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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • S Offline
      sashapepperspray @pixelcruncher
      last edited by Rich O Brien

      @pixelcruncher said in Rayscaper New Releases:

      produce this wit
      here is one with the bug, the stone texture does not work.
      terrrain.skp

      P 1 Reply Last reply Reply Quote 0
      • P Offline
        pixelcruncher Extension Creator @sashapepperspray
        last edited by

        @sashapepperspray Thanks for the scene! I can reproduce it, so that will help me fix it.

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • P Offline
          pixelcruncher Extension Creator
          last edited by

          Hey, Rayscaper users!

          Rayscaper 0.9.77 Beta is available. You can get it via:

          • The SketchUcation store.
          • Direct download: link.

          I recommend upgrading to the latest version.

          What Changed?

          • Add Bloom and Glare post-processing effects. Enhance your renders with cinematic quality.
          • Add visual feedback for render failures. A red "RENDER FAILED" text now appears when rendering encounters errors,
            making it immediately clear when something goes wrong.
          • GUI enhancements: Improved sliders and tooltips. Sliders now have dedicated input boxes for more precise control.
          • Fix texture environment image update. Loading a new HDRI would not restart the render.
          • Bugfix: Fix grayscale image display in ImGui. Grayscale images were showing as red due to improper handling of
            single-channel pixel formats.
          • Add procedural sky environment support. You can now create realistic sky environments directly in Rayscaper without
            needing HDRI images. Perfect for quick outdoor renders with physically-based sky and sun simulation.
          • Add SketchUp environment tracking support (SketchUp 2025 or higher). Rayscaper can now automatically track and sync
            with SketchUp's environment settings.
          • Add PBR material support for SketchUp 2025. SketchUp 2025's new PBR materials are now supported and will
            automatically convert to Rayscaper's material system with proper metallic, roughness, and normal map values. Note:
            Rayscaper does not support power/scale multipliers on image textures, so if your SketchUp PBR material uses a
            roughness or metallic texture with a scale value other than 1.0, that scaling will not be applied in Rayscaper.
          • Bring back archive creation. You can now export your complete scene, including all assets, to a zip archive for easy
            sharing and backup.
          • Separate max depth settings by path type. Advanced users can now configure maximum ray bounce depths separately for
            diffuse, glossy, and transmission paths for more control over render quality and performance.
          • Bugfix: Fix FloatImageTexture color space handling. Float textures (like roughness and metallic maps) now correctly
            use linear color space for accurate rendering.
          • Bugfix: Fix noise texture deserialization. Noise textures saved in previous versions now load correctly and don't
            crash Rayscaper. @sashapepperspray - This should fix the crash you saw opening your file.
          • Bugfix: Avoid duplicate SketchUp shadow light. The sun/shadow light from SketchUp will no longer appear twice in the
            scene.

          The following screenshot shows the user interface enhancements:
          577dc74b-33f3-4c7c-ad82-be03085d841e-image.png

          Render by @Rich-O-Brien using bloom & glare for more realism:
          c127535b-4ac3-4026-b46a-24e56e10ee53-image.png

          Help Me Build the Community 👍

          If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
          to new users.

          Follow me on https://x.com/rayscaper3d.

          Happy Rendering!
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          S 1 Reply Last reply Reply Quote 0
          • K Offline
            Krass
            last edited by

            thanks, great !

            secrataire.jpg

            Krass

            1 Reply Last reply Reply Quote 3
            • S Offline
              sashapepperspray @pixelcruncher
              last edited by

              @pixelcruncher thank you so much!

              1 Reply Last reply Reply Quote 1
              • K Offline
                Krass
                last edited by Krass

                I had to uninstall the extension store and I got an error message from Rayscaper.
                And now I'm having the same problem again after reinstalling Rayscaper 9.77.

                b041e94f-89bb-4ce0-9857-8db2986cea69-image.png

                Krass

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                • P Offline
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass Can you post the error message from Rayscaper? Looking into this, sorry about that.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • K Offline
                    Krass
                    last edited by

                    No, I did get a window indicating a problem loading the Rayscaper extension, but it hasn't reappeared.

                    Krass

                    P 1 Reply Last reply Reply Quote 0
                    • K Offline
                      Krass
                      last edited by

                      However, I had installed it correctly without any problems before.

