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    [Plugin] FredoBend - v1.... - 25 Mar 26

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    • A Offline
      AISmebel
      last edited by

      This post is deleted!
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      • A Offline
        AISmebel
        last edited by AISmebel

        @fredo6 I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties. This will give more options to the users of your plugin. As an example, I additionally created objects made using the Flowify plugin. It transfers components without distortion, but the components lose their connection to each other, if you can implement this in your plugin, it will be great.
        Test.skp - This is the model you asked for

        panixiaP fredo6F 2 Replies Last reply Reply Quote 0
        • panixiaP Offline
          panixia @AISmebel
          last edited by

          @AISmebel said:

          the triangulating line that appears after using the plugin should become soft+smooth

          Nope.
          It should be soft = true; smooth = true AND cast shadows = false otherwise it will not work.

          @AISmebel said:

          I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

          I agree +20 on this!
          I already said that in the original discussion on Trimble forum and I 100% stand on that.
          Slicing should be optional. The default behavior should be "deform only", that would make more sense.

          A 1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia @fredo6
            last edited by panixia

            @fredo6 said:

            I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

            I guess it's super-difficult when you need to slice (so you are creating new geometry with new vertex-order/face-IDs), but it's actually quite easy when you just need to deform.
            The key is that you apply preemptive triangulation (with different properties for planar quads/planar n-gons) at the very beginning of the deforming operation in order to stabilize vertex order, edge properties and UV mapping, then you can safely preserve/restore everything once the deformation is done.

            I'm not a programmer, but I managed to formalize the whole algorithm decently enough that Claude can execute that brilliantly (based on the steps that I use to do manually in order to stabilize a mesh for proper Subdivision/Uv-mapping workflow).

            I achieved good deformations which are reliably preserving quads, and UV mapping with decent fallback methods for n-gons.
            I was planning to share the code with you regardless (for review before publishing it on Sketchucation), I think it could be interesting if you could integrate (and probably improve) it in some of your plugins, this one could be a clear candidate.

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            • A Offline
              AISmebel @panixia
              last edited by

              @panixia said:

              НСт.
              Π”ΠΎΠ»ΠΆΠ½ΠΎ Π±Ρ‹Ρ‚ΡŒ soft = true; smooth = true И cast shadows = false, ΠΈΠ½Π°Ρ‡Π΅ это Π½Π΅ сработаСт.

              I was sure that I was not giving complete information, but I wrote that I knew)) I think Fredo knows exactly what it's about and how it should be. But still, thanks for the correction, maybe this way we will get the desired result faster)

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              • A Offline
                AISmebel @panixia
                last edited by

                @panixia said:

                Π― ΠΏΠ»Π°Π½ΠΈΡ€ΠΎΠ²Π°Π» ΠΏΠΎΠ΄Π΅Π»ΠΈΡ‚ΡŒΡΡ с Π²Π°ΠΌΠΈ ΠΊΠΎΠ΄ΠΎΠΌ Π² любом случаС (для ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΊΠΈ ΠΏΠ΅Ρ€Π΅Π΄ ΠΏΡƒΠ±Π»ΠΈΠΊΠ°Ρ†ΠΈΠ΅ΠΉ Π½Π° Sketchucation), Π΄ΡƒΠΌΠ°ΡŽ, Π±Ρ‹Π»ΠΎ Π±Ρ‹ интСрСсно, Ссли Π±Ρ‹ Π²Ρ‹ ΠΈΠ½Ρ‚Π΅Π³Ρ€ΠΈΡ€ΠΎΠ²Π°Π»ΠΈ (ΠΈ, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΡƒΠ»ΡƒΡ‡ΡˆΠΈΠ»ΠΈ) Π΅Π³ΠΎ Π² Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΈΠ· Π²Π°ΡˆΠΈΡ… ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ², этот ΠΌΠΎΠΆΠ΅Ρ‚ ΡΡ‚Π°Ρ‚ΡŒ подходящим Π²Π°Ρ€ΠΈΠ°Π½Ρ‚ΠΎΠΌ.

                I would like to ask you to share this interesting plugin. I created a lot of interesting things myself with the help of Claude. It's interesting to see what others are doing.

                panixiaP 1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6
                  last edited by

                  With FredoBend v1.2b, you can normally keep the quad properties by turning off:

                  • Slicing
                  • remove coplanar edge
                  • soften edges

                  Here is a video showing the process.

