[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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@julio78 said:
Fredo,
Greetings!
How do we install the plugin you've made for as who are new to plugin installation like curviloft and others ruby script. I keep on following the installation guide but I there must be something wrong on how I install it and until now its not working.
Please help!
Here's an overview of installing plugins for SketchUp: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/
You might want use this utility to help you install plugins: http://forums.sketchucation.com/viewtopic.php?f=323&t=42315#p375454 (Requires SketchUp8 M2)
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This is just so awesome Fredo, I work with architectural students who are always testing my SketchUp skills, whilst I try to lead them down a path of good modelling practice. Often the modelling moves away from Sketchup because it sometimes is not up to the task where something like AutoCAD or 3dsMax takes. This plugin puts SU right back into the frame. Thank you again for helping the new designers of this world realise thier potential.
Very best regards to you and all the generous plugin scripters.
Paul
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Thank you thats incredible man!
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**I have been trying to install the Curviloft Ruby and have been receiving the error messages below:
I run Sketchup 8 Pro on a Mac platform....and this script does exactly what I am looking for.Does anyone have any ideas on how I can get this resolved?
Thanks
-Dug-**Message from 000_AdditionalPluginFolders
6 ERROR(S): The following plugins had errors and may not be fully loaded:
PLUGIN: __loader.rb
FOLDER: /Library/Application Support/Google SketchUp 8/SketchUp/Plugins
ERROR: undefined method `effective_load' for nil:NilClassPLUGIN: bootstrap_Curviloft.rb
FOLDER: /Library/Application Support/Google SketchUp 8/SketchUp/Plugins
ERROR: uninitialized constant Curviloft::T6PLUGIN: CurviloftAlgo.rb
FOLDER: /Library/Application Support/Google SketchUp 8/SketchUp/Plugins
ERROR: uninitialized constant Curviloft::T6PLUGIN: CurviloftCurveMover.rb
FOLDER: /Library/Application Support/Google SketchUp 8/SketchUp/Plugins
ERROR: uninitialized constant Curviloft::T6PLUGIN: CurviloftPalette.rb
FOLDER: /Library/Application Support/Google SketchUp 8/SketchUp/Plugins
ERROR: uninitialized constant Curviloft::T6PLUGIN: CurviloftTool.rb
FOLDER: /Library/Application Support/Google SketchUp 8/SketchUp/Plugins
ERROR: uninitialized constant Curviloft::T6 -
@dugketterman said:
**I have been trying to install the Curviloft Ruby and have been receiving the error messages below:
I run Sketchup 8 Pro on a Mac platform....and this script does exactly what I am looking for.Does anyone have any ideas on how I can get this resolved?
Thanks
-Dug-**It is simply a bad unzip operation or you did not install LibFredo6
Please redo and respect the footprint indicated in the first post of this threadFredo
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You can use this utility to install plugins: http://forums.sketchucation.com/viewtopic.php?t=42315
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Looks great, BUT WHY WONT IT WORK ON MY PC!!??
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Like most folks who have problems getting plugins to work on their computers, YOU'VE PROBABLY INSTALLED IT WRONG!
If you want it to work you have to give us some useful information so we have something to go on. Tell us what it does. Does it throw up any error messages in the Ruby Console? Show us screen shot of your Plugins directory showing how the plugin is installed. Do you have administrator privileges to add files to the Plugins folder. You need them on Windows 7.
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I just dropped by to say- THANKS AGAIN FREDO!!!
A long time ago I had tried this plugin and could not get it to work... Because- as it turned out, I did not install it correctly... I forgot all about Curviloft and after seeing this post again, I decided to try it again (installed correctly this time).BEAUTIFUL! Truly a tool to empower the imagination!... At the moment I did not have a specific project to try this on so I just started playing around with various shapes and paths... WOW, so cool... So quick too... and I love the way it shows you what it will look like before you commit to it... nice. So many ideas... now where to start!!??
Thanks!!
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Hey Fredo6,
I have just begun using some of your plugins and I am LOVING them!!!
