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    [Plugin] Control points ver. 1.6.

    Scheduled Pinned Locked Moved Plugins
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    • MALAISEM Offline
      MALAISE
      last edited by

      Kirill , allways a new idea, on the way to interactiv drawing. 😍

      MALAISE 👍

      La Connaissance n'a de valeur que partagée

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      • K Offline
        kirill2008
        last edited by

        Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).

        [flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]

        I'll try to make deformation nature optional (plastic or elastic) in future versions.

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        • pilouP Offline
          pilou
          last edited by

          Cynetic 😄

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            REGIS
            last edited by

            Nice Plugin and thanks for your hard work

            Works fine but sometime SU6 suddenly crash.
            Unfortunately it doesn(t works with SU7(mac).

            Cheers

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            • N Offline
              notareal
              last edited by

              Thanks!

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • CarrozzaC Offline
                Carrozza
                last edited by

                One of the most powerful plugins I've seen to date! Bravo Kirill!

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                • A Offline
                  AcesHigh
                  last edited by

                  FANTASTIC!

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                  • A Offline
                    AcesHigh
                    last edited by

                    actually, not so fantastic 😞

                    I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Can this script recognize and utilize construction/control points placed by another ruby script?

                      I take the slow, deliberate approach in my aimless wandering.

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                      • TIGT Online
                        TIG Moderator
                        last edited by

                        @aceshigh said:

                        actually, not so fantastic 😞

                        I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                        DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                        TIG

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                        • K Offline
                          kirill2008
                          last edited by

                          @tig said:

                          DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                          Cool 👍

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                            And, I see that it is acknowledged.

                            I take the slow, deliberate approach in my aimless wandering.

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                            • X Offline
                              xrok1
                              last edited by

                              can't beleive i missed this one! f'n incredible.
                              i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • A Offline
                                AcesHigh
                                last edited by

                                @xrok1 said:

                                can't beleive i missed this one! f'n incredible.
                                i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                as far as I know, you can select more than 1 point at a time.

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                                • R Offline
                                  REGIS
                                  last edited by

                                  @xrok1 said:

                                  i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                  😄
                                  Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                                  @ Kirill

                                  Any idea if this plugin could work in SU7 on mac ?

                                  Cheers

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    @aceshigh said:

                                    @xrok1 said:

                                    can't beleive i missed this one! f'n incredible.
                                    i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                    as far as I know, you can select more than 1 point at a time.

                                    well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

                                    1 Reply Last reply Reply Quote 0
                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      TIG, got a DIY quick fix for one step undo?

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • P Offline
                                        paulbarton
                                        last edited by

                                        I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                                        • K Offline
                                          kirill2008
                                          last edited by

                                          @mitcorb said:

                                          Can this script recognize and utilize construction/control points placed by another ruby script?

                                          This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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                                          • K Offline
                                            kirill2008
                                            last edited by

                                            @paulbarton said:

                                            I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                            Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                                            Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                                            For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                                            I'll try to find out why the initial move does not seem to register.

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