Rayscaper New Releases
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I did the same. I am now on 0.9.62 and no problem
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@nickchun Sorry about that!
Are the materials directly assigned to the faces, or are they assigned to the component/group? If you assign a material to a component/group, then they are not applied to the face. That's a regression reported by @sashapepperspray last week, but I haven't addressed it yet with this release.
Can you confirm that this is the problem, i.e., that the problem is fixed by directly assigning materials to the faces? You can use Fredo's Thrupaint to make it easier: https://sketchucation.com/plugin/2561-thrupaint.
If that doesn't help, there's something seriously botched in this release, and I will investigate further. Anybody else seeing this?
Thanks,
Thomas -
@Krass said in Rayscaper New Releases:
I did the same. I am now on 0.9.62 and no problem
Not following @Krass - To which post was this a reply?
Cheers,
Thomas -
@pixelcruncher Yes that was it, with the faces painted it works.
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@nickchun Great! I plan to fix that bug soon.
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@pixelcruncher Just found another strange one. Objects that are hidden or under non visible tags, are showing up in the render.
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Do you have an example scene, or can you send me a screen capture? I can't reproduce it here, but maybe you have a different setup:
Thanks for your help!
Thomas -
@pixelcruncher thanks, do tyou have any tip to fix this lights name/numbe issue? (which I spoke about above)
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@Krass - The only way right now is to rename the light component in SketchUp itself. I will add the option to name the lights in Rayscaper. And have something to multi-edit the lights. @Rich-O-Brien complained about this as well.
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yes, but for now if I rename RS lights components, they all shut down
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@Krass said in Rayscaper New Releases:
yes, but for now if I rename RS lights components, they all shut down
Sorry about that; I just noticed there's a bug here, and the renaming of lights is now broken. I already have a fix and will make a new release very soon.
Cheers,
Thomas -
great! thanks
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@pixelcruncher I've been trying to recreate it in a simple scene but it keeps crashing. I actually think its largely down to to PC I'm using- I have to run SU2023 and Vray 6 instead ofc2025 and Vray7 because its under spec.
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@nickchun, can you send me the log file immediately after it crashed? That would help me debug the issue. You can find the log file under C:\Users\YourUserName\AppData\Roaming\Rayscaper, the file is called SUEX_Rayscaper.log.
It should not crash because your PC is not beefy enough.
Thanks!
Thomas -
@nickchun can you also mail me the file for which it keeps crashing? thomas@rayscaper.com.
Thanks!
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I previously attached images of Rayscaper with a very satisfactory upscale and I am now adding a character: So, Rayscaper rendering, adding a character with Flux dev basic (via my ComfyUI installation for those who know), and upscale with Magnific via the Xfigura site which gives a few free credits per month.
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@Krass Very cool, I didn't know about ComfyUI; I'm going to try that out. Thanks for sharing the workflow!
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Be careful, Comfy UI requires a large graphics card and lots of free disk space, and a lot of patience.
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Hey, Rayscaper users!
Another release!
Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
always, I recommend upgrading to the latest version.What Changed?
- Fix weird artifacts in the interactive render viewport.
- Fix the upside-down images when saving.
- Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
- Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
light component again. - Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
- Fix the render timer in the viewport. It will stop counting when the render is paused or finished.
Help Me Build the Community
If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโt matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on Twitter.
Happy Rendering!
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thanks Pix, but no change for the lights component name with this version 9.64 If I rename the lights componant all lights go down
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