sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] Control points ver. 1.6.

    已排程 已置頂 已鎖定 已移動 Plugins
    115 貼文 42 Posters 64.2k 瀏覽 42 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • MALAISEM 離線
      MALAISE
      最後由 編輯

      Kirill , allways a new idea, on the way to interactiv drawing. 😍

      MALAISE 👍

      La Connaissance n'a de valeur que partagée

      1 條回覆 最後回覆 回覆 引用 0
      • K 離線
        kirill2008
        最後由 編輯

        Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).

        [flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]

        I'll try to make deformation nature optional (plastic or elastic) in future versions.

        1 條回覆 最後回覆 回覆 引用 0
        • pilouP 離線
          pilou
          最後由 編輯

          Cynetic 😄

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 條回覆 最後回覆 回覆 引用 0
          • R 離線
            REGIS
            最後由 編輯

            Nice Plugin and thanks for your hard work

            Works fine but sometime SU6 suddenly crash.
            Unfortunately it doesn(t works with SU7(mac).

            Cheers

            1 條回覆 最後回覆 回覆 引用 0
            • N 離線
              notareal
              最後由 編輯

              Thanks!

              Welcome to try Thea Render, Thea support | kerkythea.net -team member

              1 條回覆 最後回覆 回覆 引用 0
              • CarrozzaC 離線
                Carrozza
                最後由 編輯

                One of the most powerful plugins I've seen to date! Bravo Kirill!

                1 條回覆 最後回覆 回覆 引用 0
                • A 離線
                  AcesHigh
                  最後由 編輯

                  FANTASTIC!

                  1 條回覆 最後回覆 回覆 引用 0
                  • A 離線
                    AcesHigh
                    最後由 編輯

                    actually, not so fantastic 😞

                    I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                    1 條回覆 最後回覆 回覆 引用 0
                    • mitcorbM 離線
                      mitcorb
                      最後由 編輯

                      Can this script recognize and utilize construction/control points placed by another ruby script?

                      I take the slow, deliberate approach in my aimless wandering.

                      1 條回覆 最後回覆 回覆 引用 0
                      • TIGT 線上
                        TIG Moderator
                        最後由 編輯

                        @aceshigh said:

                        actually, not so fantastic 😞

                        I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                        DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                        TIG

                        1 條回覆 最後回覆 回覆 引用 0
                        • K 離線
                          kirill2008
                          最後由 編輯

                          @tig said:

                          DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                          Cool 👍

                          1 條回覆 最後回覆 回覆 引用 0
                          • mitcorbM 離線
                            mitcorb
                            最後由 編輯

                            Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                            And, I see that it is acknowledged.

                            I take the slow, deliberate approach in my aimless wandering.

                            1 條回覆 最後回覆 回覆 引用 0
                            • X 離線
                              xrok1
                              最後由 編輯

                              can't beleive i missed this one! f'n incredible.
                              i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

                              1 條回覆 最後回覆 回覆 引用 0
                              • A 離線
                                AcesHigh
                                最後由 編輯

                                @xrok1 said:

                                can't beleive i missed this one! f'n incredible.
                                i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                as far as I know, you can select more than 1 point at a time.

                                1 條回覆 最後回覆 回覆 引用 0
                                • R 離線
                                  REGIS
                                  最後由 編輯

                                  @xrok1 said:

                                  i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                  😄
                                  Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                                  @ Kirill

                                  Any idea if this plugin could work in SU7 on mac ?

                                  Cheers

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • X 離線
                                    xrok1
                                    最後由 編輯

                                    @aceshigh said:

                                    @xrok1 said:

                                    can't beleive i missed this one! f'n incredible.
                                    i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                    as far as I know, you can select more than 1 point at a time.

                                    well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • EarthMoverE 離線
                                      EarthMover
                                      最後由 編輯

                                      TIG, got a DIY quick fix for one step undo?

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • P 離線
                                        paulbarton
                                        最後由 編輯

                                        I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • K 離線
                                          kirill2008
                                          最後由 編輯

                                          @mitcorb said:

                                          Can this script recognize and utilize construction/control points placed by another ruby script?

                                          This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • K 離線
                                            kirill2008
                                            最後由 編輯

                                            @paulbarton said:

                                            I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                            Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                                            Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                                            For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                                            I'll try to find out why the initial move does not seem to register.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 6 / 6
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement