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    [Plugin] Door-Lintel Update + Window-Sill

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    • S Offline
      SyahirXIII
      last edited by

      I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


      Dont work here


      But it seems to work here

      1 Reply Last reply Reply Quote 0
      • Didier BurD Offline
        Didier Bur
        last edited by

        Hi syahirXIII,

        The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
        Please check if this is the case on the face that doesn't work.
        Regards

        4 edges.jpg

        DB

        guanjinG 1 Reply Last reply Reply Quote 0
        • guanjinG Offline
          guanjin @TIG
          last edited by

          @TIG
          hello
          This plugin doesn't seem to support sketchup2024
          A very suitable plugin, can you fix it working on sketchup024?
          thanks

          1 Reply Last reply Reply Quote 0
          • guanjinG Offline
            guanjin @Didier Bur
            last edited by

            @Didier-Bur
            hello
            This plugin doesn't seem to support sketchup2024
            A very suitable plugin, can you fix it working on sketchup024?
            thanks

            1 Reply Last reply Reply Quote 1
            • N Offline
              naealmeida Newcomers
              last edited by

              Hello! Can you update the plugin for the new skecthup 2024 please

              1 Reply Last reply Reply Quote 0
              • A Offline
                aricfish
                last edited by

                Hi All,

                Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                Didier BurD 1 Reply Last reply Reply Quote 0
                • Didier BurD Offline
                  Didier Bur @aricfish
                  last edited by

                  @ SU2024 and Door-Lintel users:

                  Hi,
                  I don't have SU2024 installed on my PC.
                  Maybe some developer (TIG ?) will update the plugin ?
                  So here it is.

                  Regards,

                  # Name :          door_lintel
                  # Description :   Draws a lintel above door between wall sides, and window as well
                  # Author :        D. Bur
                  # Usage :         select face and "Door by reveal" in context menu
                  # Date :          May 2008
                  # Type :          Tool
                  # History:        1.0 (May 2008) - first version
                  #                 1.1 (May 2008) - window added 
                  
                  require 'sketchup.rb'
                  
                  # f=Sketchup.active_model.selection[0]
                  
                  def trad(word)
                  	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                  	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                  	return word if Sketchup.get_locale != "fr"
                  	return tStrings[word]
                  end
                  
                  def dbe_by_embrasure(type)
                  	model=Sketchup.active_model
                  	entities=Sketchup.active_model.active_entities
                  	@dbe_door_height=2.m if not @dbe_door_height
                  	@dbe_window_height=135.cm if not @dbe_window_height
                  	@dbe_sill_height=1.m if not @dbe_sill_height
                  	org_face=model.selection[0]
                    
                  	model.start_operation "Door-window by reveal"
                    
                  	  if model.selection.empty?
                  		UI.messagebox("Empty selection: please select a vertical face.")
                  		return
                  	end
                  	if (model.selection.length !=1) 
                  		UI.messagebox("Please select only ONE vertical face.")
                  		return
                  	end
                  	if  (model.selection[0].class != Sketchup::Face)
                  		UI.messagebox("Please select a vertical face.")
                  		return
                  	end
                  	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                  		UI.messagebox("Please select a VERTICAL face.")
                  		return
                  	 end
                  	
                  	if org_face.outer_loop.edges.length != 4
                  		UI.messagebox("Please select a RECTANGULAR vertical face.")
                  		return
                  	 end
                  	 
                  	 # Parse edges
                  	edges=org_face.edges
                  	@verticals={}
                  	@horizontals={}
                  	
                  	edges.each do |e|
                  		if e.start.position.z==e.end.position.z
                  			@horizontals[e]=e.start.position.z
                  		else
                  			@verticals[e]=e.start.position.distance e.end.position
                  		end
                  	end
                  	
                  	# Dialog
                  	#puts "type " + type.inspect
                  	if type=="door"
                  		return if !dbe_door_height()
                  	else
                  		return if !dbe_window_height()
                  	end
                  	
