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    [Plugin] Import OBJ with Materials v2.1 20131118

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    • TIGT Offline
      TIG Moderator
      last edited by

      Chipp

      This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
      http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
      [follow the link to the download page here
      http://www.fluidray.com/downloads]
      I recommend you try that.
      Here's its result, which I take is what you want ?Capture.PNG

      TIG

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      • chippwaltersC Offline
        chippwalters
        last edited by

        @tig said:

        Chipp

        This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
        http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
        [follow the link to the download page here
        http://www.fluidray.com/downloads]
        I recommend you try that.
        Here's its result, which I take is what you want ?[attachment=0:2wlcddqw]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:2wlcddqw]

        Thanks TIG. Just what the doctor ordered πŸ˜„
        I'm using a Mac these days, but I've got a Virtual Win version of SketchUp. I'll check it out!

        Currently working with Cross-Reality technologies

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        • W Offline
          wootwoots
          last edited by

          I tried your plugin, and saddly it didnt import anything.

          I tried the fluid obj importer, and for a single cube google sketchup just crash 😞

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          • O Offline
            oldman-pit
            last edited by

            well done TIG, thanks a lot! πŸ‘

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              @wootwoots said:

              I tried your plugin, and saddly it didnt import anything.

              I tried the fluid obj importer, and for a single cube google sketchup just crash 😞

              A bit more info would mean that we could help.

              Download the free D'oh Book for SketchUp πŸ“–

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              • LanaL Offline
                Lana
                last edited by

                Thanks Tig.You are good. 😍

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                • olisheaO Offline
                  olishea
                  last edited by

                  Hey TIG,

                  I'm having an issue with this plugin. Installed on latest SU, Mac OSX.

                  After I have selected the model units (I have tried all of them just in case) nothing happens on import; no loading, nothing. I have tried all three import options. The OBJ i am importing is not complex and has no materials set yet. The other JF OBJ Importer plugin works OK, but I have no option of import units. I have also imported the model as 3DS no probs.

                  Any help would be much appreciated.

                  oli

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @olishea said:

                    Hey TIG,

                    I'm having an issue with this plugin. Installed on latest SU, Mac OSX.

                    After I have selected the model units (I have tried all of them just in case) nothing happens on import; no loading, nothing. I have tried all three import options. The OBJ i am importing is not complex and has no materials set yet. The other JF OBJ Importer plugin works OK, but I have no option of import units. I have also imported the model as 3DS no probs.

                    Any help would be much appreciated.
                    There's a better/faster free Fluid OBJimporter for PC only 😞
                    The Model units don't matter BUT the imported units are important because if the original OBJ is in 'm' and you import in 'mm' it'll be 1000 times too small and we already know that making tiny geometry makes Sketchup fall over...
                    So try in the largest units available [meters?].
                    Some OBJ files have an obscure format.
                    You could try in/out of Blender to see if that sorts out the file formating ??
                    Alternatively PM me the OBJ and I'll see if I can SKP-ify it for you ???

                    TIG

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                    • olisheaO Offline
                      olishea
                      last edited by

                      Don't worry, I have imported and saved as SKP, thanks for the offer. I just wanted to use your plugin due to the units feature....because like you say geometry can play up when the model is tiny. I have got round the issue importing as 3DS with merged coplanar, where I can set units. Otherwise all I can do is scale up in blender then import using the other OBJ importer.

                      oli

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                      • M Offline
                        mingjae
                        last edited by

                        Hello,

                        i need a help sir, the plugins wont load the .obj file,
                        but at the text box bottom of sketchup it processing something but just in a second..
                        my .obj file is around 6Mbs

                        I am trying all the 3 methods,with textures,no material, and as mesh but no object were created, the obj_importer.rb is on the plugins folder at Google Sketchup8 directory,
                        and the plugin menu is loaded at the SketchUp>Plugins..

