SU 9 Wishlist
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Why don't you post your SKP file?
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I closed sketchup without saving the test so I had to draw it out again. but now that i have, it's not working for components any more. BUT... i have a feeling when i was messing around in the original test, i might have changed all the geometry in the component to layer "test", and that's why it was working for the component.
anyway, it's not working for either groups or components for me now. apologies if i'm missing something glaringly obvious.
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I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
My one only works on preselected objects [and does so faultlessly].You speak of 'picked' - are you activating the tool then picking objects ?
With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'... -
@tig said:
I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
My one only works on preselected objects [and does so faultlessly].You speak of 'picked' - are you activating the tool then picking objects ?
With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...didn't know there was other layer managers out there!
I was activating the tool then selecting the object, but tried preselecting and then activating the tool, but to no avail.
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hold the phone. I got Didier's layer manager toolbar, and it's doing the job. thanks for the help anyways.
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Now we get to it.
It's not you it's that particular tool!Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
It's also prone to fail for some users when they have offset.rb loading which redefines offset for array as if not point3d etc...I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 - it has far more functions and works on any preselected object-type... try it...
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@tig said:
Now we get to it.
Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
It's also prone to fail for some users when offset.rb redefines offset for array and point3d etc...I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 it has far more functions and works on any preselected object-type...
sorted, thanks again.
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I wish for the option to switch of the rotate handles on groups/components...
I NEVER use them, but they're VERY annoying if you try to select some points who are close to them...
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I went through a few pages didn't see these -
- More advanced shadow controls - with overlays, shade colour.
- A Photoshop like layer functionality.
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A built in plugin search bar... that would quickly look through all plugins for what you need.
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One thing I don't see talked about much is parametric modeling.
One big advantage a program like 3ds Max has is that you can create a sweep, for example, and then go back and edit the line that created it which will affect the final outcome. Follow Me, in comparison, is sort of unintelligent in the sense that if you want to change it you must totally rebuild the geometry each time.
Similarly, being able to adjust the segments in a cylinder or arced plane would be great.
Parametric bends, FFD's, etc.
-Brodie
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@unknownuser said:
Similarly, being able to adjust the segments in a cylinder or arced plane would be great.
BezierSurface will do that.
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a log of commands carried out like the F2 text window in autocad, or even a command line that let you access the history. If I'm undoing more than one or 2 commands in a complicated model, it's hard to know when to stop hitting undo (bad explanation, I know), or whether I've hit save or not.
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I want a better interface for programing
needs a API paste in place for the Mac like the pc Sketchup.send_action(21939)A web inputBox with a real look alike example done by web dialog ruby code
that works the same with format parmeters as to api inputboxNeeds some color shaders
Mac and pc code needs to be the same
Would like to run all sketchup functions in the menu's at ati codes levels
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My wish would be:
that SU is going to be able to handle more complex models.
It is such a pitty, if I get some nice highpoly furniture models but they are to huge to insert to my scene. sometimes I wish to have 3dsmax to handle that problem.better texturing tools inside SU would also be nice.
when will be the next version released?
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I know there's a lot of people wish SU work like 3ds max wherein modifiers can be stacked.
If that is still years away from now, at least , I wish that SU can have subdivision tools (like Artisan) that can toggle low poly to high poly by controlling iterations or turn it off altogether. The thing is once a low poly geometry is smoothed or subdivided, it's difficult to edit anymore. The solution left is to always keep a copy of the low poly by the side which is not really convenient thing to do especially if most of the objects are kind of organic in shapes.
Also, if this is done then we can keep models on low poly thus keeping the size of the file smaller.
I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.
And I wish it will be soon..
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@cuttingedge said:
And I wish it will be soon..
No promise to when, but... http://sketchucation.com/forums/viewtopic.php?t=32810#p289240
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@cuttingedge said:
I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.
Many render engines implement proxy systems already.
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@thomthom said:
@cuttingedge said:
I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.
Many render engines implement proxy systems already.
TT. But I think he means for SU to handle complex geometries. The difference might be to at least preview the whole model in SU, not a renderer, with all models linked.
It is a little like external components now, except there is currently no performance savings in the main model and no update/link system. My method is to work on a building in a separate model, then reload it into the landscape model to view it in entourage and terrain. Instead an XREF system might have me working in one model with the ability to turn off the "weight" of polygons from linked slave models.
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