[Plugin][WIP][OpenSource] Bezier Surface
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@pixero said:
a transform gizmo!!!
Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo?Yup - the gizmo will find its way into Vertex Tools 1.1.
Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget. -
@pixero said:
P.S. I just hope you haven't given up on the UV Tools plugin...
Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map. -
Looks awesome Thomthom!
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I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.
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Sign me up
Gizmos in Vertex Tools
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As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!
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Great Job! i must buy it when itΒ΄s ready!
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Looking good so far.
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Godt gjort, Thomas...!
I'm definitely going to purchase this one... -
Way cool TT!!!
One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?
Looking forward to the release!!!
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@utiler said:
One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?
Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)
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Its amazing
THX -
esto es tambien muy interesante
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@thomthom said:
Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)
Thanks Thom, looking forward to seeing the end result.
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how's it going
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ThomThom,
I can't wait for this. Your plugins are well written and thought out. I have confidence in your efforts. I've been wanting this kind of capability for a long time. I think I may have said this once before: Quality plugins take time and effort, and creativity to develop. Reasonable fees for them are completely appropriate, IMHO.Thanks in advance!
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maybe this could become part of vertex tools to make it more attractive now that artisan has added vertex tools.
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Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!
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@unknownuser said:
Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!
agreed. i'm just dreaming or maybe hinting.
in fact i was just playing and compared to TT's vertex tools the ones in artisan are almost unusable
#1 TT tool with 24" soft select #2 artisan with 24" soft select both moving along green axis
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