• Login
sketchucation logo sketchucation
  • Login
🤑 30% Off | Artisan 2 on sale until April 30th Buy Now

[Plugin] Make Fur v.2.1.0(20140323)

Scheduled Pinned Locked Moved Plugins
650 Posts 255 Posters 1.1m Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    tak2hata
    last edited by 1 Jun 2010, 00:22

    Hi, thiloo.

    @thiloo said:

    some question:

    • what´s the "Valid Distance" for?
      if I choose "make by Component: no"
      and enter something different than 0,000m it´s not working.
      if I choose "make by Component: yes"
      it´s working, but seems to have no effect.
    • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.

    The Valid Distance is validate fur about distance from camera.
    So This value is large.like 20m.
    But 0 make all valid.it do not omits fur.
    Example.Use valid distance = 8000mm.
    About Fur_Valid Distance1
    About Fur_Valid Distance2
    About Fur_Valid Distance3
    Hi,paulower.
    Sorry ,Now I examines the method to remember dialog position.
    That demands the javascript knowledge from me.
    I will update few day later.

    Thanks.


    by TAK2HATA

    1 Reply Last reply Reply Quote 0
    • A Offline
      autarchos
      last edited by 1 Jun 2010, 05:35

      Dear Mr. Paulo Wer:

      That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?

      Besten Grüßen,
      Drazen Petrovic

      1 Reply Last reply Reply Quote 0
      • T Offline
        thiloo
        last edited by 1 Jun 2010, 10:29

        thanks tak2hata for the quick explanation,

        wow, that´s also an powerful feature.
        sadly it´s not working if I choose "make by component - yes"!
        also, with component activated, the reaction to the force settings are quite unexpected?
        fur_force.jpg
        I need the components for instancing -> rendering.

        again, Thank You for your time and effort

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 1 Jun 2010, 10:30

          I see the same issue that thiloo describes.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • T Offline
            thomthom
            last edited by 1 Jun 2010, 11:09

            Hehe - even the Googlers play around with this: http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html

            http://3.bp.blogspot.com/_mDRU50FpD-E/TAALyG_ckXI/AAAAAAAAAMI/geNk8IzxF7Y/s400/WithFur.png

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • B Offline
              bryan_gibson79
              last edited by 1 Jun 2010, 16:38

              As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

              Thanks
              BG

              1 Reply Last reply Reply Quote 0
              • A Offline
                autarchos
                last edited by 1 Jun 2010, 17:44

                Didier's Hide Faces/Edges plug-in is one method:

                http://rhin.crai.archi.fr/RubyLibraryDepot/Ruby/hide_faces_edges.rb

                @bryan_gibson79 said:

                As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                Thanks
                BG

                1 Reply Last reply Reply Quote 0
                • M Offline
                  marleus
                  last edited by 2 Jun 2010, 05:43

                  Really cool plugin

                  thanks a lot 👍 👍


                  softchair.jpg

                  Markus Sillander
                  Vantaa, Finland
                  I'm on FormFonts now
                  http://www.formfonts.com

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    notareal
                    last edited by 2 Jun 2010, 07:05

                    It still amaze me what this plugin can do
                    Perhaps later styling with hair guides? Like in Max or Blender . Not that it have to be so extensive, but in a spirit of those.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      paulower
                      last edited by 2 Jun 2010, 08:27

                      @autarchos said:

                      Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
                      Besten Grüßen,
                      Drazen Petrovic

                      Yes, sure I can explain:
                      1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
                      2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).

                      • Do not forget to apply the texture on both sides, ie, in the back and front face.

                      **3 -**Create a component for each texture (one for the grass normal and other to grass bush);
                      **4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:

                      • TopJitter (%): 1
                      • Direction (X): 0mm
                      • Direction (Y): 0mm
                      • Direction (Z): 500m or 5000m (not mm. That in my example)
                      • In the menu drop down "Make by Component", choose the component that you created;

                      5 - Click on Make Fur;
                      **6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;

                      I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:

                      File - Map Alpha Mask

                      File - Map Grass

                      _______________________________
                      My Blog
                      Baú SketchUp

                      Baú SketchUp
                      Visite nosso blog.. Visit our blog Baú SketchUp

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        thomthom
                        last edited by 2 Jun 2010, 08:41

                        paulower: that's a nice setup. Thanks for sharing.

                        Render01.png

                        👍

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          thomthom
                          last edited by 2 Jun 2010, 09:08

                          @tak2hata said:

                          Sorry ,Now I examines the method to remember dialog position.
                          That demands the javascript knowledge from me.
                          I will update few day later.

                          No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.

                          http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

                          @unknownuser said:

                          pref_key
                          The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            jaceguay
                            last edited by 2 Jun 2010, 14:31

                            Nothing happend when i click make fur, the ruby console show this:

                            Error: #<TypeError: no implicit conversion to float from nil>
                            C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                            C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                            Does anyone know what can be done to adress this error?

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              jeabdc
                              last edited by 2 Jun 2010, 16:09

                              ThankY ขอบคุณมากครับ

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                Didier Bur
                                last edited by 2 Jun 2010, 16:46

                                Hi,

                                @unknownuser said:

                                Does anyone know what can be done to adress this error?

                                After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
                                Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
                                Hope this helps,

                                DB

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  jaceguay
                                  last edited by 2 Jun 2010, 19:00

                                  Thanks for the fast response, changing the values return another error:

                                  Error: #<TypeError: no implicit conversion to float from nil>
                                  C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in new'
                                  C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in show_webdialog' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:792:in call'

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jonorman
                                    last edited by 2 Jun 2010, 19:52

                                    same problem here. after installing last version..

                                    Error: #<TypeError: no implicit conversion to float from nil>
                                    C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                    C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                    buuuuhuuuuu... miss my fur/grass plugin 😢

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      tak2hata
                                      last edited by 2 Jun 2010, 22:02

                                      Hi
                                      I uploaded version1.4.
                                      Change is...

                                      Remember webdialog position.(Thanks thomthom 😄 )
                                      Add new mode "Crowd".(Multi Instance scattering.)

                                      @jonorman said:

                                      same problem here. after installing last version..

                                      Error: #<TypeError: no implicit conversion to float from nil>
                                      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                      buuuuhuuuuu... miss my fur/grass plugin 😢

                                      In this version ,I changed convert string to length method little.
                                      When that error is happened , I want look your dialog parameter.
                                      I think problem is around "s_to_l" method.

                                      @thiloo said:

                                      thanks tak2hata for the quick explanation,

                                      wow, that´s also an powerful feature.
                                      sadly it´s not working if I choose "make by component - yes"!
                                      also, with component activated, the reaction to the force settings are quite unexpected?
                                      [attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
                                      I need the components for instancing -> rendering.

                                      again, Thank You for your time and effort

                                      "make by component -- yes" was added after making this plugin.
                                      This plugin originaly use for "make by component -- no".
                                      I do not have good way to componentinstance direction control.

                                      When I find good way,I will change it.

                                      Thanks.


                                      by TAK2HATA

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        sloof
                                        last edited by 3 Jun 2010, 05:05

                                        how to use this ?

                                        somebody help me please ?

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          jonorman
                                          last edited by 3 Jun 2010, 07:53

                                          screen dump of SU trying to use fur.


                                          screen dump 001.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 12
                                          • 13
                                          • 14
                                          • 15
                                          • 16
                                          • 32
                                          • 33
                                          • 14 / 33
                                          14 / 33
                                          • First post
                                            271/650
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement