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    [Plugin] Import OBJ with Materials v2.1 20131118

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    • TIGT Offline
      TIG Moderator
      last edited by

      Thanks for the info... I'm looking at uv mapping to so a fix might be soon...
      I also need to trap mtl's with a texture but no colour [using texture.average_color if no Kd ?]... I am looking at various fixes and other improvements... Please check out the Ruby Forum over the coming days...

      TIG

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      • K Offline
        Khai
        last edited by

        ok for some reason I'm not getting anything at all.
        it's asking for the measurements, I see it reading lines at the bottom, it asks me if I want to flip Axis...then nothing appears on screen.

        edit : testing an idea. I think it's do to with the choice of measurements. hold on...

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        • K Offline
          Khai
          last edited by

          yup it's metres and kilometres.... looks like it's coming in so tiny you can't see it. (Inches, Feet, yards, Miles, Millimetres, Centimetres are working ok)

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          • K Offline
            Khai
            last edited by

            and I'm happy to report the UVmapping is now spot on πŸ˜„

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Tested also and it's working Great!!! Thanks TIG. I tried to import a few Lounge Chairs that I had for Vue in .obj format that crashed SU with the previous importer and the new version handled them flawlessly.

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • TIGT Offline
                TIG Moderator
                last edited by

                I have at last got working - texture mapping, units dialog, YZ-flip, crash avoidance etc etc...

                Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

                Note that the file has been renamed and you need to delete any earlier ones...

                It's still not perfect, takes ages with large files and large/complex/smoothed objs come out slow/messy/in_need_of_fixing...

                Feedback please.

                TIG

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                • K Offline
                  Khai
                  last edited by

                  ok I'm getting strange results here. some OBJ's just won't import for some reason. Trying to figure it out atm.. the affected OBJ's will load into other app's ok tho, so I'm not sure what the issue could be.

                  Update.

                  the affected OBJ's import with Jim's Ruby ok (apart from flipped Axis and no UVmapping), so it looks like a bug somewhere..

                  want me to send you a copy of one of the affected OBJ's to test with?

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @khai said:

                    ok I'm getting strange results here. some OBJ's just won't import for some reason. Trying to figure it out atm.. the affected OBJ's will load into other app's ok tho, so I'm not sure what the issue could be.

                    Update.

                    the affected OBJ's import with Jim's Ruby ok (apart from flipped Axis and no UVmapping), so it looks like a bug somewhere..

                    want me to send you a copy of one of the affected OBJ's to test with?

                    Please send... Waht errors do you get in the console etc ?

                    Jim's code for the faces is effectively the same in both versions ??? πŸ˜•

                    TIG

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                    • K Offline
                      Khai
                      last edited by

                      thats the problem.. I'm not getting any errors (unless I'm doing something wrong the console window is remaining blank).... I'm just not getting the object...

                      the steps I'm getting :

                      select Ruby
                      Select OBJ
                      asked what unit's. (choose at random here)
                      Status bar shows the lines being read

                      here on a file that works I see the OBJ loaded. on a file thats not working, the view jumps, nothing is shown.

                      asked if I want to flip axis. (y/n)

                      no change in scene from start. - this also happens if I choose Metres or kilometers with an OBJ that does work ok. (obj will load as Feet...) the affected OBJ's will load with Jim's original script tho shrug

                      ok.. where do you want me to send the files to? I can't seem to attach them here...

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @khai said:

                        thats the problem.. I'm not getting any errors (unless I'm doing something wrong the console window is remaining blank).... I'm just not getting the object...

                        the steps I'm getting :

                        select Ruby
                        Select OBJ
                        asked what unit's. (choose at random here)
                        Status bar shows the lines being read

                        here on a file that works I see the OBJ loaded. on a file thats not working, the view jumps, nothing is shown.

                        asked if I want to flip axis. (y/n)

                        no change in scene from start. - this also happens if I choose Metres or kilometers with an OBJ that does work ok. (obj will load as Feet...) the affected OBJ's will load with Jim's original script tho shrug

                        ok.. where do you want me to send the files to? I can't seem to attach them here...

                        Zip the file and attach it to a PM...

                        TIG

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                        • K Offline
                          Kgon
                          last edited by

                          Hello everyon!!

                          Well,i'm trying this plugin and it seems awesome , but im having a problem with it, after the import nothing shows up..i mean sketchup makes the entire process ( count of the lines) and once SU finish ...nothing is displayed in the screen...it says " x number of lines processed" but the su file is clean as when you open a new file..so...m i doing something wrong? i'm trying importing a XFrog tree ,sometimes su ask me for to flip yz ,sometimes don't but no matter what option i select yes or not nothing works..., any clue ??

                          By the way my xfrog trees are in max ,i open them in max then i export them like an .Obj file format ..Could it be a max exporting issue that don't let the object importer works well with the xported Object??

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            In the other importers, once you import a model, you have to then click somewhere in the model to place the imported piece. Try that and see if it helps.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • K Offline
                              Khai
                              last edited by

                              tried that Chris, no go.

                              with some OBJ's they are just not importing for some reason.. I've sent an example to TIG and I hope he can figure out why...

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                              • K Offline
                                Kgon
                                last edited by

                                Yup , don't go placing it anywhere...let's wait if TIG find the tricky thing,I really hope so because the good 3d vegetation it's very important to achieve realism in renderings,that's why i need this plugin work perfect so bad. πŸ˜„

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Another thought, if you have them in Max already, why not export as .3ds?

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • K Offline
                                    Kgon
                                    last edited by

                                    Hey Chris , It's quite simple. There is a limited number of faces that the .3ds allows per model. The 3ds file format only supports 64 000 faces and the Highly detailed vegetation may contain more than 540 000 and a .obj supports that quantity of faceS. That's why can't converte my trees into .3ds. Well, i could import a Xfrog tree..but ....DAM !! THERE IS NOT TEXTURES...it's not supposed that this .obj Importer would keep the texture cordenates or the UV mapping?? iT WOULD BE IMPOSIBLE TO MAP 540 000 faces PROPERLY with a texture wich is a .tiff Leaf

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

                                      I've trapped errors stopping most files importing - it works fine for all modestly sized OBJs, though some very complex ones still just won't take the textures - however, since these are added to the model they could be manually applied to the group/faces afterwards...

                                      TIG

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                                      • K Offline
                                        Khai
                                        last edited by

                                        oh thats nice πŸ˜„
                                        thank you... everything I've tried is coming in fine now πŸ˜„

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                                        • K Offline
                                          Kgon
                                          last edited by

                                          Thank you very much TIG , i got a xfrogg with 675000 lines-faces(don't remember)into Su but still there is textures missing ( i know, i read YOU MENTION THIS BEFORE " with complex model wont keep the textures coordinates but you can re-apply them by hand afterward..)How this can be done if every sigle face is different than the other 674999 ?(...I'M TALKING ABOUT TO MAP A TREE) i mean it would be easy if the faces were components so this could make to re-map a tree a easier work. However I REALLY REALLY APPRECIATE ALL THE EFFORT AND TIME YOU ARE PUTTING ON THIS PLUGIN TO MAKE IT WORK.

                                          THANK YOU SO MUCH

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                                          • R Offline
                                            raduteo
                                            last edited by

                                            Howdy, guess this deserves a bump, hopefully we will be able to import high poly count models into SU with textures.

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