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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • romboutR Offline
      rombout
      last edited by

      He morisdov...
      kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

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      • P Offline
        princedragoncok
        last edited by

        This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks ๐Ÿ‘

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        • N Offline
          N Lindenthal
          last edited by

          @morisdov said:

          โ€ฆ

          Morisdov.transf_get("transf2")
          

          You must understand this is not the intentended use of this plugin -
          โ€ฆ

          Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

          Now my question is, whether and how it is possible, to set transition time in this code line. For example:

          @unknownuser said:

          Morisdov.transf_get("transf5") set transition time to 8

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          • M Offline
            morisdov
            last edited by

            @n lindenthal said:

            Now my question is, whether and how it is possible, to set transition time in this code line. For example:

            @unknownuser said:

            Morisdov.transf_get("transf5") set transition time to 8

            No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

            @rombout said:

            when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

            Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

            @princedragoncok said:

            My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

            If there is a will there is a way - look at TOMASZ render -
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
            i guess we will get sketchup 7 before sketchup crew gives an answer
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

            Moris

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            • pilouP Offline
              pilou
              last edited by

              A little tut ๐Ÿ’š


              Splash.skp


              proper.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                Seems the plug don't work when you make File/Exportation/ animation/avi ๐Ÿ˜•
                Am i right? Or I misse something?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • C Offline
                  captainping
                  last edited by

                  Hi all,

                  I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                  Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                  ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                  Thanks!
                  Captain Ping

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                  • pilouP Offline
                    pilou
                    last edited by

                    Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! ๐Ÿ˜Ž
                    (it's free) ๐Ÿ˜‰
                    Arm's Robot(video)
                    Titanic Shaft(video)
                    And load this Steam Machine (post 2) โ˜€
                    of course you must have Sketchyphysics2 installed for work with the model and see animation)

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      Little tricks! ๐Ÿ˜‰
                      As all objects must be a group or a component
                      For erase a position just explode the group or component then group it or make component again ๐Ÿ˜‰

                      You can address all positions even you are in the scene 1 !!! ๐Ÿ˜ฎ
                      Just don't overpass the number of scene existing for give a number to positions! โ˜€

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • Z Offline
                        zeal
                        last edited by

                        it's really hard to express my thank to you.

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                        • T Offline
                          Tim Danaher
                          last edited by

                          Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                          This is what I'm doing:

                          I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                          I select the lift car, RMB > Transformation > Set position 1

                          Start Animation Observer.

                          Switch to scene 2, Then move lift car, Set Position 2.

                          Switch to Scene 3, move lift car, Set Position 3

                          Switch Scene 4, move lift car, Set position 4

                          Stop Animation observer.

                          Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                          I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                          WTF am I doing wrong?

                          TIA,

                          Cheers,

                          Tim

                          http://vizarch.blogspot.com

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                          • soloS Offline
                            solo
                            last edited by

                            Without using layers, can this program do this?

                            (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


                            http://img6.imageshack.us/img6/1221/therunner.gif

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              Hi All

                              Solo, your running skeleton is first class ๐Ÿ‘

                              MALAISE

                              La Connaissance n'a de valeur que partagรฉe

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                              • pilouP Offline
                                pilou
                                last edited by

                                Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                @Tim
                                Start Animation Observer only when all positions Objects are adressed!!!
                                That is that your error !
                                Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                @ Solo
                                Yes ๐Ÿ˜‰
                                Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                                And of course scenes can be rotated for Lelouch style! ๐Ÿ˜† Your is fixed! Japan style ๐Ÿ˜„

                                Very speedy conceptual ๐Ÿ’š
                                Load the file
                                Start Animation Observer
                                Play Animation (of the scenes) as normal way


                                ani.skp

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Updated the anim above ๐Ÿ’š
                                  Always very basic but showing that you can animate anything in classical way ๐Ÿ˜‰
                                  All is time to make ๐Ÿ˜’
                                  Difference with the Layer method is that you have just to click on a group for change it

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • T Offline
                                    Tim Danaher
                                    last edited by

                                    @unknownuser said:

                                    Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                    @Tim
                                    Start Animation Observer only when all positions Objects are adressed!!!
                                    That is that your error !
                                    Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                    Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                    Pilou --

                                    Thanks, but...

                                    in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                                    Start Animation observer.

                                    Play scene animation.

                                    Car does not move. The car is a self-contained group.

                                    ?

                                    Cheers,

                                    Tim

                                    http://vizarch.blogspot.com

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      You have not save, quit reload! ๐Ÿ˜„
                                      and why 1 (start), move car ? Start is only when all is adressed!

                                      Can you post your car or a simple objects with same nature group

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • T Offline
                                        Tim Danaher
                                        last edited by

                                        @unknownuser said:

                                        You have not save, quit reload! ๐Ÿ˜„

                                        Yes, I have. Just didn't state it.

                                        @unknownuser said:

                                        and why 1 (start), move car ? Start is only when all is adressed!

                                        Because, in my experience with other packages, I want to set a keyframe for the starting position.

                                        @unknownuser said:

                                        Can you post your car or a simple objects with same nature group

                                        OK. 'Lift Car' is the name of the group that I want to animate.


                                        Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @Tim
                                          What is the probem? ๐Ÿ’š
                                          Your animation works very fine like a charm !!! โ˜€ (I am on PC)
                                          I have just exploded the first level group ! ๐Ÿ˜‰

                                          What a lovely blue lift car ๐Ÿ˜Ž
                                          And sorry for the "Start" it was the same Name that the function ๐Ÿ˜’ ๐Ÿ’š

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • T Offline
                                            Tim Danaher
                                            last edited by

                                            Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                                            I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                                            I still must not be understanding something.

                                            Cheers,

                                            Tim

                                            http://vizarch.blogspot.com

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