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    [Plugin] Front Face - 1.2

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    • T Offline
      tomasz
      last edited by

      Hi Gaieus,
      The option of having back material reset to default looks nice.
      I am currently terribly busy, but Christmas is coming.
      I will put it on my list.

      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • thomthomT Offline
        thomthom
        last edited by

        😄
        I'd added the feature to Remove Materials. Will post it later.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          tomasz
          last edited by

          @unknownuser said:

          Any progress on changing the cursor Tomasz?
          I am using it today and was just curious. Handy tool BTW.

          Checked the API. It looks easy...

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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          • GaieusG Offline
            Gaieus
            last edited by

            Guys, I am amazed at the helpfulness of all of you.

            Once I win this combpetition, I hope you will all come and enjoy the party.
            😉

            (BTW I am planning a difficult plugin - you will hate me...)

            Gai...

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            • TIGT Offline
              TIG Moderator
              last edited by

              In the meanwhile, before it gets written into something better - to make ALL rear faces in the model [and faces inside definitions too] have the default material on their backs, just copy and paste this line of code into the Ruby Console - I compressed it into one line for ease of pasting...

              m=Sketchup.active_model;es=m.entities;es.each{|e|e.back_material=nil if e.class==Sketchup;;Face};ds=m.definitions;ds.each{|d|d.entities.each{|e|e.back_material=nil if e.class==Sketchup;;Face}};return nil
              

              TIG

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              • T Offline
                tomasz
                last edited by

                Ok. I said I was busy, but I had to refresh my memory, how to write a Tool in SU, so played with FrontFace and here we go:
                Version 1.2 is ready.

                Greetings
                Tomasz

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Beautiful. Thank you. 👍

                  http://www.coroflot.com/boofredlay

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                  • E Offline
                    Ecuadorian
                    last edited by

                    @tig said:

                    to make ALL rear faces in the model [and faces inside definitions too] have the default material on their backs, just copy and paste this line of code into the Ruby Console - I compressed it into one line for ease of pasting...

                    m=Sketchup.active_model;es=m.entities;es.each{|e|e.back_material=nil if e.class==Sketchup;;Face};ds=m.definitions;ds.each{|d|d.entities.each{|e|e.back_material=nil if e.class==Sketchup;;Face}};return nil
                    

                    TIG, this is probably one of the most useful pieces of code ever. Thank you very much. 👍

                    -Miguel Lescano
                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                    • F Offline
                      Fletch
                      last edited by

                      TIG, does it also make all groups and components have the default material? (in case one or two got accidentally painted somehow?)

                      Fletch
                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                      • E Offline
                        Ecuadorian
                        last edited by

                        Fletch, Matthieu Noblet wrote a plugin for that:
                        http://forums.sketchucation.com/viewtopic.php?p=102323#p102323

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @fletch said:

                          TIG, does it also make all groups and components have the default material? (in case one or two got accidentally painted somehow?)

                          No, it fixes back_materials inside them, but not materials applied to them - to do that you need this line...

                          Sketchup.active_model.definitions.each{|d|d.instances.each{|i|i.material=nil}}
                          

                          🤓

                          TIG

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                          • R Offline
                            Royvas
                            last edited by

                            gosh thank you so much for this 😄 works great

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                            • alvisA Offline
                              alvis
                              last edited by

                              Thanks
                              Tomasz

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                              • Z Offline
                                Zacchia
                                last edited by

                                Hi Tomasz
                                I have found now this plugin!! This is fantastic. Thanks a lot!

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                                • Z Offline
                                  Zacchia
                                  last edited by

                                  Thomasz
                                  It seams that when material is on normal face and i use this plugin then material will be default SU material when turned the faces. Why is it like this? I think it should keep material and just turn faces.

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                                  • J Offline
                                    Jrudd
                                    last edited by

                                    Hi all,

                                    Proud to announce that there is finally a solution to the face flipping problem. You can now reverse faces and preserve UV coordinates! I tested it and the results are accurate!

                                    The UV Toolkit makes it possible. You also need to download the TT_Lib and put it in your plugins folder.

                                    To reverse a face, first select what you want reversed, then go to Plugins > UV Toolkit > Frontface material to Backface (or the opposite).

                                    Hope it helps,
                                    Jeremy

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                                    • S Offline
                                      simoni
                                      last edited by

                                      I find it works 50% of the time, sometimes textures are mapped wrongly, maybe I am doing something wrong?

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                                      • N Offline
                                        Need2SeeAttachments
                                        last edited by

                                        LOOK AT MY USER NAME, ENOUGH SAID. Need2SeeAttachments.
                                        I WANT TO DOWNLOAD, NOW BYE FOREVER SKETCHUCATION.
                                        Meant no offence, k thx bai.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Bye bye.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            desunvn
                                            last edited by

                                            Thank you for plugin this

                                            1 Reply Last reply Reply Quote 0
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