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    [Plugin] FredoBend - v1.2a - 25 Mar 26

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    • G Offline
      GIGAL @fredo6
      last edited by

      @fredo6
      It is amazing (excuse for my bad english; i am italian)
      Best regards

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      • Dave RD Offline
        Dave R
        last edited by

        Ah ... So the file needs to be saved before using the extension. Makes sense.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        fredo6F 1 Reply Last reply Reply Quote 0
        • panixiaP Offline
          panixia
          last edited by

          Amazing. Does it support quads and/or UV preservation?

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          • fredo6F Offline
            fredo6
            last edited by fredo6

            NEW RELEASE: FredoBend v1.2b - 25 Mar 26

            Requirements

            • LibFredo6: v15.9a or above
            • Sketchup version: SU2017 and above

            FredoBend 1.2b is a maintenance release including:

            • Bug fixing
            • Parameter for softening edges and removing coplanar edges

            Home Page of FredoBend for information and Download.

            Main post of this FredoBend thread.

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            • A Offline
              AISmebel
              last edited by

              the triangulating line that appears after using the plugin should become soft+smooth. Then the squares of the SubD work. Now the following is happening:

              1.jpg

              fredo6F 1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6 @Dave R
                last edited by

                @Dave-R said:

                Ah ... So the file needs to be saved before using the extension. Makes sense.

                No. you can use FredoBend on New models.

                The SaveCopy feature is just for saving a copy of the original solid to file (in subfolder FredoBend Saved Containers). This is simply not done if the model is new.

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                • fredo6F Offline
                  fredo6 @AISmebel
                  last edited by

                  @AISmebel said:

                  the triangulating line that appears after using the plugin should become soft+smooth. Then the squares of the SubD work. Now the following is happening:

                  1.jpg

                  I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

                  Could you send me a model and a curve so that I see what can be done. Thanks.

                  panixiaP 1 Reply Last reply Reply Quote 0
                  • A Offline
                    AISmebel
                    last edited by

                    This post is deleted!
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                    • A Offline
                      AISmebel
                      last edited by AISmebel

                      @fredo6 I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties. This will give more options to the users of your plugin. As an example, I additionally created objects made using the Flowify plugin. It transfers components without distortion, but the components lose their connection to each other, if you can implement this in your plugin, it will be great.
                      Test.skp - This is the model you asked for

                      panixiaP 1 Reply Last reply Reply Quote 0
                      • panixiaP Offline
                        panixia @AISmebel
                        last edited by

                        @AISmebel said:

                        the triangulating line that appears after using the plugin should become soft+smooth

                        Nope.
                        It should be soft = true; smooth = true AND cast shadows = false otherwise it will not work.

                        @AISmebel said:

                        I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                        I agree +20 on this!
                        I already said that in the original discussion on Trimble forum and I 100% stand on that.
                        Slicing should be optional. The default behavior should be "deform only", that would make more sense.

                        A 1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia @fredo6
                          last edited by panixia

                          @fredo6 said:

                          I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

                          I guess it's super-difficult when you need to slice (so you are creating new geometry with new vertex-order/face-IDs), but it's actually quite easy when you just need to deform.
                          The key is that you apply preemptive triangulation (with different properties for planar quads/planar n-gons) at the very beginning of the deforming operation in order to stabilize vertex order, edge properties and UV mapping, then you can safely preserve/restore everything once the deformation is done.

                          I'm not a programmer, but I managed to formalize the whole algorithm decently enough that Claude can execute that brilliantly (based on the steps that I use to do manually in order to stabilize a mesh for proper Subdivision/Uv-mapping workflow).

                          I achieved good deformations which are reliably preserving quads, and UV mapping with decent fallback methods for n-gons.
                          I was planning to share the code with you regardless (for review before publishing it on Sketchucation), I think it could be interesting if you could integrate (and probably improve) it in some of your plugins, this one could be a clear candidate.

                          A 1 Reply Last reply Reply Quote 0
                          • A Offline
                            AISmebel @panixia
                            last edited by

                            @panixia said:

                            Нет.
                            Должно быть soft = true; smooth = true И cast shadows = false, иначе это не сработает.

                            I was sure that I was not giving complete information, but I wrote that I knew)) I think Fredo knows exactly what it's about and how it should be. But still, thanks for the correction, maybe this way we will get the desired result faster)

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                            • A Offline
                              AISmebel @panixia
                              last edited by

                              @panixia said:

                              Я планировал поделиться с вами кодом в любом случае (для проверки перед публикацией на Sketchucation), думаю, было бы интересно, если бы вы интегрировали (и, возможно, улучшили) его в некоторые из ваших плагинов, этот может стать подходящим вариантом.

                              I would like to ask you to share this interesting plugin. I created a lot of interesting things myself with the help of Claude. It's interesting to see what others are doing.

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