[Plugin] Bitmap To Mesh
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I no longer do business with Dropbox. Long story.
I did solve the problem. Somehow an earlier version of the plugin got left behind when I updated it the other day. Removed it, no more problem.
Thanks anyway.
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Think I could get a working script of this for sketchup8? I cant seem to want to update because I have a LOT of plugins that work well together already
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I guess that thomthom's code uses Ruby API calls that are only available with newer versions of SketchUp.
So looks like v8 can't hack it ! Sorry. -
So team: I haven't used this plugin in a while, and I may be doing something wrong. I am trying to make a mesh obviously. .. from a BMP of this image and all it does is stall out my Puter. What am I doing wrong? Something wrong iwth the image? not enough contrast?
thx,
D
p.s. I guess i could crop it to one panel and just repeat the model. Would that help?
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Holey buckets! There's a lot to process there. I can imagine your puter needing to take a break now and then. It would help if you can reduce the size of the image to one panel although it might still be a lot of work. It'll certainly create a lot of geometry.
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So i discovered. I got it to work with one panel, but the results were underwhelming. I think I will just use the image and a call it a day.
Holy Buckets???
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Probably a good idea to use the image as a texture. Reminds me of the curtain slides that would show during intermissions in the old black and white films.
Holey if the water won't stay in.
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The texture is fine, using Photoshop of course. i was just playing to see if I could get it to work in 3D
Thx,
D
There's a hole in the bucket. . .dear Liza.. .dear Liza. . .
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The arrows for reducing pixels or polygons does not show, when i bring the cursor to the red line, any idea ??
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this is a great plugin for customize tiling texture, while the sketchup has no responding when I import a 500*500 pixel test BMP file as an image and run "mesh from bitmap", see the screenshot.
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Quick maths
500 x 500 = 250,000 planar faces. 500,000 if it ends up triangulated.
You should stick to 64 x 64 or below.
SketchUp will eventually create a mesh of 250,000 and you'll be able to orbit fine. But the creation part will take time.
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