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    New 2.5D+ tree set is now available...

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • M Offline
      marne
      last edited by

      Thanks for one more great addition to my "tomdesk components folder" 👍

      1 Reply Last reply Reply Quote 0
      • L Offline
        linea
        last edited by

        Thanks tom, great!

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        • EdsonE Offline
          Edson
          last edited by

          tom,

          they render very well in podium. no need to do anything to them. i am sure to get this new set.

          by the way, when are you going to do a poplar tree or some similar vertical specimen?

          20100306090227_1m8s.jpg

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • T Offline
            tomsdesk
            last edited by

            Thanks, Guys...you're quite welcome.

            Hey, Edson...thanks for reminding me: I promised you a poplar nearly 2 years ago, huh? Well, until now I didn't have a handle on how to make a tall skinny tree (it was actually thinking about this problem that got me on the road to these 2.5D"+" constructions, thank you very much :`) Anyway, here's my first Lombardy:


            poplar.jpg


            poplar.skp

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • EdsonE Offline
              Edson
              last edited by

              thanks, tom. i really appreciate it! i am sure other people will find these tall, skinny trees very helpful.

              edson mahfuz, architect| porto alegre • brasil
              http://www.mahfuz.arq.br

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              • M Offline
                marne
                last edited by

                Thank you Tom again!

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                • M Offline
                  matteo
                  last edited by

                  Tom,

                  they are superb! I do love your work.

                  hire me: http://www.nonsolo3d.it/ !

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                  • T Offline
                    theark
                    last edited by

                    It's a great tree.That's right for render.Nice.Thank you. 😮

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                    • bazB Offline
                      baz
                      last edited by

                      thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)

                      baz

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                      • R Offline
                        red_shift
                        last edited by

                        Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

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                        • N Offline
                          notareal
                          last edited by

                          @red_shift said:

                          Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

                          Have you reported this yet on SU2TH bugs?

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • T Offline
                            tomsdesk
                            last edited by

                            Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                            http://www.tomsdesk.moonfruit.com/
                            2.5D Trees & Shrubs!

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                            • N Offline
                              notareal
                              last edited by

                              @tomsdesk said:

                              Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                              There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • R Offline
                                red_shift
                                last edited by

                                I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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                                • T Offline
                                  tomsdesk
                                  last edited by

                                  Oli...I am sooooo happy to hear this! Have fun!

                                  http://www.tomsdesk.moonfruit.com/
                                  2.5D Trees & Shrubs!

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Tom, they work in Thea, just had to adjust the transparency in SU before export.

                                    Straight Thea output with Bloom and vignetting, no post processing.

                                    http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • T Offline
                                      tomsdesk
                                      last edited by

                                      Well, I'm happy...thanks a bunch, Pete!

                                      http://www.tomsdesk.moonfruit.com/
                                      2.5D Trees & Shrubs!

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                                      • broomstickB Offline
                                        broomstick
                                        last edited by

                                        Thank you very muche, great models 😄

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                                        • R Offline
                                          red_shift
                                          last edited by

                                          @solo said:

                                          Tom, they work in Thea, just had to adjust the transparency in SU before export.

                                          Straight Thea output with Bloom and vignetting, no post processing.

                                          http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                                          Pete: you didn't have to do anything additional in Thea? What kind of transparency adjustment in SU?

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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