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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • M Offline
    morisdov
    last edited by 27 Jul 2008, 12:28

    New version 1.04 released of - "Proper_Animation.rb"

    • added control of each animated scenes transition time - following users requests

    download from - http://morisdov.googlepages.com

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    • N Offline
      N Lindenthal
      last edited by 27 Jul 2008, 17:40

      I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

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      • R Offline
        rombout
        last edited by 13 Aug 2008, 22:37

        He morisdov...
        kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

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        • P Offline
          princedragoncok
          last edited by 14 Aug 2008, 00:51

          This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks ๐Ÿ‘

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          • N Offline
            N Lindenthal
            last edited by 14 Aug 2008, 05:17

            @morisdov said:

            โ€ฆ

            Morisdov.transf_get("transf2")
            

            You must understand this is not the intentended use of this plugin -
            โ€ฆ

            Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

            Now my question is, whether and how it is possible, to set transition time in this code line. For example:

            @unknownuser said:

            Morisdov.transf_get("transf5") set transition time to 8

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            • M Offline
              morisdov
              last edited by 14 Aug 2008, 11:29

              @n lindenthal said:

              Now my question is, whether and how it is possible, to set transition time in this code line. For example:

              @unknownuser said:

              Morisdov.transf_get("transf5") set transition time to 8

              No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

              @rombout said:

              when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

              Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

              @princedragoncok said:

              My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

              If there is a will there is a way - look at TOMASZ render -
              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
              i guess we will get sketchup 7 before sketchup crew gives an answer
              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

              Moris

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              • P Offline
                pilou
                last edited by 19 Oct 2008, 16:37

                A little tut ๐Ÿ’š


                Splash.skp


                proper.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • P Offline
                  pilou
                  last edited by 29 Oct 2008, 12:04

                  Seems the plug don't work when you make File/Exportation/ animation/avi ๐Ÿ˜•
                  Am i right? Or I misse something?

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • C Offline
                    captainping
                    last edited by 26 Nov 2008, 05:04

                    Hi all,

                    I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                    Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                    ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                    Thanks!
                    Captain Ping

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                    • P Offline
                      pilou
                      last edited by 26 Nov 2008, 07:23

                      Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! ๐Ÿ˜Ž
                      (it's free) ๐Ÿ˜‰
                      Arm's Robot(video)
                      Titanic Shaft(video)
                      And load this Steam Machine (post 2) โ˜€
                      of course you must have Sketchyphysics2 installed for work with the model and see animation)

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • P Offline
                        pilou
                        last edited by 9 Jan 2009, 08:28

                        Little tricks! ๐Ÿ˜‰
                        As all objects must be a group or a component
                        For erase a position just explode the group or component then group it or make component again ๐Ÿ˜‰

                        You can address all positions even you are in the scene 1 !!! ๐Ÿ˜ฎ
                        Just don't overpass the number of scene existing for give a number to positions! โ˜€

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Z Offline
                          zeal
                          last edited by 27 Jan 2009, 10:00

                          it's really hard to express my thank to you.

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                          • T Offline
                            Tim Danaher
                            last edited by 2 Mar 2009, 16:52

                            Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                            This is what I'm doing:

                            I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                            I select the lift car, RMB > Transformation > Set position 1

                            Start Animation Observer.

                            Switch to scene 2, Then move lift car, Set Position 2.

                            Switch to Scene 3, move lift car, Set Position 3

                            Switch Scene 4, move lift car, Set position 4

                            Stop Animation observer.

                            Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                            I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                            WTF am I doing wrong?

                            TIA,

                            Cheers,

                            Tim

                            http://vizarch.blogspot.com

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                            • soloS Offline
                              solo
                              last edited by 2 Mar 2009, 17:31

                              Without using layers, can this program do this?

                              (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


                              http://img6.imageshack.us/img6/1221/therunner.gif

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • MALAISEM Offline
                                MALAISE
                                last edited by 2 Mar 2009, 20:09

                                Hi All

                                Solo, your running skeleton is first class ๐Ÿ‘

                                MALAISE

                                La Connaissance n'a de valeur que partagรฉe

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                                • P Offline
                                  pilou
                                  last edited by 3 Mar 2009, 08:30

                                  Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                  @Tim
                                  Start Animation Observer only when all positions Objects are adressed!!!
                                  That is that your error !
                                  Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                  Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                  @ Solo
                                  Yes ๐Ÿ˜‰
                                  Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                                  And of course scenes can be rotated for Lelouch style! ๐Ÿ˜† Your is fixed! Japan style ๐Ÿ˜„

                                  Very speedy conceptual ๐Ÿ’š
                                  Load the file
                                  Start Animation Observer
                                  Play Animation (of the scenes) as normal way


                                  ani.skp

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • P Offline
                                    pilou
                                    last edited by 3 Mar 2009, 08:33

                                    Updated the anim above ๐Ÿ’š
                                    Always very basic but showing that you can animate anything in classical way ๐Ÿ˜‰
                                    All is time to make ๐Ÿ˜’
                                    Difference with the Layer method is that you have just to click on a group for change it

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • T Offline
                                      Tim Danaher
                                      last edited by 3 Mar 2009, 12:08

                                      @unknownuser said:

                                      Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                      @Tim
                                      Start Animation Observer only when all positions Objects are adressed!!!
                                      That is that your error !
                                      Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                      Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                      Pilou --

                                      Thanks, but...

                                      in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                                      Start Animation observer.

                                      Play scene animation.

                                      Car does not move. The car is a self-contained group.

                                      ?

                                      Cheers,

                                      Tim

                                      http://vizarch.blogspot.com

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                                      • P Offline
                                        pilou
                                        last edited by 3 Mar 2009, 12:37

                                        You have not save, quit reload! ๐Ÿ˜„
                                        and why 1 (start), move car ? Start is only when all is adressed!

                                        Can you post your car or a simple objects with same nature group

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • T Offline
                                          Tim Danaher
                                          last edited by 3 Mar 2009, 13:05

                                          @unknownuser said:

                                          You have not save, quit reload! ๐Ÿ˜„

                                          Yes, I have. Just didn't state it.

                                          @unknownuser said:

                                          and why 1 (start), move car ? Start is only when all is adressed!

                                          Because, in my experience with other packages, I want to set a keyframe for the starting position.

                                          @unknownuser said:

                                          Can you post your car or a simple objects with same nature group

                                          OK. 'Lift Car' is the name of the group that I want to animate.


                                          Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                                          Cheers,

                                          Tim

                                          http://vizarch.blogspot.com

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