sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Unreal 4 Engine

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    87 Posts 20 Posters 20.1k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JQLJ Offline
      JQL
      last edited by

      Does it? I don't know about artlantis.

      www.casca.pt
      Visit us on facebook!

      1 Reply Last reply Reply Quote 0
      • R Offline
        roland joseph
        last edited by

        @unknownuser said:

        You want an exporter plugin

        That's a start but it is when I get it to Unreal that the wheels fall off. It is just not a very friendly environment. Or it does not suffer fools like me easily. There are only one or two companies on earth now putting a user friendly, near real-time front end on their rendering/animation software. These companies are relatively small and so the cost of their software is high just to keep them alive. They are also biased engines and so that magical feeling of reality you get looking at raytraced images does not exactly happen. Close, but no cigar.

        There is no one putting the same type of easy and intuitive front end on any ray-tracing algorithms. I love Thea (for example) but even Thea needs to make a simple set of default proceedures for all dummies to use. There is the argument that a full set of controls over any ray-tracing environment is complicated no matter what and not possible to bring to a lesser level of abstraction.

        Needless to say, If you could put a friendly front end on Unreal4 you would own that space in the rendering marketplace.

        1 Reply Last reply Reply Quote 0
        • cmeedC Offline
          cmeed
          last edited by

          Unity5 is out.

          1 Reply Last reply Reply Quote 0
          • cmeedC Offline
            cmeed
            last edited by

            Autodesk is making a games engine too.

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              301 Moved Permanently

              favicon

              (www.archdaily.com)

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • F Offline
                fractalbouddha
                last edited by

                If you want to solve the problem with UV overlapping when building lights in Unreal Engine, you can download SketchUV from Sketchup Extension Warehouse

                I exported .obj from Sketchup and imported it in UE 4.7.1

                https://forums.unrealengine.com/attachment.php?attachmentid=29252&d=1426043231

                1 Reply Last reply Reply Quote 0
                • cmeedC Offline
                  cmeed
                  last edited by

                  great. so you got no errors when building the lights?
                  and you didn't need to go in to another software like roadkill?

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    fractalbouddha
                    last edited by

                    I did not used Roadkill. SketchUV page show some videos with RoadKill but I think it is to have a better UV mapping. I did not made a lot of tests. I just wanted to share this quick solution. I export my .obj with a .obj exporter from Octane Render because I have the free version of Sketchup. I think you have to pay for Octane to acces to the forum where tou can download the Sketchup exporter. For now, I have no errors with lights.

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      nlipovac
                      last edited by

                      How about that Trimble or Epic make Kickstarter or Indiegogo campaign to raise funds for programmers time and make direct workflow form SU to U4 and create UV feature?

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        😲

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 0
                        • cmeedC Offline
                          cmeed
                          last edited by

                          Looks amazing!

                          this is a tutorial for lighting like koola https://www.youtube.com/watch?v=3vdNg1D87FY
                          I've not seen any videos like this so far - basic and simple - the post processing volume is where its at! its also a good indication of how long it takes for the lights to build as he/she doesn't stop the recording (obviously you can scroll forward)

                          this guys good too UE4 Arch - his channel is - https://www.youtube.com/channel/UCjpFOf-YWpois6WVG6hqXNQ

                          1 Reply Last reply Reply Quote 0
                          • jenujacobJ Offline
                            jenujacob
                            last edited by

                            Chk out this video from the GDC event. Tim's excitement for arch viz is high. Hopefully, Unreal would do something for the arch viz community to streamline asset creation from Sketchup. The google warehouse is a treasure trove for game developers!!!

                            Oh and Titan X was released in this presentation. Pretty cool of Jen-Hsun Huang! 😉

                            Here's another video presentation of their kite level. 100 Sq miles of area with full foliage and physical materials and lighting. Their pipeline is pretty intense. Most of these features will be available in their next release of 4.8.

                            Pretty excited, but the learning curve is pretty huge!!!

                            1 Reply Last reply Reply Quote 0
                            • jenujacobJ Offline
                              jenujacob
                              last edited by

                              this is nice!!!

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                miikka1978
                                last edited by

                                Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.

                                Link Preview Image
                                OTOY unveils OctaneRender 3: Massive upgrade to the world’s best GPU renderer defines the state of the art for VFX in films, games and beyond • OTOY

                                World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today …

                                favicon

                                OTOY (home.otoy.com)

                                "Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."

                                1 Reply Last reply Reply Quote 0
                                • cmeedC Offline
                                  cmeed
                                  last edited by

                                  Have a look at this -

                                  Link Preview Image
                                  HAL Archviz Toolkit - Marketplace submission

                                  Hello fellow Architects & Arch Viz Artits! I’d like to show everyone what we’ve submitted to the Marketplace. This is a copy of the post I did in the marketplace forum. I’m re-posting here because I’m not sure how many p…

                                  favicon

                                  Epic Developer Community Forums (forums.unrealengine.com)

                                  they've submitted this to the marketplace - if it gets on it'll be $85
                                  looks like what we all need.
                                  Now.... how do we get Sketchup and Unreal to talk?

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    AcesHigh
                                    last edited by

                                    @kaas said:

                                    Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.

                                    Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.

                                    Importing in Unreal shows the same problem: errors and multiple textures for the same element...

                                    that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kaas
                                      last edited by

                                      @cmeed said:

                                      Now.... how do we get Sketchup and Unreal to talk?

                                      I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
                                      Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow.

                                      1 Reply Last reply Reply Quote 0
                                      • cmeedC Offline
                                        cmeed
                                        last edited by

                                        Play up tools - might be cooking up something for unreal4.

                                        1 Reply Last reply Reply Quote 0
                                        • jenujacobJ Offline
                                          jenujacob
                                          last edited by

                                          @cmeed said:

                                          Play up tools - might be cooking up something for unreal4.

                                          Indeed they are!! 😄
                                          http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html

                                          1 Reply Last reply Reply Quote 0
                                          • cmeedC Offline
                                            cmeed
                                            last edited by

                                            Great stuff!
                                            Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 3 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement