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[Plugin][$] Vertex Tools

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  • B Offline
    Box
    last edited by 24 Dec 2013, 09:08

    It works if you use a 10 sided circle rather than a polygon.

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    • C Offline
      cotty
      last edited by 24 Dec 2013, 10:45

      @rich o brien said:

      Did you try Shift + Blue scale?

      Yes, it's the same.

      @box said:

      It works if you use a 10 sided circle rather than a polygon.

      Same behaviour for polygon, circle, exploded edges, ...

      I think the reason is the not centered position of the gizmo (with every second vertex selected):

      gizmo_10edges.png

      my SketchUp gallery

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      • T Offline
        thomthom
        last edited by 24 Dec 2013, 12:03

        Yes, that's because the center of the five selected vertices isn't the center of the polygon.

        You can right-click the Gizmo > Gizmo > Align Custom and then set the position of the gizmo. Note that it works like the Align Axis tool, so you must pick center point and then the X and Y axes.

        You can then scale and get your start. Note that after scaling the gizmo re-centers itself.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • P Offline
          panixia
          last edited by 27 Dec 2013, 18:58

          align gizmo to custom πŸ˜‰

          edit: didn't see page 13 of this post 😳
          πŸ˜†

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          • X Offline
            xiombarg
            last edited by 19 Feb 2014, 04:26

            I know Vertex Tools has been around for a little while but I only recently downloaded the trial version and I just have to say that this plugin finally fills in such a huge hole that Sketchup has been missing in advanced modelling tools and techniques. I only wish I had noticed it before. I was especially STOKED with the scale tool implementation that not only aligns vertices to a single axis, but that we can finally get rid of artifact lines by scaling a plane to absolute zero. Ya-freakin-hoo, it's about time.

            Also love the extrude edge and merge vertex options. Beautiful man.

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            • T Offline
              thomthom
              last edited by 19 Feb 2014, 11:47

              HAppy you like it! πŸ˜„

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • R Online
                Rich O Brien Moderator
                last edited by 19 Feb 2014, 12:50

                @xiombarg said:

                ...this plugin finally fills in such a huge hole that Sketchup has been missing in advanced modelling tools and techniques....

                nice testimonial/endorsement πŸ‘

                Download the free D'oh Book for SketchUp

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                • B Offline
                  Box
                  last edited by 19 Feb 2014, 18:48

                  I was just trolling through the thread and noticed a number of times you asked for action shots of the tool in use. Here's a quick doodle I did the other day for fun.

                  Fantastic tool, couldn't live without it.


                  VT.JPG


                  Bust.JPG

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                  • P Offline
                    pbacot
                    last edited by 20 Feb 2014, 17:21

                    Very nice work Box! And a great subject for VT capabilities. Did you subd as well? Other tools?

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • K Offline
                      KrisM
                      last edited by 20 Feb 2014, 23:14

                      My question is certainly not as interesting as the above post but here goes -
                      I have need on occasion to introduce a flat area into a terrain. I can move individual vertices but this can sometimes be a lot of work. The planar tool makes a flat surface but not a horizontal surface. What I want to do is select a number of vertices and set them all to the same z elevation. The stamp tool does this somewhat but introduces a bunch of new vertices to do this (unless you create a very exact stamp surface). This option seems like this might be fairly straightforward to incorporate. Any possibilities with this request? Or perhaps there is already a tool around which does what I want. I've looked but haven't found it.
                      Kris

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                      • B Offline
                        Box
                        last edited by 20 Feb 2014, 23:24

                        Pbacot I used a few tools, but mostly VT. A tiny bit of Artisan for sub and smooth mainly because the button is right there. And a bit of poly reduce to keep things under control.
                        But generally speaking I usually make a blob using either curviloft or Extude tools, this way you can control the structure of vertex' quite well. Then I just use the gizmo to push pull and scale until it looks like what I want. I'm pretty haphazard and free form with it, wouldn't want to have to copy anything this way.

                        The image shows how I would start, first with a block cut to rough shape then those edges used to create quadfaced forms that I explode and join then start to work with.


                        VT Form.JPG

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                        • B Offline
                          Box
                          last edited by 20 Feb 2014, 23:28

                          Krism, do you have Artisan, another wonderful tool.

                          It has a make planer tool that you can specify, Best, XY, YZ or XZ.

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                          • K Offline
                            KrisM
                            last edited by 20 Feb 2014, 23:36

                            Box, Thanks for that. Yes, I do have Artisan but have not sufficiently explored it's options. I will do that now.
                            Kris

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                            • T Offline
                              tspco
                              last edited by 21 Feb 2014, 00:02

                              I just started using the trial, not sure if I am doing something right. I grab terrains from the file>geolocation, mainly because they look much better than anything I can create.
                              What I need to do is take an area and make it flat for placing buildings on. I tried make planer on a rectangle of vertices, I an not sure it did what I thought it should do, am I misunderstanding the tool?

                              SU make 2017, /Twilight Render Hobby
                              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                              • K Offline
                                KrisM
                                last edited by 21 Feb 2014, 00:56

                                Tspco,

                                I have had the same problem (see question above). Vertex tools will make selection of vertices planar (they are in line on the same plane). This does not mean that the plane is level. Box mentioned the use of Artisan. This works as desired. Vertex tools is great for a lot of things. It just doesn't do this specific task.
                                Kris

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                                • T Offline
                                  thomthom
                                  last edited by 21 Feb 2014, 13:43

                                  To flatten something to a given axis you can use the scale grip in the Gizmo. Scale it all the way to zero in the Z axis and you will have a level surface.

                                  I used the development version of the next Vertex Tools in that video - I don't recall if version 1.1 will stop at the zero point - but if that's the case you can adjust it with the VCB afterwards.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • K Offline
                                    KrisM
                                    last edited by 21 Feb 2014, 15:42

                                    Thomas,
                                    Thanks for the clarification. Sorry about my statement above being incorrect. Great tool.
                                    Kris

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                                    • P Offline
                                      pbacot
                                      last edited by 21 Feb 2014, 16:19

                                      Thanks for asking the question. I don't think I've tried that way to flatten before. This tool (and others like Curviloft and Artisan) just about need a whole "for Dummies" book on their own. Imagine the book we'll need to use the bezier surface tool when it comes...

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • T Offline
                                        thomthom
                                        last edited by 21 Feb 2014, 17:35

                                        Don't be shy to ask about workflow questions. Gives me insight to what can be improved and what would use useful improvements to the documentation, FAQ and/or video examples.

                                        Certainly bezier surface is much more complex... and creating documentation for it is something I dread... πŸ˜•

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • X Offline
                                          xiombarg
                                          last edited by 22 Feb 2014, 00:54

                                          @box said:

                                          Krism, do you have Artisan, another wonderful tool.

                                          It has a make planer tool that you can specify, Best, XY, YZ or XZ.

                                          But the scaling in Vertex Tools works in conjunction with the axis tool so that you can specify any angle or plane in your model and have it flatten to that angle. Artisan's Make Planar only works with the default x,y,z planes and ignores the axis tool, even if you change the world axis outside of any local groupings it still references the original default x,y,z planes. I also generally prefer lasso selection tools vs brush selection tools, especially when aligning single rows of vertices to build clean geometry or frameworks for lofting with plugins such as Curviloft.

                                          If you consider that Artisan video with the lightcycle, think how much more quick and efficient it would have been to also use Vertex Tools to properly move, align, merge etc. some of those problematic areas in the geometry where he kept having to rework.

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