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๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

New 2.5D+ tree set is now available...

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  • M Offline
    marne
    last edited by 9 Mar 2010, 14:51

    Thank you Tom again!

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    • M Offline
      matteo
      last edited by 11 Mar 2010, 22:04

      Tom,

      they are superb! I do love your work.

      hire me: http://www.nonsolo3d.it/ !

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      • T Offline
        theark
        last edited by 15 Mar 2010, 01:30

        It's a great tree.That's right for render.Nice.Thank you. ๐Ÿ˜ฎ

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        • B Offline
          baz
          last edited by 15 Mar 2010, 02:50

          thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)

          baz

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          • R Offline
            red_shift
            last edited by 17 Mar 2010, 15:31

            Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

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            • N Offline
              notareal
              last edited by 18 Mar 2010, 19:10

              @red_shift said:

              Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

              Have you reported this yet on SU2TH bugs?

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • T Offline
                tomsdesk
                last edited by 20 Mar 2010, 15:04

                Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • N Offline
                  notareal
                  last edited by 21 Mar 2010, 12:44

                  @tomsdesk said:

                  Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                  There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • R Offline
                    red_shift
                    last edited by 21 Mar 2010, 15:45

                    I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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                    • T Offline
                      tomsdesk
                      last edited by 21 Mar 2010, 18:40

                      Oli...I am sooooo happy to hear this! Have fun!

                      http://www.tomsdesk.moonfruit.com/
                      2.5D Trees & Shrubs!

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                      • S Offline
                        solo
                        last edited by 21 Mar 2010, 19:00

                        Tom, they work in Thea, just had to adjust the transparency in SU before export.

                        Straight Thea output with Bloom and vignetting, no post processing.

                        http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • T Offline
                          tomsdesk
                          last edited by 21 Mar 2010, 20:14

                          Well, I'm happy...thanks a bunch, Pete!

                          http://www.tomsdesk.moonfruit.com/
                          2.5D Trees & Shrubs!

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                          • broomstickB Offline
                            broomstick
                            last edited by 21 Mar 2010, 21:58

                            Thank you very muche, great models ๐Ÿ˜„

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                            • R Offline
                              red_shift
                              last edited by 22 Mar 2010, 16:20

                              @solo said:

                              Tom, they work in Thea, just had to adjust the transparency in SU before export.

                              Straight Thea output with Bloom and vignetting, no post processing.

                              http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                              Pete: you didn't have to do anything additional in Thea? What kind of transparency adjustment in SU?

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                              • S Offline
                                solo
                                last edited by 22 Mar 2010, 16:27

                                I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • R Offline
                                  red_shift
                                  last edited by 22 Mar 2010, 16:37

                                  Similar to my approach mentioned above. I'm glad these work in Thea.

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                                  • B Offline
                                    buk2noy
                                    last edited by 27 Mar 2010, 08:00

                                    sir, thank you! ๐ŸŽ‰

                                    seeking for peace of mind

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                                    • T Offline
                                      tallbridgeguy
                                      last edited by 28 Mar 2010, 22:53

                                      solo said
                                      @unknownuser said:

                                      I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                                      Thanks!

                                      TBG

                                      Nielsen
                                      http://www.tallbridgeguy.com/

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                                      • S Offline
                                        stevebo
                                        last edited by 12 Jul 2010, 21:05

                                        Oldish topic but just want to say thank you Tom ๐Ÿ˜„. I promised I would buy it, bit late but I did ๐Ÿ˜„. They look great!

                                        Edit: Some quick tests on Vray

                                        http://img.photobucket.com/albums/v644/stevebo37/1-8.jpg

                                        http://img.photobucket.com/albums/v644/stevebo37/2-6.jpg

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