• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Scheduled Pinned Locked Moved Plugins
246 Posts 108 Posters 176.5k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    morisdov
    last edited by 22 Jul 2008, 19:39

    if you want a full report of all entities "Position X" data with all other "dictionary attributes" - you can use "xml_dictionary_attributes.zip" from http://morisdov.googlepages.com - you get an online web dialog with all the data in addition to the XML file on the disk.

    1 Reply Last reply Reply Quote 0
    • J Offline
      JClements
      last edited by 23 Jul 2008, 17:16

      Hi Morris:

      I tried the script last night. It was easy enough to figure out how to "tag" groups with the Set and Get parameters. Very nice.

      However, I found I stumbled with saving things with a Scene. Probably just my slow mind ... but a set of a few screen captures with text explanations OR video with Narration might be helpful for others too.

      One place I found where one could easily screw up, is if you are careless and accidentally click on a Set Position for an group which already has a position(s) assigned to it. Perhaps there could be an default option to warn user before overwritting the existing parameter?

      I wish there were a way to analysis the entire model as to which objects are tagged, with their positions settings and do so for all of them at once ... perhaps in the transform dialog there could be a SHOW command which would display some type of labeling of objects and their tags?

      Regards,
      John

      John | Illustrator | Beaverton, Oregon

      1 Reply Last reply Reply Quote 0
      • M Offline
        morisdov
        last edited by 25 Jul 2008, 08:02

        New version 1.03 released of - "Proper_Animation.rb"

        • no more need to restart "Animation Observer" to reflect new/deleted scenes
          I have implemented the "PagesObserver interface" so this is done automatically now

        http://morisdov.googlepages.com

        1 Reply Last reply Reply Quote 0
        • N Offline
          N Lindenthal
          last edited by 25 Jul 2008, 13:23

          How can I tell the ruby console, to »Get Position - 2«?

          I ask this to have a proper animation, without getting all other remembers of a scene.

          1 Reply Last reply Reply Quote 0
          • M Offline
            morisdov
            last edited by 25 Jul 2008, 13:51

            @n lindenthal said:

            How can I tell the ruby console, to »Get Position - 2«?
            I ask this to have a proper animation, without getting all other remembers of a scene.

            Select only the objects you want to move to position 2 (those that indeed have position 2 set) and right mouse click "Transformation->Get position 2".
            Other objects will not "move".

            1 Reply Last reply Reply Quote 0
            • N Offline
              N Lindenthal
              last edited by 25 Jul 2008, 16:09

              @morisdov said:

              …
              and right mouse click "Transformation->Get position 2". …

              Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

              1 Reply Last reply Reply Quote 0
              • M Offline
                morisdov
                last edited by 25 Jul 2008, 16:52

                @n lindenthal said:

                use the mouse or ruby console to selectone object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

                Morisdov.transf_get("transf2")
                

                You must understand this is not the intentended use of this plugin -
                You will more productive following "normal" procedures.

                1 Reply Last reply Reply Quote 0
                • M Offline
                  morisdov
                  last edited by 27 Jul 2008, 12:28

                  New version 1.04 released of - "Proper_Animation.rb"

                  • added control of each animated scenes transition time - following users requests

                  download from - http://morisdov.googlepages.com

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    N Lindenthal
                    last edited by 27 Jul 2008, 17:40

                    I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      rombout
                      last edited by 13 Aug 2008, 22:37

                      He morisdov...
                      kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        princedragoncok
                        last edited by 14 Aug 2008, 00:51

                        This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks 👍

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          N Lindenthal
                          last edited by 14 Aug 2008, 05:17

                          @morisdov said:

                          …

                          Morisdov.transf_get("transf2")
                          

                          You must understand this is not the intentended use of this plugin -
                          …

                          Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

                          Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                          @unknownuser said:

                          Morisdov.transf_get("transf5") set transition time to 8

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            morisdov
                            last edited by 14 Aug 2008, 11:29

                            @n lindenthal said:

                            Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                            @unknownuser said:

                            Morisdov.transf_get("transf5") set transition time to 8

                            No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

                            @rombout said:

                            when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

                            Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
                            http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

                            @princedragoncok said:

                            My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

                            If there is a will there is a way - look at TOMASZ render -
                            http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
                            i guess we will get sketchup 7 before sketchup crew gives an answer
                            http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

                            Moris

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by 19 Oct 2008, 16:37

                              A little tut 💚


                              Splash.skp


                              proper.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by 29 Oct 2008, 12:04

                                Seems the plug don't work when you make File/Exportation/ animation/avi 😕
                                Am i right? Or I misse something?

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  captainping
                                  last edited by 26 Nov 2008, 05:04

                                  Hi all,

                                  I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                                  Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                                  ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                                  Thanks!
                                  Captain Ping

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by 26 Nov 2008, 07:23

                                    Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! 😎
                                    (it's free) 😉
                                    Arm's Robot(video)
                                    Titanic Shaft(video)
                                    And load this Steam Machine (post 2) ☀
                                    of course you must have Sketchyphysics2 installed for work with the model and see animation)

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by 9 Jan 2009, 08:28

                                      Little tricks! 😉
                                      As all objects must be a group or a component
                                      For erase a position just explode the group or component then group it or make component again 😉

                                      You can address all positions even you are in the scene 1 !!! 😮
                                      Just don't overpass the number of scene existing for give a number to positions! ☀

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • Z Offline
                                        zeal
                                        last edited by 27 Jan 2009, 10:00

                                        it's really hard to express my thank to you.

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Tim Danaher
                                          last edited by 2 Mar 2009, 16:52

                                          Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                                          This is what I'm doing:

                                          I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                                          I select the lift car, RMB > Transformation > Set position 1

                                          Start Animation Observer.

                                          Switch to scene 2, Then move lift car, Set Position 2.

                                          Switch to Scene 3, move lift car, Set Position 3

                                          Switch Scene 4, move lift car, Set position 4

                                          Stop Animation observer.

                                          Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                                          I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                                          WTF am I doing wrong?

                                          TIA,

                                          Cheers,

                                          Tim

                                          http://vizarch.blogspot.com

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 12
                                          • 13
                                          • 3 / 13
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement