Some help please
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The problem is that you cannot just wrap geometry around anything in SU (like you can with images). What I'd do is to model a piece of that geometry on the face of just one segment of the cylinder (but in a way that the pieces meet) and then copy/rotate that around as many times as you created the cylinder from.
Still not an easy task and I1m not sure about the result.
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Thanks Gaieus, I was hoping someone had a method or trick to simplify this a little.
Mike
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Mike, if you were to do what you want, you'd end up with a massive file. I would work out one segment of the intertwined "wires" on a portion of a cylinder of the proper radius. Then I would it a component and make a radial array of it. Hide the end line segments and it'll look pretty good.
If you want to send me the model you have there, I'll make a demo for you.
Dave
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Thanks Dave, I really appreciate it. This is only the first stage of this, I am definitely gonna have lots more questions. I have posted the skp.
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Thanks TIG. You beat me to it.
Mike, do you still want me to do that for you?
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Here's an example - the method is pretty much the same as Dave R's except that I intersected one link of the chain with the plain band to get curved surfaces. Looking at it the band is a perhaps a bit thick.
Bob

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In a similar vein here's my tutorial version but with a rectangular extrusion rather than a tube...
![IntertwiningRing[Flat].jpg](/uploads/imported_attachments/vENf_IntertwiningRingFlat.jpg)
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Thanks for all the input guys, I'm sure that I'm gonna have some more questions as I continue.
Mike
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just in case it's meant to be braid-like.... i guessed a certain reference point which was close but not totally right.. if i have to do it again, i'll be able to fix that..

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Yes Jeff, that's exactly what I was looking for, I guess I should of said braided instead of intertwined. I really appreciate everyone's help on this.
Mike
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i don't have time for a tut right now but i can show you how i did it later.. in the mean time, it looks like a lot of people are into trying this shape so maybe someone else can do it..
for now, here's the skp of my version..
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ok, so i figured out how to draw it more to my liking but doing a tutorial for this thing might be a little bit much.. it would be about 25 scenes with weird to describe curve manipulations in there.. if someone really wants to see a step-by-step, i'll do it but i'm going to hold off for now.. it will probably take ~2hrs to put together..
it's sort of similar to TIG's method except i used two circles to begin with instead of one (one inside of the other).. i then alternate between the two circles which allows for the weaving..
here's the fixed version skp..
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With our combined IQ well in excess of 'genius' we have got some great ideas here.
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I haven't had time to go through all of these, but it seems that you might also be able to do it by producing a ring of braid that is only skin-thick, then using Vector PP on it. Did anyone try it that way?
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eric,
why step 8 (intersect with model)?
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@tig said:
Here's a Tutorial on doing it one way...
TIG,
great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.
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This is why I love this forum, so many people willing to share their time and expertise, that just doesn't happen on any other forum, this is definitely a community. This is also why I love SU, so many ways to get the end result.
Mike
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