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[Plugin] Make Fur v.2.1.0(20140323)

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  • C Offline
    Click Draw
    last edited by 30 May 2010, 17:51

    Been playin'....this is very cool! I hope PETA doesn't get wind of this 🤣
    Thanks very much for this!!!
    Jeff

    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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    • R Offline
      realist
      last edited by 31 May 2010, 09:34

      Hi, I'm new to Sketchup and about to climb the learning curve.
      I saw the Fur plugin and thought it would be a cool additon to Sketchup. I clicked on the link to download it but all that does is refresh the page. It doesn't download anything. Am I missing something here? Thanks.Gary

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      • J Offline
        JollyFather
        last edited by 31 May 2010, 10:22

        Thanks a lot!!!

        Best regards,

        JF

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        • P Offline
          paulower
          last edited by 31 May 2010, 14:33

          Hello Tak2hata.
          I have spoken these days about the plugin, which is one of the best I've seen so far for our dear SketchUp.

          @unknownuser said:

          Is there a way the dialog can remember it's position on the screen? I always expect it to reopen where I put it the previous time. 😄

          Any chance this feature soon?

          @unknownuser said:

          Hi,all.
          I updated this plugin to version1.3i.

            Webdialog sees easier.(Thanks Diego.)
            Parameter name translates by langage text file.
          

          Thanks.

          If you wish, I can provide the translation from Portuguese languaje from Make Fur


          http://i910.photobucket.com/albums/ac301/bausketchup/MakeFUR1.jpg


          http://i910.photobucket.com/albums/ac301/bausketchup/makefur2.jpg

          _______________________________
          My Blog
          Baú SketchUp

          Baú SketchUp
          Visite nosso blog.. Visit our blog Baú SketchUp

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          • T Offline
            thiloo
            last edited by 31 May 2010, 14:37

            thank you so much, I already love this Plugin!

            some question:

            • what´s the "Valid Distance" for?
              if I choose "make by Component: no"
              and enter something different than 0,000m it´s not working.
              if I choose "make by Component: yes"
              it´s working, but seems to have no effect.
            • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.
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            • T Offline
              tak2hata
              last edited by 1 Jun 2010, 00:22

              Hi, thiloo.

              @thiloo said:

              some question:

              • what´s the "Valid Distance" for?
                if I choose "make by Component: no"
                and enter something different than 0,000m it´s not working.
                if I choose "make by Component: yes"
                it´s working, but seems to have no effect.
              • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.

              The Valid Distance is validate fur about distance from camera.
              So This value is large.like 20m.
              But 0 make all valid.it do not omits fur.
              Example.Use valid distance = 8000mm.
              About Fur_Valid Distance1
              About Fur_Valid Distance2
              About Fur_Valid Distance3
              Hi,paulower.
              Sorry ,Now I examines the method to remember dialog position.
              That demands the javascript knowledge from me.
              I will update few day later.

              Thanks.


              by TAK2HATA

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              • A Offline
                autarchos
                last edited by 1 Jun 2010, 05:35

                Dear Mr. Paulo Wer:

                That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?

                Besten Grüßen,
                Drazen Petrovic

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                • T Offline
                  thiloo
                  last edited by 1 Jun 2010, 10:29

                  thanks tak2hata for the quick explanation,

                  wow, that´s also an powerful feature.
                  sadly it´s not working if I choose "make by component - yes"!
                  also, with component activated, the reaction to the force settings are quite unexpected?
                  fur_force.jpg
                  I need the components for instancing -> rendering.

                  again, Thank You for your time and effort

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                  • T Offline
                    thomthom
                    last edited by 1 Jun 2010, 10:30

                    I see the same issue that thiloo describes.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 1 Jun 2010, 11:09

                      Hehe - even the Googlers play around with this: http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html

                      http://3.bp.blogspot.com/_mDRU50FpD-E/TAALyG_ckXI/AAAAAAAAAMI/geNk8IzxF7Y/s400/WithFur.png

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • B Offline
                        bryan_gibson79
                        last edited by 1 Jun 2010, 16:38

                        As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                        Thanks
                        BG

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                        • A Offline
                          autarchos
                          last edited by 1 Jun 2010, 17:44

                          Didier's Hide Faces/Edges plug-in is one method:

                          http://rhin.crai.archi.fr/RubyLibraryDepot/Ruby/hide_faces_edges.rb

                          @bryan_gibson79 said:

                          As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                          Thanks
                          BG

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                          • M Offline
                            marleus
                            last edited by 2 Jun 2010, 05:43

                            Really cool plugin

                            thanks a lot 👍 👍


                            softchair.jpg

                            Markus Sillander
                            Vantaa, Finland
                            I'm on FormFonts now
                            http://www.formfonts.com

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                            • N Offline
                              notareal
                              last edited by 2 Jun 2010, 07:05

                              It still amaze me what this plugin can do
                              Perhaps later styling with hair guides? Like in Max or Blender . Not that it have to be so extensive, but in a spirit of those.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • P Offline
                                paulower
                                last edited by 2 Jun 2010, 08:27

                                @autarchos said:

                                Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
                                Besten Grüßen,
                                Drazen Petrovic

                                Yes, sure I can explain:
                                1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
                                2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).

                                • Do not forget to apply the texture on both sides, ie, in the back and front face.

                                **3 -**Create a component for each texture (one for the grass normal and other to grass bush);
                                **4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:

                                • TopJitter (%): 1
                                • Direction (X): 0mm
                                • Direction (Y): 0mm
                                • Direction (Z): 500m or 5000m (not mm. That in my example)
                                • In the menu drop down "Make by Component", choose the component that you created;

                                5 - Click on Make Fur;
                                **6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;

                                I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:

                                File - Map Alpha Mask

                                File - Map Grass

                                _______________________________
                                My Blog
                                Baú SketchUp

                                Baú SketchUp
                                Visite nosso blog.. Visit our blog Baú SketchUp

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                                • T Offline
                                  thomthom
                                  last edited by 2 Jun 2010, 08:41

                                  paulower: that's a nice setup. Thanks for sharing.

                                  Render01.png

                                  👍

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T Offline
                                    thomthom
                                    last edited by 2 Jun 2010, 09:08

                                    @tak2hata said:

                                    Sorry ,Now I examines the method to remember dialog position.
                                    That demands the javascript knowledge from me.
                                    I will update few day later.

                                    No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.

                                    http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

                                    @unknownuser said:

                                    pref_key
                                    The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • J Offline
                                      jaceguay
                                      last edited by 2 Jun 2010, 14:31

                                      Nothing happend when i click make fur, the ruby console show this:

                                      Error: #<TypeError: no implicit conversion to float from nil>
                                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                      Does anyone know what can be done to adress this error?

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                                      • J Offline
                                        jeabdc
                                        last edited by 2 Jun 2010, 16:09

                                        ThankY ขอบคุณมากครับ

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                                        • Didier BurD Offline
                                          Didier Bur
                                          last edited by 2 Jun 2010, 16:46

                                          Hi,

                                          @unknownuser said:

                                          Does anyone know what can be done to adress this error?

                                          After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
                                          Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
                                          Hope this helps,

                                          DB

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