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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • M 離線
      morisdov
      最後由 編輯

      New version 1.03 released of - "Proper_Animation.rb"

      • no more need to restart "Animation Observer" to reflect new/deleted scenes
        I have implemented the "PagesObserver interface" so this is done automatically now

      http://morisdov.googlepages.com

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      • N 離線
        N Lindenthal
        最後由 編輯

        How can I tell the ruby console, to »Get Position - 2«?

        I ask this to have a proper animation, without getting all other remembers of a scene.

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        • M 離線
          morisdov
          最後由 編輯

          @n lindenthal said:

          How can I tell the ruby console, to »Get Position - 2«?
          I ask this to have a proper animation, without getting all other remembers of a scene.

          Select only the objects you want to move to position 2 (those that indeed have position 2 set) and right mouse click "Transformation->Get position 2".
          Other objects will not "move".

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          • N 離線
            N Lindenthal
            最後由 編輯

            @morisdov said:

            …
            and right mouse click "Transformation->Get position 2". …

            Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

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            • M 離線
              morisdov
              最後由 編輯

              @n lindenthal said:

              use the mouse or ruby console to selectone object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

              Morisdov.transf_get("transf2")
              

              You must understand this is not the intentended use of this plugin -
              You will more productive following "normal" procedures.

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              • M 離線
                morisdov
                最後由 編輯

                New version 1.04 released of - "Proper_Animation.rb"

                • added control of each animated scenes transition time - following users requests

                download from - http://morisdov.googlepages.com

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                • N 離線
                  N Lindenthal
                  最後由 編輯

                  I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

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                  • romboutR 離線
                    rombout
                    最後由 編輯

                    He morisdov...
                    kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

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                    • P 離線
                      princedragoncok
                      最後由 編輯

                      This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks 👍

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                      • N 離線
                        N Lindenthal
                        最後由 編輯

                        @morisdov said:

                        …

                        Morisdov.transf_get("transf2")
                        

                        You must understand this is not the intentended use of this plugin -
                        …

                        Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

                        Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                        @unknownuser said:

                        Morisdov.transf_get("transf5") set transition time to 8

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                        • M 離線
                          morisdov
                          最後由 編輯

                          @n lindenthal said:

                          Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                          @unknownuser said:

                          Morisdov.transf_get("transf5") set transition time to 8

                          No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

                          @rombout said:

                          when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

                          Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

                          @princedragoncok said:

                          My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

                          If there is a will there is a way - look at TOMASZ render -
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
                          i guess we will get sketchup 7 before sketchup crew gives an answer
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

                          Moris

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            A little tut 💚


                            Splash.skp


                            proper.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              Seems the plug don't work when you make File/Exportation/ animation/avi 😕
                              Am i right? Or I misse something?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • C 離線
                                captainping
                                最後由 編輯

                                Hi all,

                                I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                                Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                                ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                                Thanks!
                                Captain Ping

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! 😎
                                  (it's free) 😉
                                  Arm's Robot(video)
                                  Titanic Shaft(video)
                                  And load this Steam Machine (post 2) ☀
                                  of course you must have Sketchyphysics2 installed for work with the model and see animation)

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Little tricks! 😉
                                    As all objects must be a group or a component
                                    For erase a position just explode the group or component then group it or make component again 😉

                                    You can address all positions even you are in the scene 1 !!! 😮
                                    Just don't overpass the number of scene existing for give a number to positions! ☀

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • Z 離線
                                      zeal
                                      最後由 編輯

                                      it's really hard to express my thank to you.

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                                      • T 離線
                                        Tim Danaher
                                        最後由 編輯

                                        Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                                        This is what I'm doing:

                                        I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                                        I select the lift car, RMB > Transformation > Set position 1

                                        Start Animation Observer.

                                        Switch to scene 2, Then move lift car, Set Position 2.

                                        Switch to Scene 3, move lift car, Set Position 3

                                        Switch Scene 4, move lift car, Set position 4

                                        Stop Animation observer.

                                        Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                                        I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                                        WTF am I doing wrong?

                                        TIA,

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

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                                        • soloS 離線
                                          solo
                                          最後由 編輯

                                          Without using layers, can this program do this?

                                          (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


                                          http://img6.imageshack.us/img6/1221/therunner.gif

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • MALAISEM 離線
                                            MALAISE
                                            最後由 編輯

                                            Hi All

                                            Solo, your running skeleton is first class 👍

                                            MALAISE

                                            La Connaissance n'a de valeur que partagée

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