                        my OS is Windows7 Ultimate 64bit,
                        my Trimble SketchUp8 ver is 8.0.16846

                        on larger .obj file (76Mb) the plugin processing about 4secs but still no object were created, did I miss something to load the models?

                        thx

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The Fluid OBJimporter is better and faster.
                          If your OBJ file is in say 'm' and you import as 'mm' the geometry size can be so small nothing is created.
                          Some OBJ files also have incompatible formats...
                          A 6Mb file should take some time to load.
                          If you have the Ruby Console open are there any messages...?

                          TIG

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                          • M Offline
                            mingjae
                            last edited by

                            yes mr.TIG, fluidImporter can successfully load .obj models but it 90% will crashes if i try to render the scene using vray, 😞

                            and yes, there's a lot of text if i open the ruby console, these are the texts written:

                            Processing 'C:\Users\John\Downloads\Compressed\VizPeople_Free_3d_Models_Sofas\Ikea_kramfors\Ikea_kramfors.obj'...
                            Error: 666
                            Error: #<ArgumentError: Cannot convert argument to Sketchup::Point3d>
                            D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:in add' D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:in run'
                            D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:in map' D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:in run'
                            D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:229:in each' D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:229:in run'
                            D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:365
                            quietly_force_sync_mats_cb just called

                            I try another .obj files and still wont load the models,

                            here is one of the model sir:
                            http://www.mediafire.com/?7975kudbfcvab7d

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Try to model without V-Ray loaded and see if you get less issues then.
                              I wrote V-Ray Tools so I could disable V-Ray under Preferences > Extensions and then load V-Ray only when I need to render. Makes SU start faster and avoid various issues that VfSU causes.
                              http://sketchucation.com/forums/viewtopic.php?t=15491

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • M Offline
                                mingjae
                                last edited by

                                woaa.. thx sir now it can load some of the file but some still cannot be loaded..
                                and yes,much more slower than fluidimporter... πŸ‘Š

                                thx sketchUcation! 😍

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                                • J Offline
                                  John514
                                  last edited by

                                  Hi! Very usefull plugin BUT it appears it isnt working for me. I run it, select my .obj click OK and then Nothing! Just as if I didnt do anything! What could be wrong?

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @john514 said:

                                    Hi! Very usefull plugin BUT it appears it isnt working for me. I run it, select my .obj click OK and then Nothing! Just as if I didnt do anything! What could be wrong?
                                    What units does the OBJ file use?
                                    Try assuming they are 'meters' - this 'biggest size' is more likely to work and avoid 'tiny geometry failures'.
                                    Are there any Ruby Console messages ??
                                    Do you have a small OBJ file you can share [+MTL?] ??
                                    Because you are on Windows have you considered using the faster Fluid-Importer that has just been discussed here - it's faster too... πŸ˜•

                                    TIG

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                                    • J Offline
                                      John514
                                      last edited by

                                      I export a .FBX file with bake occlusion through LightUp (demo)
                                      Then I convert it to .obj with Autodesk`s converter and I try getting it back to sketchup.
                                      So yes the units were meters when I created it.

                                      Here is my Ruby messages. It appears there is an error:
                                      Processing 'K:\Users\ΓΙΑΝΝΗΣ\Desktop\SSthes\AutoSave_OSE Thess_lightup(no scene)_2013-03-19_2204.obj'...
                                      Error: #<RangeError: 915 out of char range>
                                      K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in chr' K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in run'
                                      K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in map' K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in run'
                                      K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:365
                                      K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in `call'
                                      K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163

                                      That (ΓΙΑΝΝΗΣ) thing is my username! Its Greek.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Might be an issue with Unicode characters. Try using a path and filename with only Latin characters.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          John514
                                          last edited by

                                          You were right! Thank you. The textures didnt show up, but I`ll try a new export and see how that goes.

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                                          • J Offline
                                            John514
                                            last edited by

                                            It seems that the materials wont import. I`ll try some other things latr and post th result.

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