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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • M Offline
      morisdov
      last edited by

      if you want a full report of all entities "Position X" data with all other "dictionary attributes" - you can use "xml_dictionary_attributes.zip" from http://morisdov.googlepages.com - you get an online web dialog with all the data in addition to the XML file on the disk.

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      • JClementsJ Offline
        JClements
        last edited by

        Hi Morris:

        I tried the script last night. It was easy enough to figure out how to "tag" groups with the Set and Get parameters. Very nice.

        However, I found I stumbled with saving things with a Scene. Probably just my slow mind ... but a set of a few screen captures with text explanations OR video with Narration might be helpful for others too.

        One place I found where one could easily screw up, is if you are careless and accidentally click on a Set Position for an group which already has a position(s) assigned to it. Perhaps there could be an default option to warn user before overwritting the existing parameter?

        I wish there were a way to analysis the entire model as to which objects are tagged, with their positions settings and do so for all of them at once ... perhaps in the transform dialog there could be a SHOW command which would display some type of labeling of objects and their tags?

        Regards,
        John

        John | Illustrator | Beaverton, Oregon

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        • M Offline
          morisdov
          last edited by

          New version 1.03 released of - "Proper_Animation.rb"

          • no more need to restart "Animation Observer" to reflect new/deleted scenes
            I have implemented the "PagesObserver interface" so this is done automatically now

          http://morisdov.googlepages.com

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          • N Offline
            N Lindenthal
            last edited by

            How can I tell the ruby console, to »Get Position - 2«?

            I ask this to have a proper animation, without getting all other remembers of a scene.

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            • M Offline
              morisdov
              last edited by

              @n lindenthal said:

              How can I tell the ruby console, to »Get Position - 2«?
              I ask this to have a proper animation, without getting all other remembers of a scene.

              Select only the objects you want to move to position 2 (those that indeed have position 2 set) and right mouse click "Transformation->Get position 2".
              Other objects will not "move".

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              • N Offline
                N Lindenthal
                last edited by

                @morisdov said:

                …
                and right mouse click "Transformation->Get position 2". …

                Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

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                • M Offline
                  morisdov
                  last edited by

                  @n lindenthal said:

                  use the mouse or ruby console to selectone object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

                  Morisdov.transf_get("transf2")
                  

                  You must understand this is not the intentended use of this plugin -
                  You will more productive following "normal" procedures.

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                  • M Offline
                    morisdov
                    last edited by

                    New version 1.04 released of - "Proper_Animation.rb"

                    • added control of each animated scenes transition time - following users requests

                    download from - http://morisdov.googlepages.com

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                    • N Offline
                      N Lindenthal
                      last edited by

                      I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

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                      • romboutR Offline
                        rombout
                        last edited by

                        He morisdov...
                        kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

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                        • P Offline
                          princedragoncok
                          last edited by

                          This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks 👍

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                          • N Offline
                            N Lindenthal
                            last edited by

                            @morisdov said:

                            …

                            Morisdov.transf_get("transf2")
                            

                            You must understand this is not the intentended use of this plugin -
                            …

                            Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

                            Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                            @unknownuser said:

                            Morisdov.transf_get("transf5") set transition time to 8

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                            • M Offline
                              morisdov
                              last edited by

                              @n lindenthal said:

                              Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                              @unknownuser said:

                              Morisdov.transf_get("transf5") set transition time to 8

                              No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

                              @rombout said:

                              when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

                              Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
                              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

                              @princedragoncok said:

                              My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

                              If there is a will there is a way - look at TOMASZ render -
                              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
                              i guess we will get sketchup 7 before sketchup crew gives an answer
                              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

                              Moris

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                              • pilouP Offline
                                pilou
                                last edited by

                                A little tut 💚


                                Splash.skp


                                proper.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Seems the plug don't work when you make File/Exportation/ animation/avi 😕
                                  Am i right? Or I misse something?

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • C Offline
                                    captainping
                                    last edited by

                                    Hi all,

                                    I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                                    Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                                    ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                                    Thanks!
                                    Captain Ping

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! 😎
                                      (it's free) 😉
                                      Arm's Robot(video)
                                      Titanic Shaft(video)
                                      And load this Steam Machine (post 2) ☀
                                      of course you must have Sketchyphysics2 installed for work with the model and see animation)

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Little tricks! 😉
                                        As all objects must be a group or a component
                                        For erase a position just explode the group or component then group it or make component again 😉

                                        You can address all positions even you are in the scene 1 !!! 😮
                                        Just don't overpass the number of scene existing for give a number to positions! ☀

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • Z Offline
                                          zeal
                                          last edited by

                                          it's really hard to express my thank to you.

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                                          • T Offline
                                            Tim Danaher
                                            last edited by

                                            Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                                            This is what I'm doing:

                                            I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                                            I select the lift car, RMB > Transformation > Set position 1

                                            Start Animation Observer.

                                            Switch to scene 2, Then move lift car, Set Position 2.

                                            Switch to Scene 3, move lift car, Set Position 3

                                            Switch Scene 4, move lift car, Set position 4

                                            Stop Animation observer.

                                            Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                                            I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                                            WTF am I doing wrong?

                                            TIA,

                                            Cheers,

                                            Tim

                                            http://vizarch.blogspot.com

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