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[Plugin] Make Fur v.2.1.0(20140323)

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  • T Offline
    thiloo
    last edited by 31 May 2010, 14:37

    thank you so much, I already love this Plugin!

    some question:

    • what´s the "Valid Distance" for?
      if I choose "make by Component: no"
      and enter something different than 0,000m it´s not working.
      if I choose "make by Component: yes"
      it´s working, but seems to have no effect.
    • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.
    1 Reply Last reply Reply Quote 0
    • T Offline
      tak2hata
      last edited by 1 Jun 2010, 00:22

      Hi, thiloo.

      @thiloo said:

      some question:

      • what´s the "Valid Distance" for?
        if I choose "make by Component: no"
        and enter something different than 0,000m it´s not working.
        if I choose "make by Component: yes"
        it´s working, but seems to have no effect.
      • Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.

      The Valid Distance is validate fur about distance from camera.
      So This value is large.like 20m.
      But 0 make all valid.it do not omits fur.
      Example.Use valid distance = 8000mm.
      About Fur_Valid Distance1
      About Fur_Valid Distance2
      About Fur_Valid Distance3
      Hi,paulower.
      Sorry ,Now I examines the method to remember dialog position.
      That demands the javascript knowledge from me.
      I will update few day later.

      Thanks.


      by TAK2HATA

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      • A Offline
        autarchos
        last edited by 1 Jun 2010, 05:35

        Dear Mr. Paulo Wer:

        That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?

        Besten Grüßen,
        Drazen Petrovic

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        • T Offline
          thiloo
          last edited by 1 Jun 2010, 10:29

          thanks tak2hata for the quick explanation,

          wow, that´s also an powerful feature.
          sadly it´s not working if I choose "make by component - yes"!
          also, with component activated, the reaction to the force settings are quite unexpected?
          fur_force.jpg
          I need the components for instancing -> rendering.

          again, Thank You for your time and effort

          1 Reply Last reply Reply Quote 0
          • T Offline
            thomthom
            last edited by 1 Jun 2010, 10:30

            I see the same issue that thiloo describes.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              thomthom
              last edited by 1 Jun 2010, 11:09

              Hehe - even the Googlers play around with this: http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html

              http://3.bp.blogspot.com/_mDRU50FpD-E/TAALyG_ckXI/AAAAAAAAAMI/geNk8IzxF7Y/s400/WithFur.png

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • B Offline
                bryan_gibson79
                last edited by 1 Jun 2010, 16:38

                As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                Thanks
                BG

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                • A Offline
                  autarchos
                  last edited by 1 Jun 2010, 17:44

                  Didier's Hide Faces/Edges plug-in is one method:

                  http://rhin.crai.archi.fr/RubyLibraryDepot/Ruby/hide_faces_edges.rb

                  @bryan_gibson79 said:

                  As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                  Thanks
                  BG

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                  • marleusM Offline
                    marleus
                    last edited by 2 Jun 2010, 05:43

                    Really cool plugin

                    thanks a lot 👍 👍


                    softchair.jpg

                    Markus Sillander
                    Vantaa, Finland
                    I'm on FormFonts now
                    http://www.formfonts.com

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                    • N Offline
                      notareal
                      last edited by 2 Jun 2010, 07:05

                      It still amaze me what this plugin can do
                      Perhaps later styling with hair guides? Like in Max or Blender . Not that it have to be so extensive, but in a spirit of those.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • P Offline
                        paulower
                        last edited by 2 Jun 2010, 08:27

                        @autarchos said:

                        Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
                        Besten Grüßen,
                        Drazen Petrovic

                        Yes, sure I can explain:
                        1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
                        2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).

                        • Do not forget to apply the texture on both sides, ie, in the back and front face.

                        **3 -**Create a component for each texture (one for the grass normal and other to grass bush);
                        **4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:

                        • TopJitter (%): 1
                        • Direction (X): 0mm
                        • Direction (Y): 0mm
                        • Direction (Z): 500m or 5000m (not mm. That in my example)
                        • In the menu drop down "Make by Component", choose the component that you created;

                        5 - Click on Make Fur;
                        **6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;

                        I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:

                        File - Map Alpha Mask

                        File - Map Grass

                        _______________________________
                        My Blog
                        Baú SketchUp

                        Baú SketchUp
                        Visite nosso blog.. Visit our blog Baú SketchUp

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                        • T Offline
                          thomthom
                          last edited by 2 Jun 2010, 08:41

                          paulower: that's a nice setup. Thanks for sharing.

                          Render01.png

                          👍

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • T Offline
                            thomthom
                            last edited by 2 Jun 2010, 09:08

                            @tak2hata said:

                            Sorry ,Now I examines the method to remember dialog position.
                            That demands the javascript knowledge from me.
                            I will update few day later.

                            No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.

                            http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

                            @unknownuser said:

                            pref_key
                            The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              jaceguay
                              last edited by 2 Jun 2010, 14:31

                              Nothing happend when i click make fur, the ruby console show this:

                              Error: #<TypeError: no implicit conversion to float from nil>
                              C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                              C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                              Does anyone know what can be done to adress this error?

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                              • J Offline
                                jeabdc
                                last edited by 2 Jun 2010, 16:09

                                ThankY ขอบคุณมากครับ

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  Didier Bur
                                  last edited by 2 Jun 2010, 16:46

                                  Hi,

                                  @unknownuser said:

                                  Does anyone know what can be done to adress this error?

                                  After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
                                  Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
                                  Hope this helps,

                                  DB

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                                  • J Offline
                                    jaceguay
                                    last edited by 2 Jun 2010, 19:00

                                    Thanks for the fast response, changing the values return another error:

                                    Error: #<TypeError: no implicit conversion to float from nil>
                                    C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in new'
                                    C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in show_webdialog' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:792:in call'

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      jonorman
                                      last edited by 2 Jun 2010, 19:52

                                      same problem here. after installing last version..

                                      Error: #<TypeError: no implicit conversion to float from nil>
                                      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                      buuuuhuuuuu... miss my fur/grass plugin 😢

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        tak2hata
                                        last edited by 2 Jun 2010, 22:02

                                        Hi
                                        I uploaded version1.4.
                                        Change is...

                                        Remember webdialog position.(Thanks thomthom 😄 )
                                        Add new mode "Crowd".(Multi Instance scattering.)

                                        @jonorman said:

                                        same problem here. after installing last version..

                                        Error: #<TypeError: no implicit conversion to float from nil>
                                        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                        buuuuhuuuuu... miss my fur/grass plugin 😢

                                        In this version ,I changed convert string to length method little.
                                        When that error is happened , I want look your dialog parameter.
                                        I think problem is around "s_to_l" method.

                                        @thiloo said:

                                        thanks tak2hata for the quick explanation,

                                        wow, that´s also an powerful feature.
                                        sadly it´s not working if I choose "make by component - yes"!
                                        also, with component activated, the reaction to the force settings are quite unexpected?
                                        [attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
                                        I need the components for instancing -> rendering.

                                        again, Thank You for your time and effort

                                        "make by component -- yes" was added after making this plugin.
                                        This plugin originaly use for "make by component -- no".
                                        I do not have good way to componentinstance direction control.

                                        When I find good way,I will change it.

                                        Thanks.


                                        by TAK2HATA

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                                        • S Offline
                                          sloof
                                          last edited by 3 Jun 2010, 05:05

                                          how to use this ?

                                          somebody help me please ?

                                          1 Reply Last reply Reply Quote 0
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