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    New 2.5D+ tree set is now available...

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    • EdsonE 離線
      Edson
      最後由 編輯

      thanks, tom. i really appreciate it! i am sure other people will find these tall, skinny trees very helpful.

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • M 離線
        marne
        最後由 編輯

        Thank you Tom again!

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        • M 離線
          matteo
          最後由 編輯

          Tom,

          they are superb! I do love your work.

          hire me: http://www.nonsolo3d.it/ !

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          • T 離線
            theark
            最後由 編輯

            It's a great tree.That's right for render.Nice.Thank you. 😮

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            • bazB 離線
              baz
              最後由 編輯

              thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)

              baz

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              • R 離線
                red_shift
                最後由 編輯

                Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

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                • N 離線
                  notareal
                  最後由 編輯

                  @red_shift said:

                  Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

                  Have you reported this yet on SU2TH bugs?

                  Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                  • T 離線
                    tomsdesk
                    最後由 編輯

                    Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                    http://www.tomsdesk.moonfruit.com/
                    2.5D Trees & Shrubs!

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                    • N 離線
                      notareal
                      最後由 編輯

                      @tomsdesk said:

                      Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                      There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

                      Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                      • R 離線
                        red_shift
                        最後由 編輯

                        I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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                        • T 離線
                          tomsdesk
                          最後由 編輯

                          Oli...I am sooooo happy to hear this! Have fun!

                          http://www.tomsdesk.moonfruit.com/
                          2.5D Trees & Shrubs!

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                          • soloS 離線
                            solo
                            最後由 編輯

                            Tom, they work in Thea, just had to adjust the transparency in SU before export.

                            Straight Thea output with Bloom and vignetting, no post processing.

                            http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • T 離線
                              tomsdesk
                              最後由 編輯

                              Well, I'm happy...thanks a bunch, Pete!

                              http://www.tomsdesk.moonfruit.com/
                              2.5D Trees & Shrubs!

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                              • broomstickB 離線
                                broomstick
                                最後由 編輯

                                Thank you very muche, great models 😄

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                                • R 離線
                                  red_shift
                                  最後由 編輯

                                  @solo said:

                                  Tom, they work in Thea, just had to adjust the transparency in SU before export.

                                  Straight Thea output with Bloom and vignetting, no post processing.

                                  http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                                  Pete: you didn't have to do anything additional in Thea? What kind of transparency adjustment in SU?

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • R 離線
                                      red_shift
                                      最後由 編輯

                                      Similar to my approach mentioned above. I'm glad these work in Thea.

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                                      • B 離線
                                        buk2noy
                                        最後由 編輯

                                        sir, thank you! 🎉

                                        seeking for peace of mind

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                                        • T 離線
                                          tallbridgeguy
                                          最後由 編輯

                                          solo said
                                          @unknownuser said:

                                          I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                                          Thanks!

                                          TBG

                                          Nielsen
                                          http://www.tallbridgeguy.com/

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                                          • S 離線
                                            stevebo
                                            最後由 編輯

                                            Oldish topic but just want to say thank you Tom 😄. I promised I would buy it, bit late but I did 😄. They look great!

                                            Edit: Some quick tests on Vray

                                            http://img.photobucket.com/albums/v644/stevebo37/1-8.jpg

                                            http://img.photobucket.com/albums/v644/stevebo37/2-6.jpg

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