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  • N Offline
    nlipovac
    last edited by 12 Mar 2015, 17:34

    How about that Trimble or Epic make Kickstarter or Indiegogo campaign to raise funds for programmers time and make direct workflow form SU to U4 and create UV feature?

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    • R Offline
      Rich O Brien Moderator
      last edited by 13 Mar 2015, 10:01

      😲

      Download the free D'oh Book for SketchUp

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      • C Offline
        cmeed
        last edited by 13 Mar 2015, 10:24

        Looks amazing!

        this is a tutorial for lighting like koola https://www.youtube.com/watch?v=3vdNg1D87FY
        I've not seen any videos like this so far - basic and simple - the post processing volume is where its at! its also a good indication of how long it takes for the lights to build as he/she doesn't stop the recording (obviously you can scroll forward)

        this guys good too UE4 Arch - his channel is - https://www.youtube.com/channel/UCjpFOf-YWpois6WVG6hqXNQ

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        • J Offline
          jenujacob
          last edited by 15 Mar 2015, 08:24

          Chk out this video from the GDC event. Tim's excitement for arch viz is high. Hopefully, Unreal would do something for the arch viz community to streamline asset creation from Sketchup. The google warehouse is a treasure trove for game developers!!!

          Oh and Titan X was released in this presentation. Pretty cool of Jen-Hsun Huang! 😉

          Here's another video presentation of their kite level. 100 Sq miles of area with full foliage and physical materials and lighting. Their pipeline is pretty intense. Most of these features will be available in their next release of 4.8.

          Pretty excited, but the learning curve is pretty huge!!!

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          • J Offline
            jenujacob
            last edited by 19 Mar 2015, 05:03

            this is nice!!!

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            • M Offline
              miikka1978
              last edited by 23 Mar 2015, 04:19

              Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.

              Link Preview Image
              OTOY unveils OctaneRender 3: Massive upgrade to the world’s best GPU renderer defines the state of the art for VFX in films, games and beyond • OTOY

              World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today …

              favicon

              OTOY (home.otoy.com)

              "Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."

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              • topic:timeago-later,5 months
              • C Offline
                cmeed
                last edited by 31 Aug 2015, 21:04

                Have a look at this -

                Link Preview Image
                HAL Archviz Toolkit - Marketplace submission

                Hello fellow Architects & Arch Viz Artits! I’d like to show everyone what we’ve submitted to the Marketplace. This is a copy of the post I did in the marketplace forum. I’m re-posting here because I’m not sure how many p…

                favicon

                Epic Developer Community Forums (forums.unrealengine.com)

                they've submitted this to the marketplace - if it gets on it'll be $85
                looks like what we all need.
                Now.... how do we get Sketchup and Unreal to talk?

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                • A Offline
                  AcesHigh
                  last edited by 6 Sept 2015, 01:47

                  @kaas said:

                  Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.

                  Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.

                  Importing in Unreal shows the same problem: errors and multiple textures for the same element...

                  that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...

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                  • K Offline
                    kaas
                    last edited by 6 Sept 2015, 05:13

                    @cmeed said:

                    Now.... how do we get Sketchup and Unreal to talk?

                    I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
                    Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow.

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                    • topic:timeago-later,about a month
                    • C Offline
                      cmeed
                      last edited by 7 Oct 2015, 23:08

                      Play up tools - might be cooking up something for unreal4.

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                      • topic:timeago-later,10 days
                      • J Offline
                        jenujacob
                        last edited by 18 Oct 2015, 07:45

                        @cmeed said:

                        Play up tools - might be cooking up something for unreal4.

                        Indeed they are!! 😄
                        http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html

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                        • C Offline
                          cmeed
                          last edited by 18 Oct 2015, 15:14

                          Great stuff!
                          Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though.

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                          • topic:timeago-later,22 days
                          • C Offline
                            cmeed
                            last edited by 9 Nov 2015, 21:40

                            Play up tools as mentioned are making a SU 2 Unreal4 exporter. Not sure if this will speed things on but they having a vote to see what games engine people use. Use the link above and vote for unreal4

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                            • P Offline
                              pilou
                              last edited by 9 Nov 2015, 22:27

                              Do you make something special or have you some tricks for loading this prog and launch it? (UE4)

                              I am registered - loading it etc...
                              But when I launch it I am not accepted by their server!

                              You must buy something even it's a personnal free version?

                              The Helper page is a nightmare!
                              https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems

                              error_ue4.jpg

                              It's a pity because it seems more friendly than Unity! 😄

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • K Offline
                                kaas
                                last edited by 10 Nov 2015, 08:41

                                @pilou said:

                                ...I am registered - loading it etc...
                                But when I launch it I am not accepted by their server!

                                It's free. I have been using it and didn't need to pay anything. Look on the forum's, not in the wiki.
                                Your connection problem has been reported before:
                                https://forums.unrealengine.com/showthread.php?75206-Error!-Connection-to-server-failed

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                                • P Offline
                                  pilou
                                  last edited by 10 Nov 2015, 10:09

                                  Thx for the super trick! 😎

                                  Excellent! The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! 👍
                                  Just now loading the 5.8 Gigas ! 💚

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • K Offline
                                    kaas
                                    last edited by 10 Nov 2015, 10:34

                                    @pilou said:

                                    ...The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! ..
                                    Nice it works now. Strange though you needed the trick. At my system (Win7X64) it just worked fine without it.

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                                    • C Offline
                                      cmeed
                                      last edited by 10 Nov 2015, 11:39

                                      Great that it works pilou!
                                      I'm still trying to get a simple model to work

                                      There are many things that can go wrong but try here

                                      favicon

                                      (youth.be)

                                      This person seems to have got simple stuff in.

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                                      • K Offline
                                        kaas
                                        last edited by 10 Nov 2015, 11:57

                                        @cmeed said:

                                        ...I'm still trying to get a simple model to work ...

                                        I did several (simple) projects already with UE and SU so maybe I can help. Could you post the model?
                                        Also, the youtube link doesn't work for me?!

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                                        • C Offline
                                          cmeed
                                          last edited by 10 Nov 2015, 14:39

                                          Try this.
                                          http://youtu.be/PyYRz9h-eJU

                                          Kaas - i'll get back to you I need to have a bit more of a place tried a couple of times and it was sort of working last night.

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