• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

Unreal 4 Engine

Scheduled Pinned Locked Moved Extensions & Applications Discussions
extensions
87 Posts 20 Posters 20.1k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Offline
    cmeed
    last edited by 7 Oct 2015, 23:08

    Play up tools - might be cooking up something for unreal4.

    1 Reply Last reply Reply Quote 0
    • topic:timeago-later,10 days
    • J Offline
      jenujacob
      last edited by 18 Oct 2015, 07:45

      @cmeed said:

      Play up tools - might be cooking up something for unreal4.

      Indeed they are!! πŸ˜„
      http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html

      1 Reply Last reply Reply Quote 0
      • C Offline
        cmeed
        last edited by 18 Oct 2015, 15:14

        Great stuff!
        Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though.

        1 Reply Last reply Reply Quote 0
        • topic:timeago-later,22 days
        • C Offline
          cmeed
          last edited by 9 Nov 2015, 21:40

          Play up tools as mentioned are making a SU 2 Unreal4 exporter. Not sure if this will speed things on but they having a vote to see what games engine people use. Use the link above and vote for unreal4

          1 Reply Last reply Reply Quote 0
          • P Offline
            pilou
            last edited by 9 Nov 2015, 22:27

            Do you make something special or have you some tricks for loading this prog and launch it? (UE4)

            I am registered - loading it etc...
            But when I launch it I am not accepted by their server!

            You must buy something even it's a personnal free version?

            The Helper page is a nightmare!
            https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems

            error_ue4.jpg

            It's a pity because it seems more friendly than Unity! πŸ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • K Offline
              kaas
              last edited by 10 Nov 2015, 08:41

              @pilou said:

              ...I am registered - loading it etc...
              But when I launch it I am not accepted by their server!

              It's free. I have been using it and didn't need to pay anything. Look on the forum's, not in the wiki.
              Your connection problem has been reported before:
              https://forums.unrealengine.com/showthread.php?75206-Error!-Connection-to-server-failed

              1 Reply Last reply Reply Quote 0
              • P Offline
                pilou
                last edited by 10 Nov 2015, 10:09

                Thx for the super trick! 😎

                Excellent! The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! πŸ‘
                Just now loading the 5.8 Gigas ! πŸ’š

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kaas
                  last edited by 10 Nov 2015, 10:34

                  @pilou said:

                  ...The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! ..
                  Nice it works now. Strange though you needed the trick. At my system (Win7X64) it just worked fine without it.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    cmeed
                    last edited by 10 Nov 2015, 11:39

                    Great that it works pilou!
                    I'm still trying to get a simple model to work

                    There are many things that can go wrong but try here

                    favicon

                    (youth.be)

                    This person seems to have got simple stuff in.

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kaas
                      last edited by 10 Nov 2015, 11:57

                      @cmeed said:

                      ...I'm still trying to get a simple model to work ...

                      I did several (simple) projects already with UE and SU so maybe I can help. Could you post the model?
                      Also, the youtube link doesn't work for me?!

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        cmeed
                        last edited by 10 Nov 2015, 14:39

                        Try this.
                        http://youtu.be/PyYRz9h-eJU

                        Kaas - i'll get back to you I need to have a bit more of a place tried a couple of times and it was sort of working last night.

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kaas
                          last edited by 10 Nov 2015, 19:08

                          @cmeed said:

                          Try this.....

                          I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            pilou
                            last edited by 10 Nov 2015, 20:49

                            OK UE4 works fine! πŸ˜„After hours of loading! πŸ’š
                            Does it normal it works not in "Local" so you must have start from Internet site of UE4 ?

                            GIF_test.gif

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              pilou
                              last edited by 10 Nov 2015, 20:59

                              Curious that is not existing an SKP direct format!
                              In Unity you import directly an .SKP file! πŸ€“

                              Maybe there is a trick like Load the .SKP file ( Texture + material) in Unity
                              Save it with a format compatible with UE4
                              Relaod it inside UE4

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                cmeed
                                last edited by 10 Nov 2015, 22:25

                                @pilou said:

                                Curious that is not existing an SKP direct format!
                                In Unity you import directly an .SKP file! πŸ€“

                                Maybe there is a trick like Load the .SKP file ( Texture + material) in Unity
                                Save it with a format compatible with UE4
                                Relaod it inside UE4

                                theres a few post on the ue4 forums about supporting .skp but they don't seem to want to. what you will now ask is what format to export from SU - .obj but make sure you follow some rules regarding your textures and Mapping them correctly see previous post for youtube link. you can use .fbx i think. I've managed to get a simple model in tonight and build some lighting. Best i've done so far but still theres errors

                                maybe going through Unity is a good idea, I've not heard anyone try.

