Sculptris
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Sorry...I'm very inexpert with Blender, I tried this way once and somehow it worked but I cannot help you further
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@jo-ke said:
how can I convert the model to 3ds?
sculptris allows only obj and sc1
I'm struggling with this as well. Does anyone have any suggestions?
I tried importing a Sculptris .obj into Wings3D, but it crashes every time.
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@hieru said:
@jo-ke said:
how can I convert the model to 3ds?
sculptris allows only obj and sc1
I'm struggling with this as well. Does anyone have any suggestions?
I tried importing a Sculptris .obj into Wings3D, but it crashes every time.
You can try converting using FBXConverterUI from Autodesk, last I checked it was still available and free.
You'll have to convert from format "A", your starting format i.e. .OBJ; to .FBX and then to "B", your desired format, i.e .3DS. It works OK, but the output isn't exactly always what I wanted.
You an also try using Blender to import/export your desired format.
As far as the model not being visible, try "zoom extents" to see if it appears. Also try increasing the view distance (view > view properties > clip end (set to max, 10,000). Also, consider your model may have been put inside the box.
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Thanks, I'll give your suggestions a go.
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The mini Zbrush creator DrPetter (Sculptris) goes to Zbrush land!
And integrates the Z Team -
and no news if it'll stay free or go fee...
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see Dr Petter words
You have yet a cool free version, no ?
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actually..not as such, I don't. it crashes constantly with any OBJ brought into it, from any program I use to create them.. and they are OBJ's that other programs have no issues with at all..... I was hoping there would be a fix to the OBJ support..
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Maybe you don't import the good obj format
@unknownuser said:
Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)
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@unknownuser said:
Maybe you don't import the good obj format
@unknownuser said:
Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)
lets see. OBJ's from Blender, UVMapper Pro, Poser, trueSpace, Wings3D, Hexagon.... I've had it crash with cubes tri'd or not tri'd.
sorry I did do my homework trying to get it to work, but so far I've had no luck with it.
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I played arround with this one too, very nice altho very buggy too.
Some of my creations:
And a little video, dont know how to include youtube, but heres the link:
Youtube Video -
hello:
One month ago i started using sculptris. Now i will show you my third model.
Devil Chiu 01 por artysmedia, en FlickrMore, laterrrrr
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Damn, I definitely need to improve my skills in Sculptris ...
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I saw this thread this morning so downloaded Sculptris, watched a couple of Vids and after mucking about for a while I produced this.
Very nice program.
I guess now I should learn about rendering.
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I just went to the forum for sculptris and found the first sticky with what seemed relevant to getting started.
The links are in the thread.http://www.zbrushcentral.com/showthread.php?93223-Quick-start-videos
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Very helpful tutorial, I have been using it without watching any tutorial (as I never found one)
Expect brilliant models...I'm energized.
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Simplified version to use with Google SketchUp in my project "Ripper Rapper".
Designed with Sculptris and Google SketchUp
Edges: 74640
Faces: 48435
Devil Chiu 03 por artysmedia, en FlickrAnd the retouched one:
Devil Chiu 02 por artysmedia, en Flickr -
Tree-rror 01 por artysmedia, en FlickrThis is the fourth model I have done with the program Sculptris. The first two (fairly complex) are still cooking in the oven.
[Este es el cuarto modelo que he realizado con el programa Sculptris. Los dos primeros (bastante más complejos) están todavía cociéndose en el horno.]Designed with 3D Studio Max and Sculptris
Rendered with VRay
Retouched with Adobe Photoshop
[Diseñado con Sculptris y 3D Studio Max
Renderizado con VRay
Retocado con Adobe Photoshop] -
Another model...
Demonic por artysmedia, en Flickr
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