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    [Plugin] Make Fur v.2.1.0(20140323)

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    • T 離線
      thiloo
      最後由 編輯

      thank you so much, I already love this Plugin!

      some question:

      • what´s the "Valid Distance" for?
        if I choose "make by Component: no"
        and enter something different than 0,000m it´s not working.
        if I choose "make by Component: yes"
        it´s working, but seems to have no effect.
      • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.
      1 條回覆 最後回覆 回覆 引用 0
      • T 離線
        tak2hata
        最後由 編輯

        Hi, thiloo.

        @thiloo said:

        some question:

        • what´s the "Valid Distance" for?
          if I choose "make by Component: no"
          and enter something different than 0,000m it´s not working.
          if I choose "make by Component: yes"
          it´s working, but seems to have no effect.
        • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.

        The Valid Distance is validate fur about distance from camera.
        So This value is large.like 20m.
        But 0 make all valid.it do not omits fur.
        Example.Use valid distance = 8000mm.
        About Fur_Valid Distance1
        About Fur_Valid Distance2
        About Fur_Valid Distance3
        Hi,paulower.
        Sorry ,Now I examines the method to remember dialog position.
        That demands the javascript knowledge from me.
        I will update few day later.

        Thanks.


        by TAK2HATA

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        • A 離線
          autarchos
          最後由 編輯

          Dear Mr. Paulo Wer:

          That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?

          Besten Grüßen,
          Drazen Petrovic

          1 條回覆 最後回覆 回覆 引用 0
          • T 離線
            thiloo
            最後由 編輯

            thanks tak2hata for the quick explanation,

            wow, that´s also an powerful feature.
            sadly it´s not working if I choose "make by component - yes"!
            also, with component activated, the reaction to the force settings are quite unexpected?
            fur_force.jpg
            I need the components for instancing -> rendering.

            again, Thank You for your time and effort

            1 條回覆 最後回覆 回覆 引用 0
            • thomthomT 離線
              thomthom
              最後由 編輯

              I see the same issue that thiloo describes.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT 離線
                thomthom
                最後由 編輯

                Hehe - even the Googlers play around with this: http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html

                http://3.bp.blogspot.com/_mDRU50FpD-E/TAALyG_ckXI/AAAAAAAAAMI/geNk8IzxF7Y/s400/WithFur.png

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • B 離線
                  bryan_gibson79
                  最後由 編輯

                  As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                  Thanks
                  BG

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                  • A 離線
                    autarchos
                    最後由 編輯

                    Didier's Hide Faces/Edges plug-in is one method:

                    http://rhin.crai.archi.fr/RubyLibraryDepot/Ruby/hide_faces_edges.rb

                    @bryan_gibson79 said:

                    As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                    Thanks
                    BG

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                    • marleusM 離線
                      marleus
                      最後由 編輯

                      Really cool plugin

                      thanks a lot 👍 👍


                      softchair.jpg

                      Markus Sillander
                      Vantaa, Finland
                      I'm on FormFonts now
                      http://www.formfonts.com

                      1 條回覆 最後回覆 回覆 引用 0
                      • N 離線
                        notareal
                        最後由 編輯

                        It still amaze me what this plugin can do
                        Perhaps later styling with hair guides? Like in Max or Blender. Not that it have to be so extensive, but in a spirit of those.

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • P 離線
                          paulower
                          最後由 編輯

                          @autarchos said:

                          Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
                          Besten Grüßen,
                          Drazen Petrovic

                          Yes, sure I can explain:
                          1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
                          2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).

                          • Do not forget to apply the texture on both sides, ie, in the back and front face.

                          **3 -**Create a component for each texture (one for the grass normal and other to grass bush);
                          **4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:

                          • TopJitter (%): 1
                          • Direction (X): 0mm
                          • Direction (Y): 0mm
                          • Direction (Z): 500m or 5000m (not mm. That in my example)
                          • In the menu drop down "Make by Component", choose the component that you created;

                          5 - Click on Make Fur;
                          **6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;

                          I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:

                          File - Map Alpha Mask

                          File - Map Grass

                          _______________________________
                          My Blog
                          Baú SketchUp

                          Baú SketchUp
                          Visite nosso blog.. Visit our blog Baú SketchUp

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            paulower: that's a nice setup. Thanks for sharing.

                            Render01.png

                            👍

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @tak2hata said:

                              Sorry ,Now I examines the method to remember dialog position.
                              That demands the javascript knowledge from me.
                              I will update few day later.

                              No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.

                              http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

                              @unknownuser said:

                              pref_key
                              The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J 離線
                                jaceguay
                                最後由 編輯

                                Nothing happend when i click make fur, the ruby console show this:

                                Error: #<TypeError: no implicit conversion to float from nil>
                                C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                Does anyone know what can be done to adress this error?

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                                • J 離線
                                  jeabdc
                                  最後由 編輯

                                  ThankY ขอบคุณมากครับ

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                                  • Didier BurD 離線
                                    Didier Bur
                                    最後由 編輯

                                    Hi,

                                    @unknownuser said:

                                    Does anyone know what can be done to adress this error?

                                    After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
                                    Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
                                    Hope this helps,

                                    DB

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                                    • J 離線
                                      jaceguay
                                      最後由 編輯

                                      Thanks for the fast response, changing the values return another error:

                                      Error: #<TypeError: no implicit conversion to float from nil>
                                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in new'
                                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in show_webdialog' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:792:in call'

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • J 離線
                                        jonorman
                                        最後由 編輯

                                        same problem here. after installing last version..

                                        Error: #<TypeError: no implicit conversion to float from nil>
                                        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                        buuuuhuuuuu... miss my fur/grass plugin 😢

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • T 離線
                                          tak2hata
                                          最後由 編輯

                                          Hi
                                          I uploaded version1.4.
                                          Change is...

                                          Remember webdialog position.(Thanks thomthom 😄 )
                                          Add new mode "Crowd".(Multi Instance scattering.)

                                          @jonorman said:

                                          same problem here. after installing last version..

                                          Error: #<TypeError: no implicit conversion to float from nil>
                                          C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                          C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                          buuuuhuuuuu... miss my fur/grass plugin 😢

                                          In this version ,I changed convert string to length method little.
                                          When that error is happened , I want look your dialog parameter.
                                          I think problem is around "s_to_l" method.

                                          @thiloo said:

                                          thanks tak2hata for the quick explanation,

                                          wow, that´s also an powerful feature.
                                          sadly it´s not working if I choose "make by component - yes"!
                                          also, with component activated, the reaction to the force settings are quite unexpected?
                                          [attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
                                          I need the components for instancing -> rendering.

                                          again, Thank You for your time and effort

                                          "make by component -- yes" was added after making this plugin.
                                          This plugin originaly use for "make by component -- no".
                                          I do not have good way to componentinstance direction control.

                                          When I find good way,I will change it.

                                          Thanks.


                                          by TAK2HATA

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                                          • S 離線
                                            sloof
                                            最後由 編輯

                                            how to use this ?

                                            somebody help me please ?

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