[Plugin][$] Vertex Tools
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Hi Thomas,
Yes that was what I meant. Thanks for the hint. -
If any OSX Mavericks users tried to register Vertex Tools recently and failed to do so there is a fix released (1.1.7) that takes care of the issue.
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I've tried to create a simple star with vertex scaling (see screencast), but it's getting unsymmetrical, any ideas?
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Did you try Shift + Blue scale?
Sent from my iPad
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It works if you use a 10 sided circle rather than a polygon.
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Yes, that's because the center of the five selected vertices isn't the center of the polygon.
You can right-click the Gizmo > Gizmo > Align Custom and then set the position of the gizmo. Note that it works like the Align Axis tool, so you must pick center point and then the X and Y axes.
You can then scale and get your start. Note that after scaling the gizmo re-centers itself.
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align gizmo to custom
edit: didn't see page 13 of this post
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I know Vertex Tools has been around for a little while but I only recently downloaded the trial version and I just have to say that this plugin finally fills in such a huge hole that Sketchup has been missing in advanced modelling tools and techniques. I only wish I had noticed it before. I was especially STOKED with the scale tool implementation that not only aligns vertices to a single axis, but that we can finally get rid of artifact lines by scaling a plane to absolute zero. Ya-freakin-hoo, it's about time.
Also love the extrude edge and merge vertex options. Beautiful man.
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HAppy you like it!
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@xiombarg said:
...this plugin finally fills in such a huge hole that Sketchup has been missing in advanced modelling tools and techniques....
nice testimonial/endorsement
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I was just trolling through the thread and noticed a number of times you asked for action shots of the tool in use. Here's a quick doodle I did the other day for fun.
Fantastic tool, couldn't live without it.
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Very nice work Box! And a great subject for VT capabilities. Did you subd as well? Other tools?
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My question is certainly not as interesting as the above post but here goes -
I have need on occasion to introduce a flat area into a terrain. I can move individual vertices but this can sometimes be a lot of work. The planar tool makes a flat surface but not a horizontal surface. What I want to do is select a number of vertices and set them all to the same z elevation. The stamp tool does this somewhat but introduces a bunch of new vertices to do this (unless you create a very exact stamp surface). This option seems like this might be fairly straightforward to incorporate. Any possibilities with this request? Or perhaps there is already a tool around which does what I want. I've looked but haven't found it.
Kris -
Pbacot I used a few tools, but mostly VT. A tiny bit of Artisan for sub and smooth mainly because the button is right there. And a bit of poly reduce to keep things under control.
But generally speaking I usually make a blob using either curviloft or Extude tools, this way you can control the structure of vertex' quite well. Then I just use the gizmo to push pull and scale until it looks like what I want. I'm pretty haphazard and free form with it, wouldn't want to have to copy anything this way.The image shows how I would start, first with a block cut to rough shape then those edges used to create quadfaced forms that I explode and join then start to work with.
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Krism, do you have Artisan, another wonderful tool.
It has a make planer tool that you can specify, Best, XY, YZ or XZ.
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Box, Thanks for that. Yes, I do have Artisan but have not sufficiently explored it's options. I will do that now.
Kris -
I just started using the trial, not sure if I am doing something right. I grab terrains from the file>geolocation, mainly because they look much better than anything I can create.
What I need to do is take an area and make it flat for placing buildings on. I tried make planer on a rectangle of vertices, I an not sure it did what I thought it should do, am I misunderstanding the tool? -
Tspco,
I have had the same problem (see question above). Vertex tools will make selection of vertices planar (they are in line on the same plane). This does not mean that the plane is level. Box mentioned the use of Artisan. This works as desired. Vertex tools is great for a lot of things. It just doesn't do this specific task.
Kris -
To flatten something to a given axis you can use the scale grip in the Gizmo. Scale it all the way to zero in the Z axis and you will have a level surface.
http://www.youtube.com/watch?v=Cb0TqnuBVhs
I used the development version of the next Vertex Tools in that video - I don't recall if version 1.1 will stop at the zero point - but if that's the case you can adjust it with the VCB afterwards.
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