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[Plugin] Import OBJ with Materials v2.1 20131118

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  • T Offline
    TIG Moderator
    last edited by 1 Aug 2011, 15:33

    No!
    A GOOD OBJ exporter typically makes copies all of the linked image-files either in the same folder as the OBJ, OR better in a subfolder called Images or XXX_Images or XXX_Textures, where XXX is the name of the OBJ file - OR it just fails to export them like 'tree3d.exe'.
    The OBJ file says which MTL file it's using in the first few lines of code - typically it's just a name and the MTL is a file in the same folder as the OBJ, with a matching name but the .mtl suffix.
    Then for each collection of faces defined in the OBJ it sets the material 'by name' that it'll be used for those faces, and there's a list of materials 'by name' defined within the MTL file - each with its own color, transparency, texture etc.
    The MTL file sets the path to an image-file, if any, because an MTL can just be a 'color'.
    That path as I said is typically to a file in a subfolder, kept with the OBJ/MTL, that holds jpg/png files, named exactly as specified in the MTL file...

    An OBJ importer looks for the MTL file... and if it exists then it applies the materials in it to the appropriate face-sets... it looks for the specified image-file [if any] for each material and if it's found it then uses that too...

    If you have the image-files it's a simple matter of putting them in the path specified in the MTL - in my experience I have never seen anything other than a list of file names [i.e. the image-files are in the same folder as the MTL file OR more commonly the image-files are in a subfolder kept with the MTL file πŸ˜•

    IF the MTL file is 'messed up' then manually edit it to repath each of the image-files defined in the lines starting 'map_Kd ' thus:
    map_Kd Images/image1.png
    and where 'image1.png' id the name of the file you have that should be used...
    and where you have made a new folder called 'Images' kept with the MTL file and you have put all of the image-files in there!

    TIG

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    • A Offline
      Arzka007
      last edited by 1 Aug 2011, 19:46

      "A GOOD OBJ exporter typically makes copies all of the linked image-files either in the same folder as the OBJ, OR better in a subfolder called Images or XXX_Images or XXX_Textures, where XXX is the name of the OBJ file"

      I couldn't agree more that that's the way is SHOULD be done. However, many programs, for example popular 3ds Max, don't do it that way by default. (Why not, I have no idea.)

      When you save an object from 3ds Max in OBJ format (using default settings), linked image-files are NOT copied to the folder where OBJ and MTL files are saved. MTL file only contains links to original texture folder.

      And when people try to open these files (in other computers) they can't see textures... And they keep filling forums with questions like "missing textures when opening OBJ file" (as seen in this thread also).

      But hey, who cares, let's forget the whole thing! πŸ’š

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      • T Offline
        TIG Moderator
        last edited by 1 Aug 2011, 20:07

        http://forums.sketchucation.com/viewtopic.php?p=284378#p284378
        explains how OBJ should be exported from 3dsMax...

        Because an MTL is a text file it not that hard to find every image file in the list and remove all but the file name from the path, the replace the first part with a folder path
        So
        map_Kd SomeFolder/SomeOtherFolder/YetAnotherFolder/Images/image1.png
        becomes [if the folder path is always the same a bulk Find+Replace edit is possible]
        map_Kd image1.png
        then you use a bulk Find+Replace ' map_Kd' >>> ' map_Kd Images/'
        so you have
        map_Kd Images/image1.png
        etc for all of the image-files...
        Then move all of the image-files into an 'Images' folder with the MTL...
        It should work fine...

        TIG

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        • T Offline
          thomthom
          last edited by 22 Aug 2011, 09:10

          Got a feature request: Make it use the Importer class: http://code.google.com/apis/sketchup/docs/ourdoc/importer.html

          That way it can be found under the native importer options.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            thomthom
            last edited by 22 Aug 2011, 09:11

            hm...

