[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)
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Hi Whaat
I'm trying your plugin now and it seems to works fine on mac.
Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file
Blender 2.52 doesn't open the obj file.
Perhaps I've got to try an UVmapping app.
Hope it can help you
cheers
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LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more
Thanks Whaat
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Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU
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THANKSSS my friend!
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Hi Dale,
Many thanks for this tool, a great tool!
But I would like to place the files in my own Project folder. Is there a way to change the memory location?Karlheinz
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@charly2008 said:
Hi Dale,
Many thanks for this tool, a great tool!
But I would like to place the files in my own Project folder. Is there a way to change the memory location?
Karlheinz###get the default path to write the OBJ to
def self.get_obj_path obj_name="su_uv_bridge.obj" on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other) if on_mac path=File.join(ENV['HOME'],"Library","Application Support","UVTools") else path=File.join(ENV['APPDATA'],"UVTools") end Dir.mkdir(path) unless FileTest.exist?(path) return File.join(path,obj_name) end
Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
So on a PCpath=File.join(ENV['APPDATA'],"UVTools")
could become
path="C:/MyFolder1/MyFolder2/etc/etc"
or whatever..............
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Hi TIG,
thanks for your help. I changed according to your example. Works perfectly.
Karlheinz
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Hi!
I've got a problem with UV Tools:
I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
Does anyone know how to fix that?BTW: I'm using the newest version of Sketchup 7.
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Hey...
I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help! -
@coremaster said:
Hey...
I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.
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@analdin said:
Hi!
I've got a problem with UV Tools:
I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
Does anyone know how to fix that?BTW: I'm using the newest version of Sketchup 7.
That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?
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Hi,
i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.
Now i made a further test and selected a face from SANG and it worked.
What could be wrong?
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@charly2008 said:
Hi,
i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.
Now i made a further test and selected a face from SANG and it worked.
What could be wrong?
Not sure....any error messages in the Ruby Console when you try to export the rectangle face?
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@whaat said:
@coremaster said:
Hey...
I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.
Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported. -
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Whaat, Can you update your plugin for Sketchup 7, please?
Sorry for this short message but I don't speak english very well...
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Ok, but when I tested on SU7, I always had Repport bugs, so I uninstall all my plugins already installed on SU7 and it worked.
Thank you. -
As soon as I select cylindrical or spherical map, it crashes... I'm using SU7 and I made sure I had only one texture selected, the geometry isn't very complex either.
Anyone knows whats the problem or how to fix it? -
A nice uv exporter importer should be OK. Meanwhile this plugin is not working, SU has a terrible problem with topology anyway. I'll keep saying this. The second worst topology around. My suggestion is to triangulate topology before exporting. Blender 2.49b or 2.5.2 can't import it (python error). Zbrush imported it after triangulation but with errors. 3Dcoat gave errors too. The obj exporter of SU 6 pro works better. In fact is the only exporter you can trust. For importing 3ds is fine, if you know the 3ds tricks. But its too much to pay for SU pro just for a decent exporter. Forget collada, you don't want to use this.
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