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[Plugin] GhostComp - v1.4a - 31 Oct 18

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  • X Offline
    xrok1
    last edited by 6 May 2010, 17:16

    is there a reason this plug hides the geometry as well as the layer? if it just hid the layer one could use wireframe ghost but still render it, but with the geometry being hidden too it doesn't work that way. 😒 any work around for this?

    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

    http://www.Twilightrender.com try it!

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    • M Offline
      Magnus123
      last edited by 12 May 2010, 19:13

      Hi Fredo thanks for this awesome plugin! i have a question.... first mi render motor is vray, when i turn a component into a ghost, when i render the components it just a cube a surface or anything depending of the component, theres no way to render the original component being a ghost? the case is that i dont want to render the geometry that the plugins does, only the original component....thank you very much!

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      • T Offline
        thomthom
        last edited by 12 May 2010, 19:24

        @magnus123 said:

        Hi Fredo thanks for this awesome plugin! i have a question.... first mi render motor is vray, when i turn a component into a ghost, when i render the components it just a cube a surface or anything depending of the component, theres no way to render the original component being a ghost? the case is that i dont want to render the geometry that the plugins does, only the original component....thank you very much!

        No - there is no proxy function in VfSU. Yet!

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • M Offline
          Magnus123
          last edited by 13 May 2010, 04:42

          πŸ˜‰ ok thom thanks for answering mate! i hope that, Yet! its very soon it would be very good! God bless you and thanks for everything!

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          • S Offline
            Starling75
            last edited by 4 Aug 2010, 08:05

            Hi, when I try to copy/paste a component + its ghost component generated in a file "1" into another file, it seems, that the relation between them is broken ...

            It would be very handy to preserve the relation between original component and ghost during transportation between files.
            For example wireframe ghost of a highpoly tree takes a while to generate and it isn't practical to do it every time you insert the tree into new model ..

            Very nice toolset Fredo πŸ˜„

            http://www.starlingarch.cz

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            • F Offline
              fredo6
              last edited by 6 Aug 2010, 21:15

              @starling75 said:

              Hi, when I try to copy/paste a component + its ghost component generated in a file "1" into another file, it seems, that the relation between them is broken ...

              It would be very handy to preserve the relation between original component and ghost during transportation between files.
              For example wireframe ghost of a highpoly tree takes a while to generate and it isn't practical to do it every time you insert the tree into new model ..

              Very nice toolset Fredo πŸ˜„

              You should keep in mind that GhostComp is a conceptual plugin. Really, what it does should be done in native by SU, and in a much more efficient way. To preserve the links between files for components is simply not possible with the Ruby API as it is today.

              Fredo

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              • A Offline
                ALFRED
                last edited by 14 Sept 2010, 22:38

                Hello! I am from Russia. Warning! my english is very bad!, Thanks Fredo for a magnificent plug-in πŸ‘ , it some kind of rescue for users of weak computers at work in 3d window, by the way, would be very abruptly if this plug-in could be used as "Vray Proxy" πŸ˜‰ Π‘an Vray use the Ghost components during visualization?

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                • F Offline
                  fredo6
                  last edited by 16 Sept 2010, 19:54

                  @alfred said:

                  Hello! I am from Russia. Warning! my english is very bad!, Thanks Fredo for a magnificent plug-in πŸ‘ , it some kind of rescue for users of weak computers at work in 3d window, by the way, would be very abruptly if this plug-in could be used as "Vray Proxy" πŸ˜‰ Π‘an Vray use the Ghost components during visualization?

                  Pavel,

                  I don't know VRay, but I doubt the concept of proxy for Vray matches Ghostcomp.
                  Actually, Ghostcomp is really conceptual. This is a good example of what Sketchup should do natively, in much better and simple way, including being able to connect the concept to rendering software.

                  Fredo

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                  • T Offline
                    thomthom
                    last edited by 16 Sept 2010, 20:09

                    @alfred said:

                    Π‘an Vray use the Ghost components during visualization?

                    V-Ray for SketchUp cannot currently use proxies.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Y Offline
                      yolibs
                      last edited by 22 Oct 2010, 04:21

                      to make a render is it necessary to turn components to their real version???
                      or they can be in ghost version?
                      pls i need help!!

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                      • GaieusG Offline
                        Gaieus
                        last edited by 22 Oct 2010, 04:24

                        Yes, unfortunately.

                        Gai...

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                        • R Offline
                          rv1974
                          last edited by 26 Oct 2010, 10:44

                          This tool is essential for those who send files with repetitive components to 3ds max.
                          Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?

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                          • T Offline
                            thomthom
                            last edited by 26 Oct 2010, 10:46

                            @rv1974 said:

                            This tool is essential for those who send files with repetitive components to 3ds max.
                            Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?

                            Have you updated your FredoLib files? I think most the issues lied within that library, not in the individual plugins. (with an odd exception)

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • R Offline
                              rv1974
                              last edited by 26 Oct 2010, 11:59

                              @thomthom said:

                              @rv1974 said:

                              This tool is essential for those who send files with repetitive components to 3ds max.
                              Unfortunatly only after removing this tool I solved the "grey out menus" problem. Is there any chance to update it?

                              Have you updated your FredoLib files? I think most the issues lied within that library, not in the individual plugins. (with an odd exception)

                              Yes I used latest lib pack (not 100% sure). Today I'll try it once more

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                              • TIGT Offline
                                TIG Moderator
                                last edited by 14 Jan 2011, 12:03

                                Fredo

                                I've found a glitch with the code in 'GhostCompAlgo.rb'

                                def onActivePathChanged(*args)
                                	path = Sketchup.active_model.active_path
                                	return unless path
                                	comp = path.last
                                    return unless comp.valid? ###<<<
                                	return unless is_ghost?(comp)
                                	ask_confirmation comp
                                end
                                

                                If you don't include the extra line I've indicated with ###<<< then you get weird errors in the Ruby Console if you have been editing and then deleting Components... This simple fix ignores recently deleted components etc so no errors...

                                TIG

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                                • pilouP Offline
                                  pilou
                                  last edited by 14 Jan 2011, 12:56

                                  Tig the ghost killer cleaner πŸ’š πŸ‘

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • T Offline
                                    tfdesign
                                    last edited by 23 Feb 2011, 11:07

                                    Ghostbusters? πŸ˜‰

                                    My book "Let's SketchUp!" Download from here

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                                    • M Offline
                                      mandar1983
                                      last edited by 22 Jun 2011, 10:34

                                      Hello,

                                      I have used ghost plug in to make proxy out of original object..
                                      I have kept object in proxy format and exported it to kerkythea.
                                      When i render it in kerkythea proxy object rendered without material why so?? Do we have convert the back to original form before exporting it into kerkythea every time??

                                      Also i have some issues regarding camera in kerkythea. i have placed 3 cameras in the scene and have exported to kerkythea, but whenever i open the scene, i could not find the camera on the same location i have placed it? is it any kind of bug in kerkythea?? or there is some problem in my SU and kerkythea or somthing else?? ple help

                                      Regards,
                                      MANDAR

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by 22 Jun 2011, 10:42

                                        Yes, I am afraid you do. Ghost Components plugin can only solve performance issues in SU but it would not work as a proxy plugin for exporters. Certainly it could be modified somewhat (and/or the exporter plugin could accommodate) but for that, the two, different authors of the plugins should co-operate on one that works this way.

                                        But then all the other renderers could ask the same.

                                        Gai...

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                                        • N Offline
                                          niks
                                          last edited by 21 Sept 2011, 10:51

                                          thanks Fredo.. you are a beast on what you do ❗ πŸ‘

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