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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • N Offline
      N Lindenthal
      last edited by

      @morisdov said:

      …
      and right mouse click "Transformation->Get position 2". …

      Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

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      • M Offline
        morisdov
        last edited by

        @n lindenthal said:

        use the mouse or ruby console to selectone object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

        Morisdov.transf_get("transf2")
        

        You must understand this is not the intentended use of this plugin -
        You will more productive following "normal" procedures.

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        • M Offline
          morisdov
          last edited by

          New version 1.04 released of - "Proper_Animation.rb"

          • added control of each animated scenes transition time - following users requests

          download from - http://morisdov.googlepages.com

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          • N Offline
            N Lindenthal
            last edited by

            I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

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            • romboutR Offline
              rombout
              last edited by

              He morisdov...
              kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

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              • P Offline
                princedragoncok
                last edited by

                This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks 👍

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                • N Offline
                  N Lindenthal
                  last edited by

                  @morisdov said:

                  …

                  Morisdov.transf_get("transf2")
                  

                  You must understand this is not the intentended use of this plugin -
                  …

                  Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

                  Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                  @unknownuser said:

                  Morisdov.transf_get("transf5") set transition time to 8

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                  • M Offline
                    morisdov
                    last edited by

                    @n lindenthal said:

                    Now my question is, whether and how it is possible, to set transition time in this code line. For example:

                    @unknownuser said:

                    Morisdov.transf_get("transf5") set transition time to 8

                    No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

                    @rombout said:

                    when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

                    Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

                    @princedragoncok said:

                    My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

                    If there is a will there is a way - look at TOMASZ render -
                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
                    i guess we will get sketchup 7 before sketchup crew gives an answer
                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

                    Moris

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                    • pilouP Offline
                      pilou
                      last edited by

                      A little tut 💚


                      Splash.skp


                      proper.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        Seems the plug don't work when you make File/Exportation/ animation/avi 😕
                        Am i right? Or I misse something?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • C Offline
                          captainping
                          last edited by

                          Hi all,

                          I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                          Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                          ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                          Thanks!
                          Captain Ping

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                          • pilouP Offline
                            pilou
                            last edited by

                            Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! 😎
                            (it's free) 😉
                            Arm's Robot(video)
                            Titanic Shaft(video)
                            And load this Steam Machine (post 2) ☀
                            of course you must have Sketchyphysics2 installed for work with the model and see animation)

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Little tricks! 😉
                              As all objects must be a group or a component
                              For erase a position just explode the group or component then group it or make component again 😉

                              You can address all positions even you are in the scene 1 !!! 😮
                              Just don't overpass the number of scene existing for give a number to positions! ☀

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • Z Offline
                                zeal
                                last edited by

                                it's really hard to express my thank to you.

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                                • T Offline
                                  Tim Danaher
                                  last edited by

                                  Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                                  This is what I'm doing:

                                  I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                                  I select the lift car, RMB > Transformation > Set position 1

                                  Start Animation Observer.

                                  Switch to scene 2, Then move lift car, Set Position 2.

                                  Switch to Scene 3, move lift car, Set Position 3

                                  Switch Scene 4, move lift car, Set position 4

                                  Stop Animation observer.

                                  Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                                  I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                                  WTF am I doing wrong?

                                  TIA,

                                  Cheers,

                                  Tim

                                  http://vizarch.blogspot.com

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Without using layers, can this program do this?

                                    (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


                                    http://img6.imageshack.us/img6/1221/therunner.gif

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Hi All

                                      Solo, your running skeleton is first class 👍

                                      MALAISE

                                      La Connaissance n'a de valeur que partagée

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                        @Tim
                                        Start Animation Observer only when all positions Objects are adressed!!!
                                        That is that your error !
                                        Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                        Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                        @ Solo
                                        Yes 😉
                                        Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                                        And of course scenes can be rotated for Lelouch style! 😆 Your is fixed! Japan style 😄

                                        Very speedy conceptual 💚
                                        Load the file
                                        Start Animation Observer
                                        Play Animation (of the scenes) as normal way


                                        ani.skp

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Updated the anim above 💚
                                          Always very basic but showing that you can animate anything in classical way 😉
                                          All is time to make 😒
                                          Difference with the Layer method is that you have just to click on a group for change it

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • T Offline
                                            Tim Danaher
                                            last edited by

                                            @unknownuser said:

                                            Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                            @Tim
                                            Start Animation Observer only when all positions Objects are adressed!!!
                                            That is that your error !
                                            Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                            Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                            Pilou --

                                            Thanks, but...

                                            in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                                            Start Animation observer.

                                            Play scene animation.

                                            Car does not move. The car is a self-contained group.

                                            ?

                                            Cheers,

                                            Tim

                                            http://vizarch.blogspot.com

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