                  	# heights control
                  	if type=="door"
                  		height_ok=false
                  		until height_ok
                  			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                  				height_ok =true
                  			else
                  				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                  				return if !dbe_door_height()
                  			end
                  		end
                  	end
                  	
                  	if type=="window"
                  		heights_ok=false
                  		until heights_ok
                  			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                  				heights_ok =true
                  			else
                  				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                  				return if !dbe_window_height()
                  			end
                  		end
                  	end
                  	
                    # Highest edge & lintel height
                    high_edge=@horizontals.index(@horizontals.values.max)
                    bottom_edge=@horizontals.index(@horizontals.values.min)
                    lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                    lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                    # New face of lintel
                    p1=high_edge.start.position
                    p2=high_edge.end.position
                    p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                    p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                    # Mid point of lintel
                    v=p2.vector_to p3
                    v.length=v.length/2.0
                    mid=p2.offset(v)
                    # Opening width
                    v_norm=org_face.normal
                    touch=model.raytest([mid,v_norm])
                    if touch
                      same_object=true
                      hitpoint=touch[0]
                      hit_obj=touch[1]
                      if hit_obj.length>1
                        hit_face=hit_obj.last
                        hit_parent=hit_obj[0]
                        if not hit_parent.entities.include? org_face
                          same_object=false
                        end
                        else
                        hit_parent=hit_obj.last
                        hit_face=hit_obj.last
                      end
                      width=mid.distance hitpoint
                      if width > 200
                        go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                        return nil if go==2
                      end
                      case hit_parent.typename
                        when "Face"
                          if org_face.normal!=hit_face.normal.reverse
                            UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                            return nil
                          end
                        else
                          if same_object==false
                            UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                            return
                          end
                      end
                    else
                      UI.messagebox("No opposite wall to connect lintel.")
                      return nil
                    end
                    
                    new_face=entities.add_face p1,p2,p4,p3
                    if touch and same_object==true
                      v2=new_face.normal
                      v2.length=width
                      new_face.pushpull width
                      else
                      UI.messagebox("Cannot pushpull lintel.")
                    end
                    
                    #Redraw these fucking remaining edges to better kill them
                    e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                    e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                    e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                    e1.erase!
                    e2.erase!
                    e3.erase!
                  
                    if type=="window"
                      # New face of sill
                      p1=bottom_edge.start.position
                      p2=bottom_edge.end.position
                      p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                      p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                      # Mid point of sill
                      v=p2.vector_to p3
                      v.length=v.length/2.0
                      mid=p2.offset(v)
                      # Opening width
                      touch=model.raytest([mid,v_norm])
                      if touch
                        same_object=true
                        hitpoint=touch[0]
                        hit_obj=touch[1]
                        if hit_obj.length>1
                          hit_face=hit_obj.last
                          hit_parent=hit_obj[0]
                          #if not hit_parent.entities.include? org_face
                            #same_object=false
                          #end
                        else
                          hit_parent=hit_obj.last
                          hit_face=hit_obj.last
                        end
                      width=mid.distance hitpoint
                      if width > 200
                        go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                        return nil if go==2
                      end
                      case hit_parent.typename
                        when "Face"
                          if v_norm!=hit_face.normal.reverse
                            UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                            return nil
                          end
                        else
                          if same_object==false
                            UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                            return
                          end
                      end
                    else
                      UI.messagebox("No opposite wall to connect linter.")
                      return nil
                    end
                    
                    new_face=entities.add_face p1,p2,p4,p3
                    if touch and same_object==true
                      v2=new_face.normal
                      v2.length=width
                      new_face.pushpull width
                      else
                      UI.messagebox("Cannot pushpull sill.")
                    end
                    
                    #Redraw these fucking remaining edges to better kill them
                    e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                    e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                    e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                    e1.erase!
                    e2.erase!
                    e3.erase!
                  
                    end # if window
                    model.commit_operation
                  end
                  
                  def dbe_door_height
                  	@dbe_door_height=2.m if not @dbe_door_height
                  	prompt=["Door height: "]
                  	value=[@dbe_door_height]
                  	results=inputbox prompt,value,"Door height"
                  	puts results.inspect
                  	return false if !results
                  	@dbe_door_height=results[0]
                  
                  end
                  
                  def dbe_window_height
                  	@dbe_window_height=135.cm if not @dbe_window_height
                  	@dbe_sill_height=1.m if not @dbe_sill_height
                  	prompts=["Sill height:  ","Window height:  "]
                  	values=[@dbe_sill_height,@dbe_window_height]
                  	results=inputbox prompts,values,"Window heights"
                  	return false if !results
                  	@dbe_sill_height=results[0]
                  	@dbe_window_height=results[1]
                  end
                  
                  def valid_door_selection
                    s=Sketchup.active_model.selection
                    return false if s.length!=1
                    return false if s[0].typename!="Face"
                    return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                    return false  if s[0].outer_loop.edges.length != 4
                    return true
                  end
                  
                  #----------------------------------------------------------------------------
                  # add menu items
                  if !file_loaded?(__FILE__ )
                    dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                    dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                    dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                    dbe_menu.add_separator
                    
                     # Context menu
                      UI.add_context_menu_handler do |menu|
                          if( valid_door_selection )
                          		menu.add_separator
                              menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                              menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                              menu.add_separator
                          end
                      end
                  end
                  
                  file_loaded(__FILE__ )
                  
                  
                  

                  DB

                  guanjinG 1 Reply Last reply Reply Quote 0
                  • guanjinG Offline
                    guanjin @Didier Bur
                    last edited by

                    @Didier-Bur
                    It seems that no one has fixed this plugin😞

                    TIGT 1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator @guanjin
                      last edited by

                      @guanjin
                      It doesn't work in v2024 [various errors], e.g.

                      Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                      C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                      C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                      @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • guanjinG Offline
                        guanjin
                        last edited by

                        So many experts, no one can fix this plugin
                        The forum is no longer the same as before

                        1 Reply Last reply Reply Quote -2
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @Didier-Bur needs to fix this - it's his baby...

                          TIG

                          Didier BurD 1 Reply Last reply Reply Quote 0
                          • Didier BurD Offline
                            Didier Bur @TIG
                            last edited by

                            Hi all,
                            My baby is quite old now 😉
                            Here is the non-encrypted version. Please unpack in your Plugins dir.
                            No update because I haven't SU2024.
                            Regards,DBUR_Lines2Tubes.zip

                            DB

                            Didier BurD 1 Reply Last reply Reply Quote 0
                            • Didier BurD Offline
                              Didier Bur @Didier Bur
                              last edited by

                              Me again,
                              Same goes for door_lintel.rb

                              door_lintel_uncrypted.zip

                              DB

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                JGA
                                last edited by

                                Didier, thanks for sharing.

                                Regards,
                                JGA

                                1 Reply Last reply Reply Quote -1
                                • guanjinG Offline
                                  guanjin
                                  last edited by

                                  Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                  
                                  Thank you again, Didier Bur![alt text](image url)无标题项目.gif

                                  guanjinG 2 Replies Last reply Reply Quote 0
                                  • guanjinG Offline
                                    guanjin @guanjin
                                    last edited by

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • guanjinG Offline
                                      guanjin @guanjin
                                      last edited by

                                      @guanjin said in [Plugin] Door-Lintel Update + Window-Sill:

                                      Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                      Thank you again, Didier Bur
                                      无标题项目.gif

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        lamngoaison
                                        last edited by

                                        i got a new problem. SU2025. any one fix it for SU2025 yet? please!!

                                        TIGT 1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator @lamngoaison
                                          last edited by

                                          @lamngoaison

                                          The linked post contains a ZIP file posted a few days ago
                                          link
                                          Which can be converted to an RBZ by changing its filetype suffix.
                                          It worked in v2024, so should also work in v2025 ?

                                          TIG

                                          L 1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            lamngoaison @TIG
                                            last edited by

                                            @TIG thanks alot 😁

                                            1 Reply Last reply Reply Quote 0
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