I downloaded Curviloft and the LibFredo6 4.2 and dropped them into the plugins folder on my mac, but when I open SketchUp 8 I receive this message;
Error Loading File __loader.rb
uninitialized constant TraductorError Loading File bootstrap_Curviloft.rb
uninitialized constant Curviloft::T6Error Loading File CurviloftAlgo.rb
uninitialized constant Curviloft::T6Error Loading File CurviloftCurveMover.rb
uninitialized constant Curviloft::T6Error Loading File CurviloftPalette.rb
uninitialized constant Curviloft::T6Error Loading File CurviloftTool.rb
uninitialized constant Curviloft::T6Any clue on what is going on? Thanks for your help and the great plugins!
- E
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Exactly where did you place the files? The full path please? OR even a screenshot of your plugins folder?
Just about every time someone has problem installing it is because then installed them incorrectly. Either in the wrong location or they didn't maintain folder structure of the zip package. -
NEW RELEASE: Curviloft 1.2d - 13 Apr 12
This release marks diagonals in the mesh in ALL generation modes, not just with the PseudoQuad option on. This will better guide mesh reconstruction for usage by the QuadFaceTools by Thomthom and also for Texturing in Mesh UV mode in Thrupaint.
Marking of diagonals is simply to set their edge property with Casts Shadows = false
To summarize
- With option Pseudo-Quads on, you force a complete triangulation of the Mesh. Diagonals are marked
- In other modes, the mesh is triangulated only where needed. When there is triangulation, the diagonals are also marked.
See main post for download
Fredo
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Thanks Fredo
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Thanks Fred! Great update to further SU Quad capabilities. Hoping other authors continue with this trend. (hinting Artisan)
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@unknownuser said:
NEW RELEASE: Curviloft 1.2d - 13 Apr 12
This release marks diagonals in the mesh in ALL generation modes, not just with the PseudoQuad option on. This will better guide mesh reconstruction for usage by the QuadFaceTools by Thomthom and also for Texturing in Mesh UV mode in Thrupaint.
Marking of diagonals is simply to set their edge property with Casts Shadows = false
To summarize
- With option Pseudo-Quads on, you force a complete triangulation of the Mesh. Diagonals are marked
- In other modes, the mesh is triangulated only where needed. When there is triangulation, the diagonals are also marked.
See main post for download
Fredo
Thank Fredo again update this iconic tool, thank you
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I know this is still beta but I think the included features are supposed to work in the current version (sorry if I am wrong). However, the option to generate the junction edges of the skinning tool does not work for me. It only generates the first one and then does nothing any more, although the cursor still shows the hourglass symbol. Generating intermediate edges works fine, however. Can you confirm this problem? And if yes, when will this be fixed?
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@pherim said:
I know this is still beta but I think the included features are supposed to work in the current version (sorry if I am wrong). However, the option to generate the junction edges of the skinning tool does not work for me. It only generates the first one and then does nothing any more, although the cursor still shows the hourglass symbol. Generating intermediate edges works fine, however. Can you confirm this problem? And if yes, when will this be fixed?
this feature Does work for me.. can you post the .skp you're having problems with?
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What I didn't mention is that I want to use it for a flat surface. With contours that would generate a bent surface it works for me, too. But I would like to use it to divide a flat surface in many small faces that match the contours. In the preview it looks just the way I want it but when trying to generate it doesn't work.
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As Jeff asked, post the SKP file where it doesn't work.
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@pherim said:
What I didn't mention is that I want to use it for a flat surface. With contours that would generate a bent surface it works for me, too. But I would like to use it to divide a flat surface in many small faces that match the contours. In the preview it looks just the way I want it but when trying to generate it doesn't work.
In my experience, CL does not handle perfectly flat surfaces very well. It will surface a "flat" plane if at least 1 vertex is at least .001 in out of planar, and may not show diagonal line(s), up to a point.
The latest version is much better, but the older versions resulted in an empty group when surfacing a very flat perimeter.
As far as dividing the surface into some sort of mesh, that would be a hit/or/miss depending on how "flat" the perimeter is.
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