sketchucation logo sketchucation
    • Login
    1. Home
    2. blockade08
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    B
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 1
    • Groups 1

    blockade08

    @blockade08

    0
    Reputation
    1
    Profile views
    1
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    blockade08 Unfollow Follow
    registered-users

    Latest posts made by blockade08

    • RE: FluidImporter free .obj importer Beta 1.0.5 Updated

      @tig said:

      @whoa said:

      Hello

      I just installed your importer and I have no issue importing the .obj file, however I am not getting any textures?
      Everything is just gray. I received the files from a furniture company, 4 seperate folders with several .obj files + .mtl and some jpgs that I guess are the textures. How do I add these into sketchup onto the objects?

      Thank you

      You can read OBJ and MTL files in Notepad or equivalent.
      The OBJ file defines the MTL file by name mtllib xxx.mtl.
      The OBJ file usually expects the MTL file to be in the same folder as itself.
      The MTL file defines materials.
      They can be simple plain color like this (Kd values as %s =~[170,170,170]=~'mid-gray')
      newmtl Color_003
      Ka 0.000000 0.000000 0.000000
      Kd 0.666667 0.666667 0.666667
      Ks 0.000000 0.000000 0.000000
      d 1.000000

      or with a texture specified by an image-file it is like this
      newmtl Wood_Floor
      Ka 0.000000 0.000000 0.000000
      Kd 0.607843 0.411765 0.239216
      Ks 0.000000 0.000000 0.000000
      d 1.000000
      map_Kd MyModel/Wood_Floor.jpg

      In this example the MTL file is expecting to find that material's texture's image-file called Wood_Floor.jpg in a subfolder that's in the MTL file's folder, that's named MyModel.
      Note that many OBJ exporters use an image subfolder, but some do not - in that case the line might read
      map_Kd Wood_Floor.jpg
      and then the textures' image files should be in the same folder as the MTL file itself...
      If an OBJ importer can't find the image file it usually skips using it, and just uses the color specified for the material - in the case of 'Wood_Floor' this would be an RGB color based on the Kd values, as percentages of 255 =~[155,105,61]=~'mid-brown'...

      Note that the 'd' value is the opacity: where 1.000000 is solid and 0.500000 is 50% transparent etc... So you can adjust these prior to import if desired...

      Thank you so much TIG you just saved me from hours of trying to fix up the textures as normally happens when i try a new importer/exporter πŸ˜„ Thanks a bunch πŸ˜„

      BTW for anyone who also has this problem, my .OBJ said mtllib C:\......\*wheremyModelIs*\test.mtl
      I changed it to mtllib test.mtl - took off the directory data and it worked like a charm πŸ˜„

      posted in Extensions & Applications Discussions
      B
      blockade08