you problems.

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              • TIGT Offline
                TIG Moderator
                last edited by

                It's not a Plugin, it's a compiled 'Importer'.
                It adds an additional Importer type 'Wavefront/OBJ' under the File > Import file-browser...
                The same as other compiled importers/exporters - it's the Ruby based tools that are in other menus like Plugins...

                TIG

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                • B Offline
                  bizmen
                  last edited by

                  Which folder do I have to extract the fluidimporter file? I cannot see it under the plugins menu after extracting on its default folder.
                  Btw. I'm using Google sketch up v8 (free version) ,and should I install the fluid ray demo version before fluidimporter for sketchup appears?
                  If yes, which installer should I download? I'm using windows vista ultimate 64 bit, 4gb ram
                  FluidRay for SketchUp Win32 Demo (Version 1.1.2)
                  FluidRay for SketchUp Win32 SSE2 Demo (Version 1.1.2)
                  FluidRay for SketchUp Win64 SSE2 Demo (Version 1.1.2)
                  FluidRay for SketchUp Win64 SSE41 Demo (Version 1.1.2)

                  Thanks!

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                  • B Offline
                    bizmen
                    last edited by

                    @tig said:

                    It's not a Plugin, it's a compiled 'Importer'.
                    It adds an additional Importer type 'Wavefront/OBJ' under the File > Import file-browser...
                    The same as other compiled importers/exporters - it's the Ruby based tools that are in other menus like Plugins...

                    Thanks TIG, you're the MAN!

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                    • W Offline
                      whoa
                      last edited by

                      Hello

                      I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                      Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                      Thank you

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @whoa said:

                        Hello

                        I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                        Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                        Thank you

                        You can read OBJ and MTL files in Notepad or equivalent.
                        The OBJ file defines the MTL file by name mtllib xxx.mtl.
                        The OBJ file usually expects the MTL file to be in the same folder as itself.
                        The MTL file defines materials.
                        They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
                        newmtl Color_003
                        Ka 0.000000 0.000000 0.000000
                        Kd 0.666667 0.666667 0.666667
                        Ks 0.000000 0.000000 0.000000
                        d 1.000000

                        or with a texture specified by an image-file it is like this
                        newmtl Wood_Floor
                        Ka 0.000000 0.000000 0.000000
                        Kd 0.607843 0.411765 0.239216
                        Ks 0.000000 0.000000 0.000000
                        d 1.000000
                        map_Kd MyModel/Wood_Floor.jpg

                        In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
                        Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
                        map_Kd Wood_Floor.jpg
                        and then the textures' image files should be in the same folder as the MTL file itself...
                        If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

                        Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

                        TIG

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                        • E Offline
                          emanshiu
                          last edited by

                          Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @emanshiu said:

                            Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

                            What are the error messages in the Ruby Console etc ?
                            Have you tried it with my [TIG] older/slower OBJimporter.rb ?
                            Any error messages there ?
                            CAN you zip the OBJ & MTL files... and image files [in a folder if specified in the MTL etc] and post them so we can test it...

                            TIG

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                            • E Offline
                              emanshiu
                              last edited by

                              @tig said:

                              @emanshiu said:

                              Thank you for writing this tool. But everyttime i try to load in an OBJ, the sketchup just crashes. It crashes on a very simple text file. I'm a bit confused at what I can do. Am I doing something wrong? These files are all exported from Maya. Thanks!

                              What are the error messages in the Ruby Console etc ?
                              Have you tried it with my [TIG] older/slower OBJimporter.rb ?
                              Any error messages there ?
                              CAN you zip the OBJ & MTL files... and image files [in a folder if specified in the MTL etc] and post them so we can test it...

                              There are no error messages as it just crashes.

                              I'm sorry i was not aware theres an older one. I just tried to find it but can't where is it?

                              Also is there any way to import an obj and have it place at 0,0,0?

                              thanks so much for the help!

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Search the Plugins-Index [here] for my OBJimporter.rb ...
                                That does place the geometry directly at it's original location.
                                The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                                TIG

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                                • E Offline
                                  emanshiu
                                  last edited by

                                  @tig said:

                                  Search the Plugins-Index [here] for my OBJimporter.rb ...
                                  That does place the geometry directly at it's original location.
                                  The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                                  any idea on the crashing? it's really just a cube from maya.....

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @emanshiu said:

                                    @tig said:

                                    Search the Plugins-Index [here] for my OBJimporter.rb ...
                                    That does place the geometry directly at it's original location.
                                    The alternative, newer compiled version allows you to manually locate the geometry BUT it's easy enough to make that [0,0,0] ...

                                    any idea on the crashing? it's really just a cube from maya.....

                                    Unless you zip up the OBJ/MTL/Image-files and post them how can I know?
                                    Have you tried the older importer.rb file ?
                                    I haven't been directly involved in making the newer one BUT there might be clues in the way each one works...
                                    Please post the files if we are to progress this issue anywhere...

                                    TIG

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                                    • F Offline
                                      fluid
                                      last edited by

                                      Yep, if you post the file that is causing the crash, I'll be happy to test it on FluidImporter as well.

                                      1 Reply Last reply Reply Quote 0
                                      • E Offline
                                        Efrado
                                        last edited by

                                        HI ,TIG &NICOLA
                                        WHAT ATEAM YOU ARE DOING πŸ‘ πŸ‘
                                        JUST A HUMBLE MAC USER WAITING TO TRY YOUR EFFORT IN THIS PLATFORM,PLEASE 😒

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                                        • N Offline
                                          niks
                                          last edited by

                                          hi Fluid and Tig... thank you very much for this importer. tried it for a test and achieve great result πŸ˜„

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            blockade08
                                            last edited by

                                            @tig said:

                                            @whoa said:

                                            Hello

                                            I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
                                            Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

                                            Thank you

                                            You can read OBJ and MTL files in Notepad or equivalent.
                                            The OBJ file defines the MTL file by name mtllib xxx.mtl.
                                            The OBJ file usually expects the MTL file to be in the same folder as itself.
                                            The MTL file defines materials.
                                            They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
                                            newmtl Color_003
                                            Ka 0.000000 0.000000 0.000000
                                            Kd 0.666667 0.666667 0.666667
                                            Ks 0.000000 0.000000 0.000000
                                            d 1.000000

                                            or with a texture specified by an image-file it is like this
                                            newmtl Wood_Floor
                                            Ka 0.000000 0.000000 0.000000
                                            Kd 0.607843 0.411765 0.239216
                                            Ks 0.000000 0.000000 0.000000
                                            d 1.000000
                                            map_Kd MyModel/Wood_Floor.jpg

                                            In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
                                            Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
                                            map_Kd Wood_Floor.jpg
                                            and then the textures' image files should be in the same folder as the MTL file itself...
                                            If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

                                            Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

                                            Thank you so much TIG you just saved me from hours of trying to fix up the textures as normally happens when i try a new importer/exporter πŸ˜„ Thanks a bunch πŸ˜„

                                            BTW for anyone who also has this problem, my .OBJ said mtllib C:\......\*wheremyModelIs*\test.mtl
                                            I changed it to mtllib test.mtl - took off the directory data and it worked like a charm πŸ˜„

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