[Plugin] Front Face - 1.2
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Thom,
That'd be an excellent feature and much appreciated
Rich
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Yes, Thom, that would be very handy.
But of course, such a (to me very sophisticated but for you, guys, probably easy) modification for this FrontFace Plugin would also be handy - so that you need not fiddle with two different plugins (although the very simplicity of this plugin is also charming - no settings, no hassle with dialogs - just "brush" over the model and voilá)
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Hi Gaieus,
The option of having back material reset to default looks nice.
I am currently terribly busy, but Christmas is coming.
I will put it on my list.Tomasz
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I'd added the feature to Remove Materials. Will post it later. -
@unknownuser said:
Any progress on changing the cursor Tomasz?
I am using it today and was just curious. Handy tool BTW.Checked the API. It looks easy...
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Guys, I am amazed at the helpfulness of all of you.
Once I win this combpetition, I hope you will all come and enjoy the party.
(BTW I am planning a difficult plugin - you will hate me...)
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In the meanwhile, before it gets written into something better - to make ALL rear faces in the model [and faces inside definitions too] have the default material on their backs, just copy and paste this line of code into the Ruby Console - I compressed it into one line for ease of pasting...
m=Sketchup.active_model;es=m.entities;es.each{|e|e.back_material=nil if e.class==Sketchup;;Face};ds=m.definitions;ds.each{|d|d.entities.each{|e|e.back_material=nil if e.class==Sketchup;;Face}};return nil
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Ok. I said I was busy, but I had to refresh my memory, how to write a Tool in SU, so played with FrontFace and here we go:
Version 1.2 is ready.Greetings
Tomasz -
Beautiful. Thank you.
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@tig said:
to make ALL rear faces in the model [and faces inside definitions too] have the default material on their backs, just copy and paste this line of code into the Ruby Console - I compressed it into one line for ease of pasting...
m=Sketchup.active_model;es=m.entities;es.each{|e|e.back_material=nil if e.class==Sketchup;;Face};ds=m.definitions;ds.each{|d|d.entities.each{|e|e.back_material=nil if e.class==Sketchup;;Face}};return nil
TIG, this is probably one of the most useful pieces of code ever. Thank you very much.
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TIG, does it also make all groups and components have the default material? (in case one or two got accidentally painted somehow?)
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Fletch, Matthieu Noblet wrote a plugin for that:
http://forums.sketchucation.com/viewtopic.php?p=102323#p102323 -
@fletch said:
TIG, does it also make all groups and components have the default material? (in case one or two got accidentally painted somehow?)
No, it fixes back_materials inside them, but not materials applied to them - to do that you need this line...
Sketchup.active_model.definitions.each{|d|d.instances.each{|i|i.material=nil}}
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gosh thank you so much for this works great
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Thanks
Tomasz -
Hi Tomasz
I have found now this plugin!! This is fantastic. Thanks a lot! -
Thomasz
It seams that when material is on normal face and i use this plugin then material will be default SU material when turned the faces. Why is it like this? I think it should keep material and just turn faces. -
Hi all,
Proud to announce that there is finally a solution to the face flipping problem. You can now reverse faces and preserve UV coordinates! I tested it and the results are accurate!
The UV Toolkit makes it possible. You also need to download the TT_Lib and put it in your plugins folder.
To reverse a face, first select what you want reversed, then go to Plugins > UV Toolkit > Frontface material to Backface (or the opposite).
Hope it helps,
Jeremy -
I find it works 50% of the time, sometimes textures are mapped wrongly, maybe I am doing something wrong?
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LOOK AT MY USER NAME, ENOUGH SAID. Need2SeeAttachments.
I WANT TO DOWNLOAD, NOW BYE FOREVER SKETCHUCATION.
Meant no offence, k thx bai.
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