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    New 2.5D+ tree set is now available...

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • T Offline
      tomsdesk
      last edited by

      Red...I'll guess that Maxwell doesn't support face-me's: but if you explode them once a scene is setup then they should work fine(?). Of course, you'll have to have to save a different model for each scene (or don't save after export?).

      Hopefully someone who knows Maxwell will jump in here, 'cause I assume the procedure will be the same for any renderer that doesn't work "inside" SU...?

      http://www.tomsdesk.moonfruit.com/
      2.5D Trees & Shrubs!

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      • R Offline
        red_shift
        last edited by

        Well they look great in Twilight, but I'm on my Mac and cant use Twilight. Still hoping they come out with a Mac version.

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        • M Offline
          marne
          last edited by

          Thanks for one more great addition to my "tomdesk components folder" 👍

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          • L Offline
            linea
            last edited by

            Thanks tom, great!

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            • EdsonE Offline
              Edson
              last edited by

              tom,

              they render very well in podium. no need to do anything to them. i am sure to get this new set.

              by the way, when are you going to do a poplar tree or some similar vertical specimen?

              20100306090227_1m8s.jpg

              edson mahfuz, architect| porto alegre • brasil
              http://www.mahfuz.arq.br

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              • T Offline
                tomsdesk
                last edited by

                Thanks, Guys...you're quite welcome.

                Hey, Edson...thanks for reminding me: I promised you a poplar nearly 2 years ago, huh? Well, until now I didn't have a handle on how to make a tall skinny tree (it was actually thinking about this problem that got me on the road to these 2.5D"+" constructions, thank you very much :`) Anyway, here's my first Lombardy:


                poplar.jpg


                poplar.skp

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • EdsonE Offline
                  Edson
                  last edited by

                  thanks, tom. i really appreciate it! i am sure other people will find these tall, skinny trees very helpful.

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • M Offline
                    marne
                    last edited by

                    Thank you Tom again!

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                    • M Offline
                      matteo
                      last edited by

                      Tom,

                      they are superb! I do love your work.

                      hire me: http://www.nonsolo3d.it/ !

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                      • T Offline
                        theark
                        last edited by

                        It's a great tree.That's right for render.Nice.Thank you. 😮

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                        • bazB Offline
                          baz
                          last edited by

                          thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)

                          baz

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                          • R Offline
                            red_shift
                            last edited by

                            Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

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                            • N Offline
                              notareal
                              last edited by

                              @red_shift said:

                              Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

                              Have you reported this yet on SU2TH bugs?

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • T Offline
                                tomsdesk
                                last edited by

                                Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                                http://www.tomsdesk.moonfruit.com/
                                2.5D Trees & Shrubs!

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                                • N Offline
                                  notareal
                                  last edited by

                                  @tomsdesk said:

                                  Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                                  There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • R Offline
                                    red_shift
                                    last edited by

                                    I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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                                    • T Offline
                                      tomsdesk
                                      last edited by

                                      Oli...I am sooooo happy to hear this! Have fun!

                                      http://www.tomsdesk.moonfruit.com/
                                      2.5D Trees & Shrubs!

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Tom, they work in Thea, just had to adjust the transparency in SU before export.

                                        Straight Thea output with Bloom and vignetting, no post processing.

                                        http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • T Offline
                                          tomsdesk
                                          last edited by

                                          Well, I'm happy...thanks a bunch, Pete!

                                          http://www.tomsdesk.moonfruit.com/
                                          2.5D Trees & Shrubs!

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                                          • broomstickB Offline
                                            broomstick
                                            last edited by

                                            Thank you very muche, great models 😄

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