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  cmeed
                                  last edited by 10 Nov 2015, 22:43

                                  @kaas said:

                                  @cmeed said:

                                  Try this.....

                                  I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.

                                  As I said above I managed to get a model in to UE4 tonight. lots of errors though. Although none visible as far as I could see.

                                  I have 2 questions you may know the answer to
                                  have you tried getting a textured sphere or a shere with an image on it? I tried but when UE4 compiled shaders it took ages, it took each individual face as a new texture - I've tried a few times all the same

                                  the other question
                                  I'm looking to import the whole model and not place individual items ( i do this by dragging all the meshes that have been imported onto the view port (easy)) but my scale is really off - do you know the method of setting this up on export or during import (there's an option (for .obj) to use model units or millimetres etc and a scale option in UE4)

                                  tonight i've only exported as an .obj, have you used .fbx?
                                  (that's 3 questions)

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kaas
                                    last edited by 11 Nov 2015, 07:06

                                    @cmeed said:

                                    I have 2 questions you may know the answer to
                                    have you tried getting a textured sphere or a shere with an image on it? I tried but when UE4 compiled shaders it took ages, it took each individual face as a new texture - I've tried a few times all the same

                                    I did import more blobby objects into UE but.. I needed to pass them through Blender first.
                                    SketchUp does 'strange things' with mapping coordinates / textures on blobby objects - they seem to turn into small unique materials when exporting to obj (look into the export folder and you will see lots of small textures).
                                    Unreal Engine needs a second uv channel for storing the lightmaps. Sketchup can't create that 2nd channel so Unreal automatically creates it during import (if you have that option checked) by copying the first channel and re-arraging it into the 0-1 UV space(no repetition).
                                    Result in UE: lots of small unique materials, all with a default size lightmap which takes 'ages'.
                                    In short: for blobby objects, I export to obj -> import in Blender -> create a second UV channel for the lightmap with everything layed out flat, all into the 0-1 UV space -> import into UE with the option 'generate lightmaps' NOT checked -> succes

                                    @cmeed said:

                                    the other question
                                    I'm looking to import the whole model and not place individual items ( i do this by dragging all the meshes that have been imported onto the view port (easy)) but my scale is really off - do you know the method of setting this up on export or during import (there's an option (for .obj) to use model units or millimetres etc and a scale option in UE4)

                                    Internally UE uses centimeters. I normally model in mm's myself so during fbx-export from SU, in the export options I set the units to cm's.

                                    @cmeed said:

                                    tonight i've only exported as an .obj, have you used .fbx?
                                    (that's 3 questions)

                                    In SU, I export to fbx for more simple objects like walls, floors, etc
                                    I use obj for objects that are more complex or causing trouble in UE and run them through Blender first for applying an extra Lightmap UV channel. From Blender I export to fbx again.

                                    It seems complicated but once you have this workflow going its easy. Maybe have another read in my quickstart that I posted a while ago in this thread? http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=57392%26amp;start=60#p576468

                                    Good luck! If you have any more questions, fire away

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kaas
                                      last edited by 11 Nov 2015, 07:11

                                      @pilou said:

                                      Does it normal it works not in "Local" so you must have start from Internet site of UE4 ?
                                      I start UE from a normal icon on my taskbar. If you start the editor without an internet connection it throws an error but on the bottom of the screen there is an option for using it 'offline'.

                                      1 Reply Last reply Reply Quote 0
                                      • soloS Offline
                                        solo
                                        last edited by 11 Nov 2015, 16:24

                                        Unreal 4.10 released:

                                        Link Preview Image

                                        favicon

                                        (www.unrealengine.com)

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          jenujacob
                                          last edited by 11 Nov 2015, 18:00

                                          forgive me if its a stupid question... but since UE4 is free for archViz now... why cant say someone take the source code and make a dumbed-down-architect-friendly version which would work similar to lumion/twinmotion and lumenrt?? πŸ˜„

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 4 / 5
                                          4 / 5
                                          • First post
                                            72/87
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement