[Plugin] Import OBJ with Materials v2.1 20131118
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Fluid obj importer in the extensions forum.
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Sorry, I posted this earlier but lost web connection.
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hi Tig..thank you for this ama ing...plugin
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Please,
i need help.
I've got the version 7 pro, i am on a mac, but when i installed this plugin it doesn't work.
I am on a mac. When i poen sketchup the plugin is absent.
Can you help me, please ? -
You have probably installed it in the wrong folder - check where your MAC Plugins folder is and ensure you put it in there...
It is accessed off the Plugins menu.
I would recommend the FluidImporter but I think it's PC only... -
Hey TIG,
How come this file (simple) won't import with map? I created it using UV Mapper Pro, which is pretty standard IMO. Any insight you might have would help greatly!!!
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Chipp
This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
[follow the link to the download page here
http://www.fluidray.com/downloads]
I recommend you try that.
Here's its result, which I take is what you want ? -
@tig said:
Chipp
This tool is now plenty old and there's a much better/faster [free, PC only] one available here...
http://forums.sketchucation.com/viewtopic.php?p=316470#p316470
[follow the link to the download page here
http://www.fluidray.com/downloads]
I recommend you try that.
Here's its result, which I take is what you want ?[attachment=0:2wlcddqw]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:2wlcddqw]Thanks TIG. Just what the doctor ordered
I'm using a Mac these days, but I've got a Virtual Win version of SketchUp. I'll check it out! -
I tried your plugin, and saddly it didnt import anything.
I tried the fluid obj importer, and for a single cube google sketchup just crash
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well done TIG, thanks a lot!
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@wootwoots said:
I tried your plugin, and saddly it didnt import anything.
I tried the fluid obj importer, and for a single cube google sketchup just crash
A bit more info would mean that we could help.
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Thanks Tig.You are good.
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Hey TIG,
I'm having an issue with this plugin. Installed on latest SU, Mac OSX.
After I have selected the model units (I have tried all of them just in case) nothing happens on import; no loading, nothing. I have tried all three import options. The OBJ i am importing is not complex and has no materials set yet. The other JF OBJ Importer plugin works OK, but I have no option of import units. I have also imported the model as 3DS no probs.
Any help would be much appreciated.
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@olishea said:
Hey TIG,
I'm having an issue with this plugin. Installed on latest SU, Mac OSX.
After I have selected the model units (I have tried all of them just in case) nothing happens on import; no loading, nothing. I have tried all three import options. The OBJ i am importing is not complex and has no materials set yet. The other JF OBJ Importer plugin works OK, but I have no option of import units. I have also imported the model as 3DS no probs.
Any help would be much appreciated.
There's a better/faster free Fluid OBJimporter for PC only
The Model units don't matter BUT the imported units are important because if the original OBJ is in 'm' and you import in 'mm' it'll be 1000 times too small and we already know that making tiny geometry makes Sketchup fall over...
So try in the largest units available [meters?].
Some OBJ files have an obscure format.
You could try in/out of Blender to see if that sorts out the file formating ??
Alternatively PM me the OBJ and I'll see if I can SKP-ify it for you ??? -
Don't worry, I have imported and saved as SKP, thanks for the offer. I just wanted to use your plugin due to the units feature....because like you say geometry can play up when the model is tiny. I have got round the issue importing as 3DS with merged coplanar, where I can set units. Otherwise all I can do is scale up in blender then import using the other OBJ importer.
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Hello,
i need a help sir, the plugins wont load the .obj file,
but at the text box bottom of sketchup it processing something but just in a second..
my .obj file is around 6MbsI am trying all the 3 methods,with textures,no material, and as mesh but no object were created, the obj_importer.rb is on the plugins folder at Google Sketchup8 directory,
and the plugin menu is loaded at the SketchUp>Plugins..my OS is Windows7 Ultimate 64bit,
my Trimble SketchUp8 ver is 8.0.16846on larger .obj file (76Mb) the plugin processing about 4secs but still no object were created, did I miss something to load the models?
thx
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The Fluid OBJimporter is better and faster.
If your OBJ file is in say 'm' and you import as 'mm' the geometry size can be so small nothing is created.
Some OBJ files also have incompatible formats...
A 6Mb file should take some time to load.
If you have the Ruby Console open are there any messages...? -
yes mr.TIG, fluidImporter can successfully load .obj models but it 90% will crashes if i try to render the scene using vray,
and yes, there's a lot of text if i open the ruby console, these are the texts written:
Processing 'C:\Users\John\Downloads\Compressed\VizPeople_Free_3d_Models_Sofas\Ikea_kramfors\Ikea_kramfors.obj'...
Error: 666
Error: #<ArgumentError: Cannot convert argument to Sketchup::Point3d>
D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:inadd' D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:in
run'
D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:inmap' D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:317:in
run'
D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:229:ineach' D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:229:in
run'
D:/Program Files (x86)/Google/Google SketchUp 8/Plugins/obj_importer.rb:365
quietly_force_sync_mats_cb just calledI try another .obj files and still wont load the models,
here is one of the model sir:
http://www.mediafire.com/?7975kudbfcvab7d -
Try to model without V-Ray loaded and see if you get less issues then.
I wrote V-Ray Tools so I could disable V-Ray under Preferences > Extensions and then load V-Ray only when I need to render. Makes SU start faster and avoid various issues that VfSU causes.
http://sketchucation.com/forums/viewtopic.php?t=15491 -
woaa.. thx sir now it can load some of the file but some still cannot be loaded..
and yes,much more slower than fluidimporter...thx sketchUcation!
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