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    [Plugin] GhostComp - v1.4a - 31 Oct 18

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    • M Offline
      MrCityBuilder
      last edited by

      Yeah, thanks - that did the trick. Ghostcomp now fully functional!

      1 Reply Last reply Reply Quote 0
      • L Offline
        lyvananhtoyo
        last edited by

        thank very much. this help me to avoid the situation some imported component is much bigger than my model and make SU become very slow.

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        • M Offline
          mwm5053
          last edited by

          Within the last month I installed Ghost Comp from the Sketchucation Plugin Store so I believe I have the latest ver.
          Great plugin works great but after hiding a GC I noticed it won't change back to regular comp. not sure why. Tried everything I could think of. Any help would be appreciated Thanks
          I apologize if this has been addressed already.

          2011 iMac
          SU 2015 Pro, 2017 Make
          V2 Twilight
          macOS Sierra 10.12.5

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          • M Offline
            mwm5053
            last edited by

            I guess I should further explain what I did. I had a large component of grass that contained nested comps of grass to move and copy at one point I hide the GC while in GC visibility (cube) mode but when i unhide it, it would not return to regular comp.

            2011 iMac
            SU 2015 Pro, 2017 Make
            V2 Twilight
            macOS Sierra 10.12.5

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            • duanekempD Offline
              duanekemp
              last edited by

              Haven't tested yet, but... is this up-to-date with SU 2018?

              Duane Kemp

              Kemp Productions
              Puidoux, Switzerland
              Gallery:
              https://duanekemp.artstation.com/

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              • fredo6F Offline
                fredo6
                last edited by

                @duanekemp said:

                Haven't tested yet, but... is this up-to-date with SU 2018?

                Should work with SU2018.
                Make some tests with it before going to large models, and always keep a safe copy somewhere.

                Fredo

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                • duanekempD Offline
                  duanekemp
                  last edited by

                  Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.

                  Duane Kemp

                  Kemp Productions
                  Puidoux, Switzerland
                  Gallery:
                  https://duanekemp.artstation.com/

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                  • R Offline
                    rv1974
                    last edited by

                    Fredo, may I humbly request an extra option for 2d squares instead of cubes?

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                    • jujuJ Offline
                      juju
                      last edited by

                      @rv1974 said:

                      Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                      Like CADup or just plain blank 2D squares / rectangles?

                      Save the Earth, it's the only planet with chocolate.

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                      • duanekempD Offline
                        duanekemp
                        last edited by

                        Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                        Duane Kemp

                        Kemp Productions
                        Puidoux, Switzerland
                        Gallery:
                        https://duanekemp.artstation.com/

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                        • R Offline
                          rv1974
                          last edited by

                          @juju said:

                          @rv1974 said:

                          Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                          Like CADup or just plain blank 2D squares / rectangles?

                          simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large

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                          • R Offline
                            rv1974
                            last edited by

                            @duanekemp said:

                            Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                            Artisan has reduce poly count functionlity

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                            • R Offline
                              rv1974
                              last edited by

                              Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                              The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @rv1974 said:

                                Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                I'll see what I can do to force a conversion to real before a Purge.

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @fredo6 said:

                                  @rv1974 said:

                                  Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                  The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                  I'll see what I can do to force a conversion to real before a Purge.

                                  EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
                                    get created @0,0,0
                                    but I can PM the file where it's alreadythere. Eventually I get this in every project.

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      Fredo, would it be hard to implement an extra display mode?
                                      Instead of cubes- a simple short line* of 5-10cm?
                                      Thank you for attention

                                      • The line must be aligned to original component of course and placed at insertion point.
                                        Alignent is crucial, thats why a quide point is not good.
                                        ** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin
                                        https://rendering.ru/multiscatter.html
                                        parametrically puts items (varied and properly aligned) on on every short segment.
                                        *** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model
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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @rv1974 said:

                                        Fredo, would it be hard to implement an extra display mode?
                                        Instead of cubes- a simple short line* of 5-10cm?

                                        I am preparing a new extension to replace GhostComp, where you can replace an object by another one. That would be simpler and can use lines or whatever you like as a proxy.

                                        Fredo

                                        PS: so, I won't probably update GhostComp but release this new plugin instead.

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                                        • R Offline
                                          rv1974
                                          last edited by

                                          Amazing news! Would be happy to beta test ☀

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @rv1974 said:

                                            Amazing news! Would be happy to beta test ☀

                                            Could you PM me an email address so that I can send it to you along with the doc.

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