            Importing a OBJ file now, I'm getting lots of Error: 666 in the Ruby Console. πŸ˜•

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              TIG Moderator
              last edited by 22 Aug 2011, 09:33

              Sometimes OBJ files throw an error [I suspect that it depends how they were 'written' originally - there are several different 'formats' - e.g. define some vertices then related faces per group... or define all vertices then all faces en mass; which is more difficult to read 'manually' too] - the geometry for the face is invalid - the three points are perhaps colinear or [effectively] coincident - so I get it to put up an error instead of crashing... The 666 is a longstanding joke with Rich πŸ˜’ http://forums.sketchucation.com/viewtopic.php?p=316402#p316402
              Although it throws the errors up it usually seems to make the expected geometry - so it's difficult to see what's 'gone wrong' πŸ˜•
              You can of course easily tweak the 666 rescue message to include the Exception - but frankly I found that little use either...
              My importer is not [always] as good as the compiled dll version that is available.
              For MAC it is the only option.

              TIG

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              • T Offline
                thomthom
                last edited by 22 Aug 2011, 09:37

                There is a compiled version?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  TIG Moderator
                  last edited by 22 Aug 2011, 09:40

                  @thomthom said:

                  There is a compiled version?

                  Here http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
                  Fluid's free OBJ importer [PC only]...

                  TIG

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by 22 Aug 2011, 11:01

                    Fluid obj importer in the extensions forum.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by 22 Aug 2011, 11:03

                      Sorry, I posted this earlier but lost web connection.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • N Offline
                        niks
                        last edited by 20 Sept 2011, 10:57

                        hi Tig..thank you for this ama 😍 ing...plugin

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                        • C Offline
                          capsssa
                          last edited by 6 Oct 2011, 09:15

                          Please,
                          i need help.
                          I've got the version 7 pro, i am on a mac, but when i installed this plugin it doesn't work.
                          I am on a mac. When i poen sketchup the plugin is absent.
                          Can you help me, please ?

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                          • T Offline
                            TIG Moderator
                            last edited by 6 Oct 2011, 14:51

                            You have probably installed it in the wrong folder - check where your MAC Plugins folder is and ensure you put it in there...
                            It is accessed off the Plugins menu.
                            I would recommend the FluidImporter but I think it's PC only...

                            TIG

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by 20 Jan 2012, 04:44

                              Hey TIG,

                              How come this file (simple) won't import with map? I created it using UV Mapper Pro, which is pretty standard IMO. Any insight you might have would help greatly!!!

                              Link Preview Image
                              Dropbox - 404

                              favicon

                              (dl.dropbox.com)

                              Currently working with Cross-Reality technologies

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                              • T Offline
                                TIG Moderator
                                last edited by 20 Jan 2012, 09:49

                                Chipp

                                This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
                                http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
                                [follow the link to the download page here
                                http://www.fluidray.com/downloads]
                                I recommend you try that.
                                Here's its result, which I take is what you want ?Capture.PNG

                                TIG

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by 20 Jan 2012, 10:05

                                  @tig said:

                                  Chipp

                                  This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
                                  http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
                                  [follow the link to the download page here
                                  http://www.fluidray.com/downloads]
                                  I recommend you try that.
                                  Here's its result, which I take is what you want ?[attachment=0:2wlcddqw]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:2wlcddqw]

                                  Thanks TIG. Just what the doctor ordered πŸ˜„
                                  I'm using a Mac these days, but I've got a Virtual Win version of SketchUp. I'll check it out!

                                  Currently working with Cross-Reality technologies

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                                  • W Offline
                                    wootwoots
                                    last edited by 26 Jan 2012, 16:48

                                    I tried your plugin, and saddly it didnt import anything.

                                    I tried the fluid obj importer, and for a single cube google sketchup just crash 😞

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                                    • O Offline
                                      oldman-pit
                                      last edited by 21 May 2012, 11:50

                                      well done TIG, thanks a lot! πŸ‘

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by 21 May 2012, 12:13

                                        @wootwoots said:

                                        I tried your plugin, and saddly it didnt import anything.

                                        I tried the fluid obj importer, and for a single cube google sketchup just crash 😞

                                        A bit more info would mean that we could help.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • LanaL Offline
                                          Lana
                                          last edited by 8 Dec 2012, 06:07

                                          Thanks Tig.You are good. 😍

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