                      Krass

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                      • majidM Offline
                        majid
                        last edited by

                        I have a question regarding material libraries. I have prepared a Carpaint collection and am also going to prepare a water material pack. The question is that if the same name materials will be replaced? i.e. a car paint in my library is called 001red. Imagine there is another material in the Sketchup model by user and called 001red, I am wondering if RS will replace the same name with my material? To be more precise: How do material libraries in RS work?

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          I must admit to being more than a little biased here, Majid's contributions in this department have been extremely helpful. Personally, I would like to see all the finish items from twilight included in Rayscaper, they would much improve the goal of simplicity with speed.

                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                          P 1 Reply Last reply Reply Quote 2
                          • P Offline
                            pixelcruncher Extension Creator @majid
                            last edited by

                            @majid said in Rayscaper New Releases:

                            I have a question regarding material libraries. I have prepared a Carpaint collection and am also going to prepare a water material pack. The question is that if the same name materials will be replaced? i.e. a car paint in my library is called 001red. Imagine there is another material in the Sketchup model by user and called 001red, I am wondering if RS will replace the same name with my material? To be more precise: How do material libraries in RS work?

                            Nice, users will love those material packs!

                            No — naming your materials isn’t essential for Rayscaper. Names only matter for finding them in the material library. They are necessary for the user, not for the software.

                            Behind the scenes, Rayscaper stores each material as a material pack, which is simply a ZIP file. This pack includes a human-readable configuration file and all the texture images used by the material. I will add this format to my documentation. I hope that, in the age of AI vibe-coding, people can build tools to convert materials from other renderers into Rayscaper, and vice versa.

                            When you apply a material in Rayscaper to any material in your SketchUp model, Rayscaper doesn’t replace the SketchUp material. Instead, it configures the existing SketchUp material using the parameters it reads from the material pack.

                            You can view the material packs that Rayscaper saves in the %%AppData%%/AssetCache folder (the exact path escapes me, I'm not at my PC right now).

                            Cheers,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            1 Reply Last reply Reply Quote 1
                            • P Offline
                              pixelcruncher Extension Creator @Mike Amos
                              last edited by

                              @Mike-Amos

                              I think my friend @majid requested that before as well 🙂 He has a keen eye for this.

                              Given that the Twilight website is offline, is there a source where I can find these things? Maybe I can actually provide tools for using Twilight materials in Rayscaper, or at least the same templates.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • P Offline
                                pixelcruncher Extension Creator @Krass
                                last edited by

                                @Krass I will have a look soon to help you out here, stay tuned.

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                • K Offline
                                  Krass
                                  last edited by

                                  are you both talking about Twilight render ?

                                  Krass

                                  P 1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pixelcruncher Extension Creator @Krass
                                    last edited by

                                    @Krass said in Rayscaper New Releases:

                                    are you both talking about Twilight render ?

                                    Yes, @majid and @Mike-Amos are talking about Twilight render. But I'm not too familiar with it myself. But it seems to have a couple of dearly missed features?

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                    • K Offline
                                      Krass
                                      last edited by Krass

                                      Twilight render was great, but Rayscaper is marvelous compared to it.
                                      I can give you the last version of Twilight

                                      Krass

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                                      • Mike AmosM Offline
                                        Mike Amos
                                        last edited by

                                        Yep, trying to get to grips with the actual process or getting them back into the wild.

                                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                                        • S Offline
                                          sashapepperspray @sashapepperspray
                                          last edited by

                                          I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.
                                          (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

                                          1 Reply Last reply Reply Quote 1
                                          • P Offline
                                            pixelcruncher Extension Creator
                                            last edited by

                                            I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.

                                            That's a good clue. I think it also has to do with SketchUp's colorized textures only. But I haven't looked at that part in depth.

                                            (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

                                            This is by design; You should press the reload button in the Rayscaper material editor. I could add an "auto-sync" option to do this automatically. Rayscaper has a richer set of material capabilities than SketchUp. I assumed you want to edit the materials in Rayscaper, and that it would be counterproductive to override them from SketchUp repeatedly. Maybe that's not a reasonable workflow assumption.

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                            1 Reply Last reply Reply Quote 1
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