[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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Sure, no problem. Looking forward to using it.
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Awesome!! This is indeed one of the best plugins for sketch i've seen so far. It's incredible how much has my workflow changed (and i think everyone's) in the last couple of years with subd, qftools, skatter, vertextools, wrapr.... and now this!!
Thanks so much for making sketchup even more fun!
Here my first attempt with clothworks, the export frames option is veeery cool!
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@pepetrucci said:
Awesome!! This is indeed one of the best plugins for sketch i've seen so far. It's incredible how much has my workflow changed (and i think everyone's) in the last couple of years with subd, qftools, skatter, vertextools, wrapr.... and now this!!
I know this is OT, but don't forget SKALP!
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Of course of course! So many great plugins out there
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It took about a minute to calculate because of the hedgehog model, but works..
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Love the fact it is compatible with JPP and SUbD.
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And FFD
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Hello Anton, thanks for your great work.
Do you plan the possibility of assigning internal pressure to an object?
For example to simulate an inflatable?
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...MARVELOUS designer in sketchup? ...brilliant!
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...Iโm afraid this is going to be Another Addiction Thing again
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@armeios said:
Hello Anton, thanks for your great work.
Do you plan the possibility of assigning internal pressure to an object?
For example to simulate an inflatable?
Currently, you can apply fake pressure by controlling the scale slider in ClothWorks UI.
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In the future, will it be possible to integrate this with MS physics? Say I want to fill a bag with objects or drop items onto a net kinda thing?
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Enthusiastic Yes...
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I wrote my own physics engine for ClothWorks works. MSPhysics uses NewtonDynamics, which doesn't support cloth or soft bodies at the moment. Though, I will definitely include rigid dynamic bodies into this.
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This plugin is amazing and easy to use!
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Ooops, I think I made my cargo net just a bit too flexible!
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@box said:
Ooops, I think I made my cargo net just a bit too flexible!
Using a png based image on a subdivided plane or pure geometry?
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It's pure geometry Pete, I think if it was a png on a plane the ball wouldn't be able to slip through.
Edit: Here you can see the chainlink fence texture on a plane doesn't let the ball slip through.
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@box said:
It's pure geometry Pete,...
...this is so awsome again
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