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    [Plugin] Normal Map Maker

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    • thomthomT 離線
      thomthom
      最後由 編輯

      Only distorted textures needs four points.

      Normal size (based on material width and height): 1 point
      Uniformly scaled: 2 points
      Non-uniformly scaled: 3 points
      Skewed - sheared: 3 points
      Distorted: 4 points

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT 離線
        TIG Moderator
        最後由 編輯

        It's distorted then - do you mean that we CAN export these already using a TW and the material's actual face front-material?
        If so, how do we 'know' a face has a 'distorted' texture as opposed to a 'skewed' or 'rotated' one ?
        Let's say I have a face with a material that has its texture distorted and some other faces use that material 'undistorted'.
        The material is exported 'undistorted' and used with most faces with the simple 3-point UV-mapping...
        I need to know how to find which face has which type of texture, then if it's distorted then export that texture as a 'variant' using the TW with the very face, and then use that image-file for that face in the exported data.
        Is this what the built-in OBJ-Exporter does when it makes distorted texture files for some faces...

        The main issue is how do I tell if a face's material's texture is 'distorted' and needs this extra step... 😕
        It would greatly improve my OBJexporter and some 3rd party tools I am involved with...

        TIG

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        • A 離線
          AcesHigh
          最後由 編輯

          sorry for the stupid question but...

          1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

          2 - VRAY doesnt use normal maps, does it?

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @aceshigh said:

            1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

            http://www.spinquad.com/forums/showthread.php?4478-Normal-maps-vs.-Bump-maps&s=157424c55a8e268f44d84e57618a04cb&p=54371&viewfull=1#post54371

            http://i192.photobucket.com/albums/z232/Z-trooper/Modelling/mappings.png

            a) is a bump map
            b) is a parallax/normal map
            c) is a relief map (normal map with self shadowing)

            @aceshigh said:

            2 - VRAY doesnt use normal maps, does it?

            Not sure what V-Ray 2 does - but the version V-Ray for SketchUp currently use doesn't.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T 離線
              tomasz
              最後由 編輯

              @tig said:

              The main issue is how do I tell if a face's material's texture is 'distorted' and needs this extra step... 😕
              It would greatly improve my OBJexporter and some 3rd party tools I am involved with...

              http://forums.sketchucation.com/viewtopic.php?f=180&t=23947&hilit=distorted&start=60#p204899

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • PixeroP 離線
                Pixero
                最後由 編輯

                @aceshigh said:

                1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

                A bumpmap is like: Hey, change your normal (surface direction) by this grayscale amount!
                A normal map is more like: Yo, use this normal instead of your old one!

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                • T 離線
                  tspco
                  最後由 編輯

                  I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

                  SU make 2017, /Twilight Render Hobby
                  Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                  • R 離線
                    RepulsiveBoy
                    最後由 編輯

                    @tspco said:

                    I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

                    It doesn't work for me either 😢

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                    • D 離線
                      driven
                      最後由 編輯

                      hi, did you look in the right place?
                      UI.menu("File").add_item("Export normal map")
                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        Didier's version says this quite clearly
                        @unknownuser said:

                        You'll find the command under the **File** menu -> Export normal map
                        😒

                        TIG

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                        • T 離線
                          Tuttlet
                          最後由 編輯

                          Great to find this Normal Map script. Thanks.

                          I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

                          Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
                          http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
                          http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                            Gai...

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                            • Bob JamesB 離線
                              Bob James
                              最後由 編輯

                              Just browsing through, got interested, and don't understand your reply.

                              @gaieus said:

                              You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                              project (from what onto to what?) a greyscale image from one side (of what?)

                              export an image from the other side (of what?)

                              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                              • T 離線
                                Tuttlet
                                最後由 編輯

                                I believe this is the procedure:

                                1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                                2. Make the texture a projection
                                  Bump12.jpg

                                3. Select and apply the texture to the model
                                  Bump3.jpg

                                4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                                5. With a parallel projection and no edges, the top view is your bump map
                                  Bump45.jpg

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  You can do the same without a texture, use white Fog on black geometry.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T 離線
                                    Tuttlet
                                    最後由 編輯

                                    @thomthom said:

                                    You can do the same without a texture, use white Fog on black geometry.

                                    Hey, that's even easier. Thanks.

                                    But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @tuttlet said:

                                      @thomthom said:

                                      You can do the same without a texture, use white Fog on black geometry.

                                      Hey, that's even easier. Thanks.

                                      But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                                      Ah, yea - my logic is inverted this morning! 😄 😳

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • sicksickisckS 離線
                                        sicksickisck
                                        最後由 編輯

                                        great plugin and real deserves to update :]

                                        ideas ;]
                                        -read well smoothing groups!
                                        -Z-grab [without the need of the selection of the polygons; works with components and groups]

                                        • AO version hehe [dream:p]
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                                        • V 離線
                                          v66995
                                          最後由 編輯

                                          May i ask if this works on Sketchup 2015(i am using window 10)?
                                          I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                                          I try to test the plugin with a simple cube. 1.jpg
                                          Then i select everything?->extension->Normal map maker-> export
                                          After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                                          Normal.png

                                          I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                                          It didn't work. did i do anything wrong or ?

                                          Please help /_\ ....

                                          Thanks all..

                                          Vic.

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                                          • pbacotP 離線
                                            pbacot
                                            最後由 編輯

                                            You need some surfaces visible from above which are NOT perpendicular to the camera view.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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