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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • M Offline
      morisdov
      last edited by

      I am glad you all find this plugin usefull and hopefully are able to get more out of SketchUp and are more productive for your customers.
      John - you already have the functionality you requested - note that the "get" is grayed out until you "set" its position, only after which it becomes "active" non grayed.
      Anyway all your feedbacks will be noted and considered for coming versions.

      Cheers, Moris

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      • M Offline
        morisdov
        last edited by

        if you want a full report of all entities "Position X" data with all other "dictionary attributes" - you can use "xml_dictionary_attributes.zip" from http://morisdov.googlepages.com - you get an online web dialog with all the data in addition to the XML file on the disk.

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        • JClementsJ Offline
          JClements
          last edited by

          Hi Morris:

          I tried the script last night. It was easy enough to figure out how to "tag" groups with the Set and Get parameters. Very nice.

          However, I found I stumbled with saving things with a Scene. Probably just my slow mind ... but a set of a few screen captures with text explanations OR video with Narration might be helpful for others too.

          One place I found where one could easily screw up, is if you are careless and accidentally click on a Set Position for an group which already has a position(s) assigned to it. Perhaps there could be an default option to warn user before overwritting the existing parameter?

          I wish there were a way to analysis the entire model as to which objects are tagged, with their positions settings and do so for all of them at once ... perhaps in the transform dialog there could be a SHOW command which would display some type of labeling of objects and their tags?

          Regards,
          John

          John | Illustrator | Beaverton, Oregon

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          • M Offline
            morisdov
            last edited by

            New version 1.03 released of - "Proper_Animation.rb"

            • no more need to restart "Animation Observer" to reflect new/deleted scenes
              I have implemented the "PagesObserver interface" so this is done automatically now

            http://morisdov.googlepages.com

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            • N Offline
              N Lindenthal
              last edited by

              How can I tell the ruby console, to »Get Position - 2«?

              I ask this to have a proper animation, without getting all other remembers of a scene.

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              • M Offline
                morisdov
                last edited by

                @n lindenthal said:

                How can I tell the ruby console, to »Get Position - 2«?
                I ask this to have a proper animation, without getting all other remembers of a scene.

                Select only the objects you want to move to position 2 (those that indeed have position 2 set) and right mouse click "Transformation->Get position 2".
                Other objects will not "move".

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                • N Offline
                  N Lindenthal
                  last edited by

                  @morisdov said:

                  …
                  and right mouse click "Transformation->Get position 2". …

                  Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

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                  • M Offline
                    morisdov
                    last edited by

                    @n lindenthal said:

                    use the mouse or ruby console to selectone object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

                    Morisdov.transf_get("transf2")
                    

                    You must understand this is not the intentended use of this plugin -
                    You will more productive following "normal" procedures.

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                    • M Offline
                      morisdov
                      last edited by

                      New version 1.04 released of - "Proper_Animation.rb"

                      • added control of each animated scenes transition time - following users requests

                      download from - http://morisdov.googlepages.com

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                      • N Offline
                        N Lindenthal
                        last edited by

                        I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

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                        • romboutR Offline
                          rombout
                          last edited by

                          He morisdov...
                          kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

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                          • P Offline
                            princedragoncok
                            last edited by

                            This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks 👍

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                            • N Offline
                              N Lindenthal
                              last edited by

                              @morisdov said:

                              …

                              Morisdov.transf_get("transf2")
                              

                              You must understand this is not the intentended use of this plugin -
                              …

                              Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

                              Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                              @unknownuser said:

                              Morisdov.transf_get("transf5") set transition time to 8

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                              • M Offline
                                morisdov
                                last edited by

                                @n lindenthal said:

                                Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                                @unknownuser said:

                                Morisdov.transf_get("transf5") set transition time to 8

                                No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

                                @rombout said:

                                when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

                                Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
                                http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

                                @princedragoncok said:

                                My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

                                If there is a will there is a way - look at TOMASZ render -
                                http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
                                i guess we will get sketchup 7 before sketchup crew gives an answer
                                http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

                                Moris

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  A little tut 💚


                                  Splash.skp


                                  proper.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Seems the plug don't work when you make File/Exportation/ animation/avi 😕
                                    Am i right? Or I misse something?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • C Offline
                                      captainping
                                      last edited by

                                      Hi all,

                                      I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                                      Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                                      ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                                      Thanks!
                                      Captain Ping

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! 😎
                                        (it's free) 😉
                                        Arm's Robot(video)
                                        Titanic Shaft(video)
                                        And load this Steam Machine (post 2) ☀
                                        of course you must have Sketchyphysics2 installed for work with the model and see animation)

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Little tricks! 😉
                                          As all objects must be a group or a component
                                          For erase a position just explode the group or component then group it or make component again 😉

                                          You can address all positions even you are in the scene 1 !!! 😮
                                          Just don't overpass the number of scene existing for give a number to positions! ☀

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • Z Offline
                                            zeal
                                            last edited by

                                            it's really hard to express my thank to you.

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