                  FredoBends - Quads.mp4

                  Here is the test file. Tell me if this is OK.

                  test quads 2.skp

                  A 1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6 @AISmebel
                    last edited by

                    @AISmebel said:

                    I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                    I don't understand what you mean.

                    The component / group property is kept. If you bend a component. the output is a component. Same for subcomponents.

                    However, all the content of the container is made unique, because bending is not a transformation but a creation of geometry. This has nothing to do with slicing.

                    panixiaP A 2 Replies Last reply Reply Quote 0
                    • panixiaP Offline
                      panixia @fredo6
                      last edited by

                      @fredo6 said:

                      I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                      I don't understand what you mean.

                      Wow, I realize that I didn't understand correctly the proposal, so I retreat my + 20 on this.
                      Because you basically can't do that in Sketchup (you'd need some sort of modifier system similar to the 3dsMax one to accomplish this).
                      I understood that he was talking about a non-slicing behavior instead (which would be preferable).

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                      • panixiaP Offline
                        panixia @AISmebel
                        last edited by

                        @AISmebel said:

                        I would like to ask you to share this interesting plugin. I created a lot of interesting things myself with the help of Claude. It's interesting to see what others are doing.

                        It's currently in the last (I hope so) alpha stage, I'll need to fix a couple of edge cases before it can go beta.

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          AISmebel @fredo6
                          last edited by

                          @fredo6 said:

                          Π’ΠΎΡ‚ тСстовый Ρ„Π°ΠΉΠ». Π‘ΠΊΠ°ΠΆΠΈΡ‚Π΅, поТалуйста, всё Π»ΠΈ Π² порядкС.

                          тСстовыС ΠΊΠ²Π°Π΄Ρ€ΠΎΠΊΠΎΠΏΡ‚Π΅Ρ€Ρ‹ 2.skp

                          2.mp4

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                          • A Offline
                            AISmebel @fredo6
                            last edited by

                            @fredo6 said:

                            Π― Π½Π΅ понимаю, Ρ‡Ρ‚ΠΎ Π²Ρ‹ ΠΈΠΌΠ΅Π΅Ρ‚Π΅ Π² Π²ΠΈΠ΄Ρƒ.

                            Бвойство ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ‚Π°/Π³Ρ€ΡƒΠΏΠΏΡ‹ сохраняСтся. Если Π²Ρ‹ ΠΈΠ·Π³ΠΈΠ±Π°Π΅Ρ‚Π΅ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ‚, Π½Π° Π²Ρ‹Ρ…ΠΎΠ΄Π΅ получаСтся ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ‚. Π’ΠΎ ΠΆΠ΅ самоС относится ΠΈ ΠΊ ΠΏΠΎΠ΄ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ‚Π°ΠΌ.

                            Однако всё содСрТимоС ΠΊΠΎΠ½Ρ‚Π΅ΠΉΠ½Π΅Ρ€Π° ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½ΠΎ, ΠΏΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ ΠΈΠ·Π³ΠΈΠ±Π°Π½ΠΈΠ΅ β€” это Π½Π΅ трансформация, Π° созданиС Π³Π΅ΠΎΠΌΠ΅Ρ‚Ρ€ΠΈΠΈ. Π­Ρ‚ΠΎ Π½Π΅ ΠΈΠΌΠ΅Π΅Ρ‚ Π½ΠΈΡ‡Π΅Π³ΠΎ ΠΎΠ±Ρ‰Π΅Π³ΠΎ с Ρ€Π°Π·Ρ€Π΅Π·Π°Π½ΠΈΠ΅ΠΌ.

                            Perhaps I did not state my thought correctly, perhaps I got confused in the terms, or perhaps my translator did not translate it correctly) I want to say the following: when we use a plugin, is it possible not to deform the component so that the component does not lose its connection with its own kind? As an example in the video, I used the Copy Along Curve plugin. He arranged the components in an arc without deforming or making the components unique.

                            3.mp4

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              Plugins like Copy Along Curve just move and rotate the objects to position them along the curve. So, this is not really bending and it is another use case.

                              For FredoBend, it is possible to add an option where only the top container is modified, leaving the sub-container not deformed.

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