sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Unreal 4 Engine

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    87 Posts 20 Posters 20.1k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cmeedC Offline
      cmeed
      last edited by

      Looks amazing!

      this is a tutorial for lighting like koola https://www.youtube.com/watch?v=3vdNg1D87FY
      I've not seen any videos like this so far - basic and simple - the post processing volume is where its at! its also a good indication of how long it takes for the lights to build as he/she doesn't stop the recording (obviously you can scroll forward)

      this guys good too UE4 Arch - his channel is - https://www.youtube.com/channel/UCjpFOf-YWpois6WVG6hqXNQ

      1 Reply Last reply Reply Quote 0
      • jenujacobJ Offline
        jenujacob
        last edited by

        Chk out this video from the GDC event. Tim's excitement for arch viz is high. Hopefully, Unreal would do something for the arch viz community to streamline asset creation from Sketchup. The google warehouse is a treasure trove for game developers!!!

        Oh and Titan X was released in this presentation. Pretty cool of Jen-Hsun Huang! 😉

        Here's another video presentation of their kite level. 100 Sq miles of area with full foliage and physical materials and lighting. Their pipeline is pretty intense. Most of these features will be available in their next release of 4.8.

        Pretty excited, but the learning curve is pretty huge!!!

        1 Reply Last reply Reply Quote 0
        • jenujacobJ Offline
          jenujacob
          last edited by

          this is nice!!!

          1 Reply Last reply Reply Quote 0
          • M Offline
            miikka1978
            last edited by

            Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.

            Link Preview Image
            OTOY unveils OctaneRender 3: Massive upgrade to the world’s best GPU renderer defines the state of the art for VFX in films, games and beyond • OTOY

            World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today …

            favicon

            OTOY (home.otoy.com)

            "Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."

            1 Reply Last reply Reply Quote 0
            • cmeedC Offline
              cmeed
              last edited by

              Have a look at this -

              Link Preview Image
              HAL Archviz Toolkit - Marketplace submission

              Hello fellow Architects & Arch Viz Artits! I’d like to show everyone what we’ve submitted to the Marketplace. This is a copy of the post I did in the marketplace forum. I’m re-posting here because I’m not sure how many p…

              favicon

              Epic Developer Community Forums (forums.unrealengine.com)

              they've submitted this to the marketplace - if it gets on it'll be $85
              looks like what we all need.
              Now.... how do we get Sketchup and Unreal to talk?

              1 Reply Last reply Reply Quote 0
              • A Offline
                AcesHigh
                last edited by

                @kaas said:

                Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.

                Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.

                Importing in Unreal shows the same problem: errors and multiple textures for the same element...

                that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kaas
                  last edited by

                  @cmeed said:

                  Now.... how do we get Sketchup and Unreal to talk?

                  I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
                  Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow.

                  1 Reply Last reply Reply Quote 0
                  • cmeedC Offline
                    cmeed
                    last edited by

                    Play up tools - might be cooking up something for unreal4.

                    1 Reply Last reply Reply Quote 0
                    • jenujacobJ Offline
                      jenujacob
                      last edited by

                      @cmeed said:

                      Play up tools - might be cooking up something for unreal4.

                      Indeed they are!! 😄
                      http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html

                      1 Reply Last reply Reply Quote 0
                      • cmeedC Offline
                        cmeed
                        last edited by

                        Great stuff!
                        Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though.

                        1 Reply Last reply Reply Quote 0
                        • cmeedC Offline
                          cmeed
                          last edited by

                          Play up tools as mentioned are making a SU 2 Unreal4 exporter. Not sure if this will speed things on but they having a vote to see what games engine people use. Use the link above and vote for unreal4

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            Do you make something special or have you some tricks for loading this prog and launch it? (UE4)

                            I am registered - loading it etc...
                            But when I launch it I am not accepted by their server!

                            You must buy something even it's a personnal free version?

                            The Helper page is a nightmare!
                            https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems

                            error_ue4.jpg

                            It's a pity because it seems more friendly than Unity! 😄

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kaas
                              last edited by

                              @pilou said:

                              ...I am registered - loading it etc...
                              But when I launch it I am not accepted by their server!

                              It's free. I have been using it and didn't need to pay anything. Look on the forum's, not in the wiki.
                              Your connection problem has been reported before:
                              https://forums.unrealengine.com/showthread.php?75206-Error!-Connection-to-server-failed

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                Thx for the super trick! 😎

                                Excellent! The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! 👍
                                Just now loading the 5.8 Gigas ! 💚

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  kaas
                                  last edited by

                                  @pilou said:

                                  ...The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! ..
                                  Nice it works now. Strange though you needed the trick. At my system (Win7X64) it just worked fine without it.

                                  1 Reply Last reply Reply Quote 0
                                  • cmeedC Offline
                                    cmeed
                                    last edited by

                                    Great that it works pilou!
                                    I'm still trying to get a simple model to work

                                    There are many things that can go wrong but try here

                                    favicon

                                    (youth.be)

                                    This person seems to have got simple stuff in.

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kaas
                                      last edited by

                                      @cmeed said:

                                      ...I'm still trying to get a simple model to work ...

                                      I did several (simple) projects already with UE and SU so maybe I can help. Could you post the model?
                                      Also, the youtube link doesn't work for me?!

                                      1 Reply Last reply Reply Quote 0
                                      • cmeedC Offline
                                        cmeed
                                        last edited by

                                        Try this.
                                        http://youtu.be/PyYRz9h-eJU

                                        Kaas - i'll get back to you I need to have a bit more of a place tried a couple of times and it was sort of working last night.

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kaas
                                          last edited by

                                          @cmeed said:

                                          Try this.....

                                          I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.

                                          1 Reply Last reply Reply Quote 0
                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            OK UE4 works fine! 😄After hours of loading! 💚
                                            Does it normal it works not in "Local" so you must have start from Internet site of UE4 ?

                                            GIF_test.gif

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 4 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement