Some help please
-
Thanks TIG. You beat me to it.
Mike, do you still want me to do that for you?
-
Here's an example - the method is pretty much the same as Dave R's except that I intersected one link of the chain with the plain band to get curved surfaces. Looking at it the band is a perhaps a bit thick.
Bob
-
In a similar vein here's my tutorial version but with a rectangular extrusion rather than a tube...
-
-
-
Thanks for all the input guys, I'm sure that I'm gonna have some more questions as I continue.
Mike
-
just in case it's meant to be braid-like.... i guessed a certain reference point which was close but not totally right.. if i have to do it again, i'll be able to fix that..
-
Yes Jeff, that's exactly what I was looking for, I guess I should of said braided instead of intertwined. I really appreciate everyone's help on this.
Mike
-
i don't have time for a tut right now but i can show you how i did it later.. in the mean time, it looks like a lot of people are into trying this shape so maybe someone else can do it..
for now, here's the skp of my version..
-
ok, so i figured out how to draw it more to my liking but doing a tutorial for this thing might be a little bit much.. it would be about 25 scenes with weird to describe curve manipulations in there.. if someone really wants to see a step-by-step, i'll do it but i'm going to hold off for now.. it will probably take ~2hrs to put together..
it's sort of similar to TIG's method except i used two circles to begin with instead of one (one inside of the other).. i then alternate between the two circles which allows for the weaving..
here's the fixed version skp..
-
With our combined IQ well in excess of 'genius' we have got some great ideas here.
-
I haven't had time to go through all of these, but it seems that you might also be able to do it by producing a ring of braid that is only skin-thick, then using Vector PP on it. Did anyone try it that way?
-
eric,
why step 8 (intersect with model)?
-
@tig said:
Here's a Tutorial on doing it one way...
TIG,
great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.
-
This is why I love this forum, so many people willing to share their time and expertise, that just doesn't happen on any other forum, this is definitely a community. This is also why I love SU, so many ways to get the end result.
Mike
-
@edson said:
@tig said:
Here's a Tutorial on doing it one way...
TIG,
great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.
If you read the notes on page 8 you'll see that I based the steps on 8 sides with no scaling to make ellipses. Then I just re-did one on page 9 with 16 sides and scaled a bit flatter. I didn't show the steps as it would have taken too long... It's quick to do, but slow to de-construct into a tutorial step sheet...
-
Here's a version done with Alan's suggestion for Vector PP. The model looks good.
Bob
-
@edson said:
eric,
why step 8 (intersect with model)?
Because if you do not then the points where the components intersect each other will be visible.
I tried the vector push pull but got some odd results. Maybe because my curves had a large number of segments.
Advertisement