[Plugin] Make Fur v.2.1.0(20140323)
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Just when you think you've seen it all.. tak2hata comes along with another great idea...thanks!
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yes please..
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@unknownuser said:
I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info from your plugin and translate it into the rendering program entities, without creating it inside SU.
Oooh! Good idea. Keep all data as attributes per face. And use simple lines (in reduced numbers) to represent the fur.
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@unknownuser said:
I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info from your plugin and translate it into the rendering program entities, without creating it inside SU.
Would it be possible?
Cheers
TomaszThat would be great!
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Hi, Thanks a lot for such an interesting plugin!
@tak2hata said:
Creating Too Much Polygon is very slow.
And to use code "entities.fill_from_mesh" must need blank Group.
This Plugin executes each selected faces.
Creating Group each new 800 polygons.
so it parts.I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info (EDIT: transformations of components) from your plugin and translate it into the rendering program entities, without creating it inside SU.
Would it be possible?
Cheers
Tomasz -
one of the best plugins around!!
i'm making everything furry!
render cooking
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I am testing the plugin and have noticed that it doesn't take an area of a triangle into account. It think it won't be that hard to fix.
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That's probably because of MaxNumber(/Face) setting you have set. The Dencity(Num/m2) appears to deal with the area, but larger faces needs more fur, so you need to increase the MaxNumber.
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one more THANK YOU
...and one more requestin such a tool it's usefull having the Esc key available, to stop the process if it take too long than expected
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@tridem said:
...and one more request
in such a tool it's usefull having the Esc key available, to stop the process if it take too long than expected
That is easier said than done. It's difficult to get any key press events while scripts are running. Though I thing Fredo has some feature like that...
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Really funny thank you tak2hata!
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Wow!
Amazing tool.
I've just downloaded it and can't wait to start (playing) experimentingTHANKS!
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so much fun!!
would be nice if there was a "set defaults" button....and if it remembered your settings between tweaking.
would also be good if the grass was automatically placed on a new layer so you can quickly turn it off or on....you could render the scene without the geometry even being present.
Sketchup view of an old model of mine:
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@thomthom said:
..
Though I thing Fredo has some feature like that...I believe so... eg 'round corner' can do it
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I updated the plugin. it's version 1.0.
I saw some requests now.
It seems to be difficult in my skill.
Hereafter, I will study Ruby more. -
@tak2hata said:
I updated the plugin. it's version 1.0.
I saw some requests now.
It seems to be difficult in my skill.
Hereafter, I will study Ruby more.Yea, you've started something.
If you need help with anything just ask at this forum, people are happy to help. -
beautiful plugin.
I placed the grass on hidden layer and replaced the component with a single line. Then rendered in twilight using "render all hidden layers" option.
so each line represents blade of grass.
close up of components
twilight render
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That's my nostril form inside, Oli
Definitely a very promising plugin! I really need to try it out (and Twilight's and Kerkythea's instancing abilities during rendering makes it easy to use hopefully)
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@thomthom said:
@tak2hata said:
I updated the plugin. it's version 1.0.
I saw some requests now.
It seems to be difficult in my skill.
Hereafter, I will study Ruby more.Yea, you've started something.
If you need help with anything just ask at this forum, people are happy to help.Hi, thomas.
I am variously studying the article on this site.
Especially, Optimazition tips in Developer forum.
It's very useful.
Thanks. -
gai: just place the grass on a hidden layer and tell twilight to render all hidden layers. then bobs your uncle. its very very easy to do. you dont even need to rplace the grass with lines, i just did it so i knew where the grass was.
right click>twilight>render all hidden layers
chi ching
and yes it is very nasal!
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